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*snip*

I can level 2 raf chars in 8-9 hours depending on the dungeons que's .

No, you cannot. Stop talking out your ass. AT THE VERY LEAST it will take you 22hrs /played TO 80. With Insta Q's. The MAXIMUM speed you can get is averaged at 15-20 minutes per level. 9 hours at 1 level every 15 minutes is 36 levels.

To do it in 9 hours, that's 1 level every 6.75 minutes. And that sir, is IMPOSSIBLE.

And before you tell me some bs about faster than 15mins a level, I AM AWARE that you gain about 3 levels in your first dungeon at 15, but it very quickly drops off.
 
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Pretty much took the words out of my mouth. Just wasn't in the mood to go there.
No, you cannot. Stop talking out your ass. AT THE VERY LEAST it will take you 20hrs /played. With Insta Q's. The MAXIMUM speed you can get is averaged at 15-20 minutes per level. 9 hours at 1 level every 15 minutes is 36 levels.

To do it in 9 hours, that's 1 level every 6.75 minutes. And that sir, is IMPOSSIBLE.

And before you tell me some bs about faster than 15mins a level, I AM AWARE that you gain about 3 levels in your first dungeon at 15, but it very quickly drops off.
 
Quick question Botanist, the timers going out of sync - my pc problem or hb problem? By this I mean they don't seem to count in seconds sometimes lol, asif the program lags. By the time a dungeon is over they're 5-10 seconds apart, sometimes more.

i5 3750k @ 3.8ghz.
8gb 1600mhz
HD 7870 OC.

I can run 5 wow clients with 70-80% cpu and ram usage.
 
You mean the timers on individual RAF's are getting 10-15 seconds out of sync with one another?

I would "guess" it's the pc lagging. If you start all the RAF's at once without stressing the system, they should stay pretty much in sync........within a few seconds any how. But unless one is falling way behind, it shouldn't matter a lot.

Also, make sure you have all the "wows" at or around 30-33 fps in order for HB to run correctly.
 
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Hey Botanist,

Tried your profile for the first time, RAF toons where level 61 so I took them to Blood Furnace. I have main toon and two RAF toons, but I only have 2 x HB's. So I set first HB to the 90 dk then I set the 2nd HB to one of the RAF toons then just put third toon on follow to the first RAF toon. It started ok but by the third pull main toon stopped then the RAF characters moved up the dungoen but ran straight into the mob in front and died and the main toon just stood there.

Was just wondering if i was doing something wrong? any help much appreciated.
 
Sounds as though HB had one of those "moments". Does it continue to do that or was it a one time thing. It may have been downloading mesh files or something. If it contunues to do it, particularly in the same location, let me know.
Hey Botanist,

Tried your profile for the first time, RAF toons where level 61 so I took them to Blood Furnace. I have main toon and two RAF toons, but I only have 2 x HB's. So I set first HB to the 90 dk then I set the 2nd HB to one of the RAF toons then just put third toon on follow to the first RAF toon. It started ok but by the third pull main toon stopped then the RAF characters moved up the dungoen but ran straight into the mob in front and died and the main toon just stood there.

Was just wondering if i was doing something wrong? any help much appreciated.
 
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Sounds as though HB had one of those "moments". Does it continue to do that or was it a one time thing. It may have been downloading mesh files or something. If it contunues to do it, particularly in the same location, let me know.

Hey Botanist ok ran it a couple more times same problem every time the main toon runs up those first steps then just stops and says "[Singular] Current target invalid. No other targets available" then my RAF toons follow up the stairs pull the mobs and die :(
 
hey i test your profiles too but i have some problems

- it doesn?t work with the actuall release only with the beta
- my dk has wayfinding problems sometimes i have too move manually befor he does something (upper blackrock spire)
- also my dk doesn?t hit the mobs sometimes he just stands there doing nothing or only single target... (i tryed "Singular" and "BloodysFrostDK"
 

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For the record botanist, I don't mind the "babysitting". Thanks for the alt leveling methods.

As for timers. Something happened 2 or 3 releases ago with HB or singular. Boosters seemingly would get "overloaded" with all the mobs. Facing and targeting issues caused a slow down in finishing pulls quickly.

I reported this with HoL at that time.

Switching CRs seemed to resolve this for me.
 
OK, thanks for the heads up, I will go alter a few coordinates in BF and see if I can get that fixed. Naturally, if the booster bugs out, the RAF's will eventually catch up and die. You may want to try a different CC. Sounds as though singular doesn't like a certain target.
Hey Botanist ok ran it a couple more times same problem every time the main toon runs up those first steps then just stops and says "[Singular] Current target invalid. No other targets available" then my RAF toons follow up the stairs pull the mobs and die :(
 
I assure you it works with the actual release. Navigation is handled by HB. If you are having wayfinding problems, I suggest you download all the mesh files for HB. Again, combat is handled by the CC. If your chararcter isn't attacking, it is a CC problem, not a profile problem.
hey i test your profiles too but i have some problems

- it doesn?t work with the actuall release only with the beta
- my dk has wayfinding problems sometimes i have too move manually befor he does something (upper blackrock spire)
- also my dk doesn?t hit the mobs sometimes he just stands there doing nothing or only single target... (i tryed "Singular" and "BloodysFrostDK"
 
I am quite sure there a exhisting bugs that need to be updated. The problem is getting accurate info from ppl that know the difference between bot, cc and profile problems.
For the record botanist, I don't mind the "babysitting". Thanks for the alt leveling methods.

As for timers. Something happened 2 or 3 releases ago with HB or singular. Boosters seemingly would get "overloaded" with all the mobs. Facing and targeting issues caused a slow down in finishing pulls quickly.

I reported this with HoL at that time.

Switching CRs seemed to resolve this for me.
 
Headed to BF now, will check all the coords at the top of the first stairs.
Hey Botanist ok ran it a couple more times same problem every time the main toon runs up those first steps then just stops and says "[Singular] Current target invalid. No other targets available" then my RAF toons follow up the stairs pull the mobs and die :(
 
OK, I just did a few test runs of BF. At least on my end I see nothing wrong. I provided a video below. I can't fix something that isn't broke on my end. Appears to be a CC issue. Try using a different CC. When I get a chance, I will do a complete rewrite and pull all the mobs in big packs back to the RAF's which will solve a lot of possible bug possibilities.

[video=youtube;Ct37fsaRqZk]http://www.youtube.com/watch?v=Ct37fsaRqZk[/video]​

Hey Botanist ok ran it a couple more times same problem every time the main toon runs up those first steps then just stops and says "[Singular] Current target invalid. No other targets available" then my RAF toons follow up the stairs pull the mobs and die :(
 
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OK, I just did a few test runs of BF. At least on my end I see nothing wrong. I provided a video below. I can't fix something that isn't broke on my end. Appears to be a CC issue. Try using a different CC. When I get a chance, I will do a complete rewrite and pull all the mobs in big packs back to the RAF's which will solve a lot of possible bug possibilities.

[video=youtube;Ct37fsaRqZk]http://www.youtube.com/watch?v=Ct37fsaRqZk[/video]​

Thanks Botanist more importantly what cc do you use? ill try out tuanhas dk cc as I have the paid version also I downloaded your mesh files last night so Ill see if that works :). Ill post back shortly
 
I use singular out of the box with dnd set to 2+

Hey Botanist,

Ok so I tried it with your mesh files and it worked beautifully 4 times in a row with singular so must of been a mesh issue. The only bug I can see with BF is the RAF toons don't move up fast enough on the last pull for the last boss, i.e. my main toon kills the last boss runs down and outside to reset and my RAF toons still have around 1 1/2 mins to go so I have just been stopping the main toon till the RAF guys catch up then pressing start again once there all outside.

Im nearly 67 on both RAF toons so will be cool to see how they go in the next dungeon. Thanks for your prompt replies mate much appreciated :)
 
How much time needs to come off the last timer to get them in XP range for the last boss? 40 seconds or so. Don't want em to move too soon and get aggroed. Maybe reduce the last wait timer and add another wait location half way down the ramp?
 
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How much time needs to come off the last timer to get them in XP range for the last boss? 40 seconds or so. Don't want em to move too soon and get aggroed. Maybe reduce the last wait timer and add another wait location half way down the ramp?

Hey Bot yer I reduced the wait timer by 50secs and im not missing any xp its like there is one to many way points at the end my main toon kills last boss then gets out the instance and tries to reset it and the RAF toons still have over 1min to go before they reach the last room then another 30sec wait then they head for the door :)

Any way at least the meshing fixed the issue and im only have a bar off 68 now so will see how the next instance goes :)
 
KK, will make edits. The tank should leave and reset the instance 1-2 mins before the RAFs. That allows for a little wiggle room for different class Boosters.
 
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