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The profiles weren't written with the intent of having toons on follow, all are meant to be running the profiles. With that said I am quite sure the ones on follow will indeed get stuck on objects where the RAF's have a lot of movement. The RAF's not leaving the instance might very well be a profile issue and need the portal coords updated. I will look into that.
I'm currently running a group through. However, I don't have 5 HB keys so I'm using 1 key for the tank and 1 key for 1 RAF. The other 3 RAFs are set to follow the RAF running HB.

I'm currently at level 58 (just finished UBRS). All instances have run perfect with this method except for Deadmines which was a nightmare because of lots of RAF movement resulting in many followers getting stuck. The only inconvenience is that the follower RAFs don't go through the instance portal at instance completion so they must be manually moved 2 steps through the portal, and then back in, after each run. Using macros or a multiboxing addon like Hydra makes for easy 1 button following.

Has anyone done this for levels 58-80? Have any problems? Advice?
 
The profiles weren't written with the intent of having toons on follow, all are meant to be running the profiles. With that said I am quite sure the ones on follow will indeed get stuck on objects where the RAF's have a lot of movement. The RAF's not leaving the instance might very well be a profile issue and need the portal coords updated. I will look into that.

Botanist, uldaman portal location is suspect. The rafs would try to enter on a corner, bang up against the cave wall and stick.
 
Using the rear entrance? and, you didn't stop the RAF's in the middle of a RunLikeHell in the instance without restarting the bot?

Botanist, uldaman portal location is suspect. The rafs would try to enter on a corner, bang up against the cave wall and stick.


Edit, will be there in 10 mins.
 
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Update the SVN, any problem entering the rear entrance should be fixed. I updated the portal coords. Just in case, if you ever stop the bot in the middle of a RunLikeHell behavior, it will resume that behavior when you restart the bot. To keep that from happening, you must close and then restart the bot.
 
Using the rear entrance? and, you didn't stop the RAF's in the middle of a RunLikeHell in the instance without restarting the bot?

Edit, will be there in 10 mins.

I don't believe I stopped in the middle of a RLH. The script was processing the standard wait 10 sec for reset, reenter routine you do for the RAFs. Thanks for the updates!!!
 
KK, well I redid the coords for the RAF portal, all should be good. I am about to fly there and make some internal changes to the RAF's and their wait positions. Someone said there were times they are missing the RAF XP.
 
KK, well I redid the coords for the RAF portal, all should be good. I am about to fly there and make some internal changes to the RAF's and their wait positions. Someone said there were times they are missing the RAF XP.

Uldaman is good for the RAF xp as the pulls come back to the waiting RAFs.

The RAF xp distance issues really kick in starting with strat and all the others.

Like the other poster said strat is the slowest. The main will need some work picking up the odd straggling banshee or gargoyle.

Blackrock goes in and out of RAF range (because that dungeon wraps around the RAF waiting point)

Ramparts and Furnace and the others including HoL run out of range too.

The distance limitation for trash now is literally a long stairway, or just a room away in many dungeons.
 
Currently doing a rewrite of Stratholme, hoping to update it on the svn soon. Will go from there. It will need to be tested for XP range because I don't currently have a toon that low of a level. Currently using a lvl 80 test RAF lol.
Uldaman is good for the RAF xp as the pulls come back to the waiting RAFs.

The RAF xp distance issues really kick in starting with strat and all the others.

Like the other poster said strat is the slowest. The main will need some work picking up the odd straggling banshee or gargoyle.

Blackrock goes in and out of RAF range (because that dungeon wraps around the RAF waiting point)

Ramparts and Furnace and the others including HoL run out of range too.

The distance limitation for trash now is literally a long stairway, or just a room away in many dungeons.
 
Spent most of yesterday rewriting Stratholme. Wasn't happy with it when I went to bed. Will get back on it shortly.
 
The RAF toons will exit the instance and re enter about 1-2 minutes after the tank has came out and reset the instance. If for some reason they aren't doing that on their own, let me know.

Of course I will need to know which instance and whether the issue is with entering or exiting the instance.

I am aware that there are a few locations where the RAF toons are a little out of range for the 3X XP. This is due to some mechanic changes whith recent patches. When I get a chance, I will update the RAF profiles to follow a little closer to the tank. Bare in mind I have written over 700 profiles which I maintain on a SVN and it takes time to update everything.

Is there a reason for this?

I mean if the tank is able to reset without the afker's leaving, why do they have to? Or does it reset once the afker's leave and re-enter? Is it to prevent issues with "too many dungeons" ?

Are the wait timers variable? Seems to wait a LONG time after finishing stockade - but I suppose 12 minutes of doing nothing is a long time. (5 max dungeons per hour)

Great profiles by the looks of things - would pay for it for sure. GJ.

Improvement: Timers... 5 timers per hour, If = DungeonComplete + TimerReset (on 0), then re-run. or: wait.
Or 1 timer. If completed 5 dungeons in 60 minutes wait. But this wouldn't really work as each seperate dungeon entered has a new 1/5 timer.
 
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1. Yes there is a reason, the tank and RAF's must leave the instance to reset it, just happens to be, the tank can reset the instance while the RAF's are still inside. He then enters a new instance, followed by the RAF's shortly after.

2. Blizz only allows 5 instance runs per hours meaning each run muct take 12 minutes or slightly more.

3. The extra minute or so the RAF's take to leave the instance is to allow the booster to be different classes and a little flexability.

Is there a reason for this?

I mean if the tank is able to reset without the afker's leaving, why do they have to? Or does it reset once the afker's leave and re-enter? Is it to prevent issues with "too many dungeons" ?

Are the wait timers variable? Seems to wait a LONG time after finishing stockade - but I suppose 12 minutes of doing nothing is a long time. (5 max dungeons per hour)

Great profiles by the looks of things - would pay for it for sure. GJ.

Improvement: Timers... 5 timers per hour, If = DungeonComplete + TimerReset (on 0), then re-run. or: wait.
Or 1 timer. If completed 5 dungeons in 60 minutes wait. But this wouldn't really work as each seperate dungeon entered has a new 1/5 timer.
 
Just did a complete rewrite of [QO-A-RAF-Power_Leveling][37-48][Main-Character]_botanist_stratholme and [QO-A-RAF-Power_Leveling][37-48][RAF-Character]_botanist_stratholme

Will post a video shortly. Update via the SVN.
 
Botanist RAF Power Leveling Stratholme 37 - 48

View in 1080 HD

[video=youtube;e_6RhKE_j20]http://www.youtube.com/watch?v=e_6RhKE_j20[/video]​

This is a complete new rewrite of Stratholme. I do not have a toon currently 37-48.
The RAF XP ranges need to be tested. I have written the profile in a way thats easily edited if the RAF toons are out of 3X XP range.​





 
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