What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[PAID] Templar (a profile-free grind bot)

Hello AknA.
First of all, thank you very much for this product. It seems to work great except for few things.

I use it to farm Warbringers and other rares, and it is very slow and uncompetitive at targeting the mob. The CR is set to pull as soon as target is selected, but the botbase takes about 4 seconds from spawn time in order to actually target the whitelisted mob.

Second issue that i have with Templar is when it does find a target that is tagged by someone else, it still engages into combat. Also sometimes, it does not engage into combat but targets and clears target 20 times a second. Which is very botlike and annoying.

And thirdly, the looting still seems to be broken. Regardless, here is the log attached. If you require any other information, id be glad to provide it.
View attachment 147607
HB is still haveing issues sience the patch (it's still in beta so).
That it takes 4 seconds doesn't make sence as it pulses what 30 times / second.
It shouldn't select/target a mob that is tagged by someone else, however, if the mob gets tagged while you're moving to it, it's not much to do about that.
And lastly looting, I blame the targeting and looting on HB issues, botbase shouldn't act like that, if the issues still exists after HB have all it's bugged ironed out then I'll fix em, but atm I doubt that it's Templar's fault.
 
HB is still haveing issues sience the patch (it's still in beta so).
That it takes 4 seconds doesn't make sence as it pulses what 30 times / second.
It shouldn't select/target a mob that is tagged by someone else, however, if the mob gets tagged while you're moving to it, it's not much to do about that.
And lastly looting, I blame the targeting and looting on HB issues, botbase shouldn't act like that, if the issues still exists after HB have all it's bugged ironed out then I'll fix em, but atm I doubt that it's Templar's fault.

Thank you for the fast reply. Very happy with the product!
 
Hi i have a trouble whit your Bot, the will dont pick the Items and dont will be looting whit HB version 51.....

Can you check it pls!
and Error whit Attack i have also!
[Singular] invalid attack unit Drohne der Sra'thik.8890 is already Dead
[Singular] BotPOI Drohne der Sra'thik.8890 not valid --- clearing
[Singular] Bot TargetList is empty, no targets available
[Singular] EnsureTarget: no valid target set by Templar -- skipping 0 spell priority

I hope you can fix it!
 
HB v752, still not looting. It seems to reset the target and tries to blacklist it for some reason... Ya its the only lacking feature right now. It may coincide with me using SuperBad CR, but Singular cat rotation is a joke and I end up being dead when i want the mob dead ;)

On another note, is it possible to add pulsing of precombat behaviours? I am using SuperBad from Handnavi, and it only will go back to prowl out of combat if the pulsing is enabled.
 
Hi i have a trouble whit your Bot, the will dont pick the Items and dont will be looting whit HB version 51.....

Can you check it pls!
and Error whit Attack i have also!
[Singular] invalid attack unit Drohne der Sra'thik.8890 is already Dead
[Singular] BotPOI Drohne der Sra'thik.8890 not valid --- clearing
[Singular] Bot TargetList is empty, no targets available
[Singular] EnsureTarget: no valid target set by Templar -- skipping 0 spell priority

I hope you can fix it!
As you can clearly see, it's Singular that is haveing issues, not Templar :)
 
HB v752, still not looting. It seems to reset the target and tries to blacklist it for some reason... Ya its the only lacking feature right now. It may coincide with me using SuperBad CR, but Singular cat rotation is a joke and I end up being dead when i want the mob dead ;)

On another note, is it possible to add pulsing of precombat behaviours? I am using SuperBad from Handnavi, and it only will go back to prowl out of combat if the pulsing is enabled.
I'll do some testing on the looting issues, and Templar doesn't disable plugin pulsing, and ofcourse it does a precombat behavior call.
 
I'll do some testing on the looting issues, and Templar doesn't disable plugin pulsing, and ofcourse it does a precombat behavior call.

I love templar, it's been fantastic. Again, my biggest want out of this botbase is:

Nicer gui, it should be easy (3 minutes to setup an area) to add monsters, protected items, etc.
Might be nice to have "aggressive pulling" where, any kind of ranged, damaging attack, that's instant (or close to it) for mob pulling. (I.e. Frog farming, is a bitch)
 
I love templar, it's been fantastic. Again, my biggest want out of this botbase is:

Nicer gui, it should be easy (3 minutes to setup an area) to add monsters, protected items, etc.
Might be nice to have "aggressive pulling" where, any kind of ranged, damaging attack, that's instant (or close to it) for mob pulling. (I.e. Frog farming, is a bitch)
I'll look into improving the GUI, as for what spell to use in combat is all up to the CC, Templar just tells the bot that we want to attack this/that target, then it's up to the cc to do the pulling part.
 
I'll look into improving the GUI, as for what spell to use in combat is all up to the CC, Templar just tells the bot that we want to attack this/that target, then it's up to the cc to do the pulling part.

That's true. I just was hoping the botbase could force-override. Kinda like a "kill steal mechanic".
 
That's true. I just was hoping the botbase could force-override. Kinda like a "kill steal mechanic".
As a botbase you can basicly do anything, so yes, that's fully possible.
But then it's the problem, you want it to pull with X, user 2 wants it to pull with Y, user 3 wants it to pull with Z etc etc etc, adding such a thing would just cause more problems than solutions.

Edit...
Thinking a few more seconds about it, I guess it would be possible to add a custom pull option, where you can add your own spell id to the GUI to always use for pulling... so yeah, it's possible to do but I still see issues with adding such a feature, I think about it for abit longer and see if I can come up with a solution that could be added that won't cause any issues.
 
Last edited:
Amazing Bot!

Hi,

I wanted to thank you again on all your hard work. This bot is amazing, profits have been huge! Could you please look into finding another repair NPC in blasted lands where the level 90 content is NOT the level 60. I have been farming there for quite a few weeks and where the repair vendor used to be for the level 60 content it is not there anymore. If its to much trouble though don't worry about it.

Thanks again,
slr
 
I'm having issues with targeting. Default keybinds. Two different CR's. 85 mage, can be right next to mobs and the botbase claims no mobs nearby. Similarly frustrating experiences on a 90 mage, but the 90 mage actually grinds.
 
Ok, I found out why it didn't loot sometimes, botbase was too quick and went back to pulling before really checking if there was any corpses, got that fixed, but can't release until I solve the next bug I found, when trying to interact with a corpse HB has some bug that it doesn't some times, so it could take like 10 seconds to actually loot a corpse.
 
Ok, a new ver has been uploaded.
MRHXazb[1].webp
 
New version is approved. Let me know if you have any issues with it.
 
Got this multiple times at the gulp frog's:

[Singular] EnsureTarget: no valid target set by Templar -- skipping 0 spell priorityView attachment 148638
You are in a area where HonorBuddy has some serious pathing issues, it's reloading the mesh all the time, I sugest you find a better area.
 
Hi, can you adding option like in theTramper Gather plugin for Multi Zone, Forche Change location after X-Min?
It's in the planning state, to add multiple starting locations and an option to farm for X minutes and then move to next starting location.
 
Back
Top