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[PAID] Templar (a profile-free grind bot)

Some weird issue kill the bot while the mob is pulled. So the afk timer works great, it jumps. So its not the afk timer. Its something else that kill the bot during combat ;)

[21:50:47.590 D] Changed POI to: Type: Kill, Name: Zandalari Warscout
[21:50:49.762 N] [100][0] Faerie Fire--> Zandalari Warscout
[21:50:50.812 N] [100][0] Rake--> Zandalari Warscout
[21:50:51.952 N] [79][1] Savage Roar
[21:50:52.959 N] [67][0] Rake--> Zandalari Warscout
[21:50:53.869 N] INACTIVITY TIMER TRIPPED! LOGGING OUT!
[21:50:53.881 Q] Bot stopping! Reason: Main window is closing
[21:50:53.903 N] [Templar]: Shutdown complete.
[21:50:53.903 D] Clearing POI - Reason Bot stopping

View attachment 149692
Inactivity Timer is not Templar code, is it some Plugin you are using that's not working correct ?
Never seen that before so I doubt it hb core stuff.

EDIT :
It is actually a HB core thing, read this post please : https://www.thebuddyforum.com/honor...rt/149315-hb-closes-randomly.html#post1400459
 
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Adding in being able to drink a potion on CD or on a set interval would be incredible for things like potion of luck and potion of treasure finding. Would love to see this implemented. Looked for a plugin to do this and can't find one working.
 
Hi AknA,

i'm very unhappy with my purchase - I'm using templar to farm gulp frogs at timeless isle, i use the Oxe statue of the Brewmaster Monk to pull the frogs around and set the "Max Distance on 20 yards" --- he doesn't do anything, he doesn't target, diesn't fight - tried it with Singular and TuanHA Monk Beta - tried turning targeting on and off - doesn't help me :(

can you solve my issues and tell me what problem he has?
 
Ok, for log 4296(Tuhana), first of all you're using 2 plugins that don't compile, I sugest you delete them, they are :
  • AB_Stuck_Helper
  • WaitForDebuff
Templar tries to pull but HB is loading mesh (fail on one), try to reload mesh (fail again), etc etc.
Because HB fails to load the mesh the timer to pull a mob kicks in (45 sec if I remember right) so the mob gets blacklisted as bot thinks we can't reach it.
Allso seting your pull range to 20 yards is LOW, if you only want to farm a specific mob I sugest you add those mobs to your whitelist and select to only pull whitelisted mobs.

Ok, for log 6056(Singular), same issue with the plugins here..
And here it shows that when you have pull range set to 20 yards it doesn't find any mobs, it pulls a mob a few times but it has the same navigation issue with meshes as in the first log.
Again, whitelist the frogs if you only want to kill those and select "Only kill whitelisted mobs" and set the pull range to higher.
If you still have issues you need to report this to the HonorBuddy Mesh issue thread as HB have some serious issues with finding paths in the area you are.
 
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i've set it to work on a real simple task, and am looking at a real crapload of issues. wanted to farm lvl 35 mobs for leather with my 90 hunter. first it runs around and kills a couple dozen over a large area.. then it returns and loots each one. THEN it starts skinning them, retracing the route for now the 3rd time. it's like it picked literally the slowest method of doing the job. over and over it would get stuck skinning (apparently it cast skin over and over when the mob is already skinned and is now lootable). it also gets stuck between dead mobs, stutter stepping and moving a few steps back and forth. i guess trying to decide which corpse to loot/skin first. i remember this issue with HB a long time ago - haven't seen it in years.

that's my short report. turned it off since there were others in the area and this thing was just screaming "I'M A BOT HAVING PROBLEMS".
 
i've set it to work on a real simple task, and am looking at a real crapload of issues. wanted to farm lvl 35 mobs for leather with my 90 hunter. first it runs around and kills a couple dozen over a large area.. then it returns and loots each one. THEN it starts skinning them, retracing the route for now the 3rd time. it's like it picked literally the slowest method of doing the job. over and over it would get stuck skinning (apparently it cast skin over and over when the mob is already skinned and is now lootable). it also gets stuck between dead mobs, stutter stepping and moving a few steps back and forth. i guess trying to decide which corpse to loot/skin first. i remember this issue with HB a long time ago - haven't seen it in years.

that's my short report. turned it off since there were others in the area and this thing was just screaming "I'M A BOT HAVING PROBLEMS".
Try it with single pulling, read my post about how multipull works a few posts back.
 
Ok, with the last hb release there is issues with Skinning, I'm working on a solution.
 
theTramper now supports Templar, see post 2 for more information.
 
Toon doesnt run to the Vendor in Tol Barad when Bags are full, just stay at the place and kill mobs nonstop when they spawn and dont loot them anymore. Runnin one right now, will post logfile here when finished.
 
Toon doesnt run to the Vendor in Tol Barad when Bags are full, just stay at the place and kill mobs nonstop when they spawn and dont loot them anymore. Runnin one right now, will post logfile here when finished.
Yeah, going to need a log on that one to figure out what's going wrong.
 
Toon doesnt run to the Vendor in Tol Barad when Bags are full, just stay at the place and kill mobs nonstop when they spawn and dont loot them anymore. Runnin one right now, will post logfile here when finished.

Now with Logfile. Bags are Full. There is no Mailbox inside Tol Barad but my Toon doesnt go to the Vendor to Sell
 

Attachments

Now with Logfile. Bags are Full. There is no Mailbox inside Tol Barad but my Toon doesnt go to the Vendor to Sell
Thanks for the log :)
I see what is happening.
[12:00:26.771 D] System.MissingMethodException: Method not found: 'Styx.CommonBot.Database.NpcResult Styx.CommonBot.ObjectDatabase.Query.GetNearestNpc(UInt32, Styx.WoWPoint, Styx.UnitNPCFlags)'.
at Templar.Helpers.Variables.‏‎*‎‏‎*
‫‏‪*
‏
****‎‎‏**
****(UInt32 , WoWPoint , UnitNPCFlags )
at Templar.Helpers.Variables.get_FarRepairVendor()
at Templar.Helpers.Vendor.HandleVendoring()
at Templar.Helpers.PriorityTreeState.TreeStateHandler()
at Templar.Templar.Pulse()
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()
HB core must have changed something in the last drop to the 'NpcResult', we will look into this and try to solve it as fast as possible.
 
Will this work in WoD zones? Assuming so, just want to clarify.
It should work right of the bat when WoD releases (as long as the zone is meshed), any problems that may arise will be fixed asap.
 
Hi,

First, thx for your great work.

I have a problem whith adding a target to the whitelist. I always get an error-window, with a message about "no target" or "not valid target".

What is my mistake?
 
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Templar isn't working in Draenor. I guess there are some Problems creating a Route.

Toon Stands at one Point doing nothing.

When will templar be ready to work with draenor ?
 
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hey i am testing the trial but cant get it to work is there something like a guide and is this working in WOD and how can i setup it to grind Mobs in WOD plz help:)
 
If the WOD zones aren't meshed then it won't work, as soon as the zones get meshed it will work.
But if you have any problems then please post a full log and I will see if there is any other problems.
 
Hello, this is my first post on the forum.
Firstly, I would like to thank you for your great botbase.
I'm just wondering if you could improve the multipull logic.
I mean that as Hunter, I use barrage to kill faster and pull faster aswell. But sometimes, it pulls 4-6 mobs and then the bot want to pull 2 another ones (I got the setting set to 3).
So, I don't know if it's because these mobs are on blacklist or if the 3 counts isn't live refreshed but it would be great if before to pull the 2nd, the 3nd and further (if set higher) to check the actual number targetting you (and your pet(s)).

By the way, do I have to enable movement in my CC (TuanHA) ?

Thank you in advance.

Edit : To pull the mobs, sometimes it goes to the melee of the mobs before to cast something even if I have the auto-attack checked in the CC.
 
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