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[PAID] Templar (a profile-free grind bot)

Trying to use Templar to farm in an area where I want it to multipull a good crowd of mobs and aoe them down... and I really would like to better control how multipull works... such as setting pull range so that it doesn't continue to try and pull more mobs to reach the number of mobs you have set. Something similar to the Combat Puller plugin. In fact i've had mild success disabling templars multipull and just using the combat puller plugin but the loot during combat clashes.

tldr; better multi-pull would be awesome
We had that in the beginning but it caused some issues.
I'll try to come up with a way how to implement it without it causing issues.
 
Is there possible to blacklist spots, like tents? Getting stuck quite often. Also the bot keeps trying to pull the max amount of units allowed by multi-pull but that makes some of the mobs evade cause of the distance from mob a to mob b. Otherwise I really enjoy the bot, great idea and looks like a human!
Yes, I'll add that to the list to be implemented.
 
We had that in the beginning but it caused some issues.
I'll try to come up with a way how to implement it without it causing issues.

That would make Templar that much more useful and desirable. In the mean time enabling a combat loot option would be a good step forward
 
Whitelist / Blacklist mobs (only attack Whitelisted option)

The choice of attack Whitelisted mod Do not attack any monster!
 
Whitelist / Blacklist mobs (only attack Whitelisted option)

The choice of attack Whitelisted mod Do not attack any monster!
Do you have any mobs on Whitelist then ?
If you don't have any mobs on your whitelist and you only want to attack whitelisted mobs then it won't attack anything....
 
Is your DEV version the updated one or the regular one?
DEV version is the beta one, it's older then latest official.

If you go to Buddy Store and to Templar you can check what is the latest ver in the Changelog History.

LbMlZP2[1].webp

If it's Beta then it's the DEV version, if it's not Beta then use the normal.
 
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sooo.. I've got a few thoughts..

when I turn the multi pull on it works great.. it really does.. but doesn't loot >.< I've tried it @ 5.. & 10.. maybe I'll try again @ 3..

And uhh.. could an option be added ..something to the tune of current target seems to be evading or otherwise not dying.. blacklisting for x..

A few times now I've been trying to farm runecloth & a few mobs are eternally evading & I get hung up on them..

a'hem.. love the base.. love it love it love it :-D
Hmm... it should always loot after each pull and killing of everything (unless you have a strange bug of some kind).
You can't (not that I know of) check straight up if a mob is evading, but I'll look into it, there might be some logic we could implement (hopefully).
If a mobs health doesn't change for 30 secs then it should be blacklisted.... well, technically (don't have the logic on top of my head right now) but I think I coded something like if you're casting a spell or using a ability that timer is reset, when I coded that logic I made it with single pull in mind, that if you can't reach the mob for some strange reason we blacklist it for the session....

Anyway, hopefully I can find a way to check if a mob is evading.
 
As I kept watching I was thinking as a 90 killing them so fast maybe it wasn't registering the pulls as complete so it kept perpetually pulling.

A 90 Farming runecloth in silithus
Well, if you're more or less one shotting mobs then no, you'll never loot because you never complete your multipull (but why use multipull if that is the case ?).
And yes, a option for combat looting is going to be implemented (we had it earlier in beta but was removed when we made it into a state machine, it was always combat looting), but yeah, I'll add it to the list, a option to turn on/off combat looting.
 
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I turned multi pull on thinking I'd basically dot up whatever I set the threshold to.

Currently it kills 1 loots kills 1 loots. So I thought I'd try to hasten the process :-D

Understood ty ty
How multipull logic works (the way we coded it) :
It counts how many mobs are targeting us (yourself or your pet).
If that number is less than what you have set in multipull options, if your health is above your set threashold it will continue to pull.
So if mobs die (from dots or whatever) before you reach the number of mobs you want to pull, then yes, it's not going to loot, it's just going to keep pulling as it never reach the max number. And combat looting for range classes can be tricky to implement as you have to travel to the corpse (most of the time you're not standing on top of it (like a melee)) then it could cause conflicts for the botbase what to do, move to loot, no move to pull, no move to loot, no kill this mob....
That's why we made it a state machine, you need to complete a task before moving onto the next to prevent conflicts and bot to act none human like.
 
Do you plan on putting in a Timer, GPH, Common, Rare, Epics counter similar to what you have in chameleon? obviously when you are farming mobs it cant take into count the money you will make from the items dropped but it would still be a cool feature.
 
Seems bugged Mobs are not getting Blacklisted. My Toon stay still there, till he afk out.
 

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Seems bugged Mobs are not getting Blacklisted. My Toon stay still there, till he afk out.
Yes, it's because you're a range class and the mob is evading, that was a senario we didn't think of, a fix will be implemented for it tho.
 
I've update this botbase for 6.0.2 wow drop, so this should work with latest client, Singular has some serious issues atm tho so it might not work anyway.
 
Not working??

Hi,

I recently purchased your bot and I cant seem to get it to work. When I start the bot up it does not do anything but stand still. I am currently in blasted lands trying to kill ironmarch forager, ironmarch grunt, and ironmarch stone-singer for the bronze whelpling. Also note every time I stop the bot it freezes honorbuddy and stops working.

Thank you
 
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