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[PAID] Sushi - Balls Deep (Rogue)

fixed a bug in boss detection / mode-detection (cooldowns weren't used when cooldowns enabled AND automatic mode was enabled, which was completely wrong coded at this point -> fixed in test version)

we are getting closer to a new update
currently fixed:
all speccs:
- cooldowns not properly used on bosses, when it was set to bosses only
- removed some obsolete code
- removed some redundant code
- added Sanguary Veins for tracking bleeds

Assassination
- FoK in ST rotation when needed
- SR added

Subtlety
- tweaked Hemorrhage
- energy capped + combopoints capped -> routine waits for something -> we are investigating the issue
- DfA in Subtlety

Combat
- removed beta rotations


new issues encountered:
- currently none


Current tests done:
​- energy capping in subtlety
- shadow reflection in subtlety
- spreading poison with venomrush in subtlety

- shadow reflection in assassination
currently testing:
- spreading poison with venomrush in assassination

outstanding tests:
- shadow reflection in combat
- energy capping in combat
- spreading poison with venomrush in combat

- energy capping in assassination
 
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OK, I will upload the error log. Seems like a simple question. Do not know does not support the Chinese version. 6.0.3

Thanks for the log, i wrote u a pm
Basicly it should be supported, what we don't have is a localized gui for chinese settings atm (the whole gui is currently in english), but the routine should work with chinese wow client

Please answer my pm as soon as possible, so that we can solve your issue
 
Just enable Automatic, Cooldowns and Multitarget. Come to dummy and you'll get all the problems at once :D
 
Just enable Automatic, Cooldowns and Multitarget. Come to dummy and you'll get all the problems at once :D
i am there now ...
btw. have u made a clean install of HB? i think i asked u to do that, but if i forgot it ... make a fresh install, since u have a lot of other stuff that is throwing exceptions on startup

Assassination hasn't changed since weeks, and core functions also never changed within the last 5 weeks so far

but only for u, i'll respecc into assassination and test it ...


Edit: Automatic mode includes multitarget, so u don't have to (and you shouldn't) enable it... since MultiTarget is overriding all the logic for AOEing, it will execute the most stupid rotation cause it assumes 9 and more hostile units around you.
 
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Just enable Automatic, Cooldowns and Multitarget. Come to dummy and you'll get all the problems at once :D

so i did it .. .bought some glyphs for assassination, since i never needed them before, and did like u told me :)

First test: CDs enabled + Singletarget-Rotation
[18:45:20.151 N] [Sushi]: Casting Shadow Reflection at Raider's Training Dummy (152151)
[18:45:20.343 N] [Sushi]: Casting Vendetta at Raider's Training Dummy (79140)
[18:45:21.414 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:22.407 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
[18:45:23.530 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:45:24.603 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:25.601 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:26.664 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:45:29.003 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:31.603 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
[18:45:32.213 N] [Sushi]: Casting Vanish at Me (1856)
[18:45:32.214 N] [Sushi]: Cleared all queued spells.
[18:45:32.606 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:33.601 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:34.552 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:45:37.671 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:38.608 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:45:40.748 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:45.013 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:46.144 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:45:47.083 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
[18:45:48.689 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:52.356 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:56.417 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:45:59.751 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:03.890 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)

Sum up:
Time running: 43 seconds
Mutilate casted: 14 times
Dispatch casted: 5 Times
Shadow Reflection casted: 1 times
Vendetta casted: 1 times
Vanish casted: 1 times
Rupture casted: 3 times
Spells casted: 25
GCD: something around 1 second?
Spells per Second: 0,581 casts/second
Seconds per cast: 1,75 seconds / cast
Seconds per generator / builder: 1-1.5 Seconds depending on energy needed


Second Test: CDs enabled + AoeRotation
[18:46:04.102 N] [Sushi]: [Key-Engine] Pressed Alt + E and triggered RotationSwitch to True
[18:46:04.081 D] Multi Target Rotation pressed.
[18:46:05.822 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
[18:46:07.372 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:10.879 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:14.823 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:16.089 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:46:19.552 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:20.497 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
[18:46:22.287 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:25.434 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:29.624 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:32.626 N] [Sushi]: Casting Vanish at Me (1856)
[18:46:32.626 N] [Sushi]: Cleared all queued spells.
[18:46:32.836 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:34.239 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:35.234 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:46:38.101 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:39.319 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:46:42.363 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:43.894 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
[18:46:45.762 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:48.964 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:50.032 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:46:53.097 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:54.422 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:46:57.431 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
[18:46:58.630 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
[18:46:58.970 N] Stopping the bot!


Sum up:
Time running: 54 seconds
Mutilate casted: 15 times
Dispatch casted: 6 Times
Shadow Reflection casted: 0 times
Vendetta casted: 0 times
Vanish casted: 1 times
Rupture casted: 3 times
Spells casted: 25
GCD: something around 1 second?
Spells per Second: 0,463 casts/second
Seconds per cast: 2,16 seconds / cast

slightly slower but still nothing to worry about, since everything was used when it was ready and safe to use

Edit: i'm currently tweaking the FoK usage in Assassination (this is currently spammed because of a wrong condition), if this works, i'll push a new update to the store with the latest changes from today, even though i couldn't test some aspects on my own (i could tests 66% of the changes done so far, since the waittimes are longer than one hour on my realm)
 
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make a fresh install

Edit: Automatic mode includes multitarget
Thanks) Was too lazy to archive/delete outdated MoP and unsupported stuff. Now cleaned up and fresh HB .zip placed.

Ok, only Automatic, Interrupts and Cooldowns.

Constantly see "out of range" wow red error. Routine tries to spread something ignoring range? If i move closer it succeeded with spreading Rupture (but for some reason routine also cast builders into off-target, ignoring Vendetta up on current target which is Vendetta waste).
Builders into off-target is an option when trying to spread poison, but only outside Vendetta on main target. And, ofc, priority for builders is main target when it's in range :D.
If off-target is out of range no need to stuck on attempts. User will move closer when needed/possible.


My main target is Raider's dummy and two Dungeoneer's dummies around. (Stormshield, near road to Ashran).

View attachment 5164 2015-01-05 21.55.txt

In your log I can't see any AoE in action. All spells casted into main target.
For me single target works too :D (If stand alone target chosen or Multi rotation disabled).
 
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Thanks) Was too lazy to archive/delete outdated MoP and unsupported stuff. Now cleaned up and fresh HB .zip placed.

Ok, only Automatic, Interrupts and Cooldowns.

Constantly see "out of range" wow red error. Routine tries to spread something ignoring range? If i move closer it succeeded with spreading Rupture (but for some reason routine also cast builders into off-target, ignoring Vendetta up on current target which is Vendetta waste).
Builders into off-target is an option when trying to spread poison, but only outside Vendetta on main target. And, ofc, priority for builders is main target when it's in range :D.
If off-target is out of range no need to stuck on attempts. User will move closer when needed/possible.


My main target is Raider's dummy and two Dungeoneer's dummies around. (Stormshield, near road to Ashran).

View attachment 162238

In your log I can't see any AoE in action. All spells casted into main target.
that's true, i wasn't in range of enough units for aoe trigger :)
i'm now at the same dummy and will test with your settings / explanations (still working on the spreading of poisons)

which builder are you talking about? i think u mean Dispatch ? (this one has currently a bug, i encountered already today, and fixed it on my local version)
oh and ... multilate too ... there was also a bug like it seems .. which was fixed too :)
 
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Both Dispatch and Mutilate.


Casting Mutilate at Raider's Training Dummy (1329)
Casting Mutilate at Dungeoneer's Training Dummy (1329)
Casting Dispatch at Raider's Training Dummy (111240)
Casting Dispatch at Dungeoneer's Training Dummy (111240)

That is why my burst was so low :D Really crazy. I can't even imagine that.
Hope your Subtlety casts into FWed target, not randomly lands spells :D
 
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Both Dispatch and Mutilate.


Casting Mutilate at Raider's Training Dummy (1329)
Casting Mutilate at Dungeoneer's Training Dummy (1329)
Casting Dispatch at Raider's Training Dummy (111240)
Casting Dispatch at Dungeoneer's Training Dummy (111240)

That is why my burst was so low :D Really crazy. I can't even imagine that.
Hope your Subtlety casts into FWed target, not randomly lands spells :D

that's not randomly :) it is intended, if we have less than x targets we want to multidot, and we will try to keep it, this is for less then 4 targets ... even though ... subtlety has a total different aoe logic :) not so much complicated like assassination where rotation changes with amount of units :D

but i think with the new update u'll be a bit happier (at least for assassination), i think i could fix all your reported bugs today (even though i wanted to code something totally different today^^)

my next post will include all changes that i made today and hopefully all bugs that were fixed
 
update v1.01.35 is up for aproval

all speccs
  • Multidotting for all Speccs fixed
  • Deadly Poison for all Speccs fixed
  • cooldowns not properly used on bosses, when it was set to bosses only
  • removed some obsolete code
  • removed some redundant code
  • added Sanguary Veins for tracking bleeds
  • added / modified FoK for Venum Rush fixed for subtlety and assassination
  • AOE-Detection and Multidot detection fixed for Sub and Assassination where FoK was casted even when we had poisons up and conditions didn't match
  • Cooldown-Usage modified for all modes
  • error in logging solved (chinese version)
Assassination
  • FoK in ST rotation when needed
  • SR added
  • Shadow Reflection added for Assassination
  • Death from Above added for Assassination

Subtlety
  • tweaked Hemorrhage
  • energy capped + combopoints capped -> routine waits for something -> we are investigating the issue
  • DfA in Subtlety
  • energy capping in subtlety
  • shadow reflection in subtlety
  • spreading poison with venomrush in subtlety

Combat
  • removed beta rotations
 
hi
i got your Routine and it`s amazing
but i have 1 q
as assassin rouge i use Rupture with 5 combo point all time
but with your Routine it use Ruptrure random with 2 or 3 combo point
is that normal ?
 
hi
i got your Routine and it`s amazing
but i have 1 q
as assassin rouge i use Rupture with 5 combo point all time
but with your Routine it use Ruptrure random with 2 or 3 combo point
is that normal ?

depends on your log

rupture with less than 4 points is used:
- as multidot on off targets (3 points or more)
- when rupture timeleft is less than 7 seconds for refreshing on current target

but will look at some more guides ... tomorrow... for today all changes were already commited and no more changes will be made today
 
hi
i got your Routine and it`s amazing
but i have 1 q
as assassin rouge i use Rupture with 5 combo point all time
but with your Routine it use Ruptrure random with 2 or 3 combo point
is that normal ?

This is most likely a bug in out multidot function. It inherits our currenttarget as well.
This will be fixed with the next update!

best wishes,

Weischbier
 
This is most likely a bug in out multidot function. It inherits our currenttarget as well.
This will be fixed with the next update!

best wishes,

Weischbier

nice would be great because max dps come with 5 point and would love to see that
and thank you again
 
help..

Hello, this is the latest in the combat log. Attack any target will only ordinary attack does not release any skill.
This CC is not only a copy of the work?
 

Attachments

hi,

i tested this routine today with my sub rogue.

some things i notice:
1. didnt open with ambush/garrote (shadow focus and subterfuge)
2. pooling for shadow dance is to tight. it waits till i reach 120 energy, when shadow dance is on cd it starts pooling way too early and im reaching 120 energy while dance is on cd for ~3 sec.
3. vanishing a bit late and no use of ambush after vanish (shadow focus and subterfuge)
4. the class setting gets bugged sometime throwing a error popup while trying to change setting

So im a bit disappointed with it.

View attachment 5508 2015-01-07 17.57.txt
 
hi,

i tested this routine today with my sub rogue.

some things i notice:
1. didnt open with ambush/garrote (shadow focus and subterfuge)
2. pooling for shadow dance is to tight. it waits till i reach 120 energy, when shadow dance is on cd it starts pooling way too early and im reaching 120 energy while dance is on cd for ~3 sec.
3. vanishing a bit late and no use of ambush after vanish (shadow focus and subterfuge)
4. the class setting gets bugged sometime throwing a error popup while trying to change setting

So im a bit disappointed with it.

View attachment 162495
1. u started stealthed? doesn't looks like u did it
2. will look at it, maybe the conditions for the pooling are to strong
3a. vanish is used when: combat started more than 10 seconds ago (to prevent a misusing), energy is below 76 and above 44, no SD up, no Mastery of Sub up and no Find weakness up (no other conditions)
do u have more specific informations on how it should be used (earlier is not very specific ;))
3b. will look at the ambush
4. need a screen of the error popup, since it is nothing in the log
 
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