Ok, here is my 3.5 hours of dungeon runs as PvE Assassination. No Preparation in 3.5 hours
I use glyph of Disappearance.
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Makes sense, we talked about Subtlety last time, this time about Assassination -> u reported the issue for subtletly, i investigated subtlety, subtlety works just fine!
Will test assassination in some minutes, after i checked the SR issue.
It was, but it lasts only 24 sec minus 2 sec per Sinister Calling proc. So.. it need to be refreshed or clipped for 100% uptime. Not just "was casted some time ago"
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Later into expansion Multistrike value will become higher → more SC procs → harder bleeds management → less DPS.
Hope you are in vanguard of raiders to catch the moment and prepare your routine for it. Or else you'll get a lot of rage while everything will be fine for you
The routine is tested by active heroic and mythic raiders, but every tester has only a very small scenario to test ... and most of them are testing the subtlety specc, which works fine, noone has reported issues with assassination, until now (which will be examined (i'm on it right now)
That is why we hate you: everything works fine for you, but not for customers
that's not true, u love me
Let's wait for .34 approve
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Hope to see anything to test for Subtlety.
so any feedback?
Tell me please:
1) what is Automatic mode enable/disable. It's not self explanatory
This will switch on it's own between aoe and singletarget
2) Are dungeon bosses recognized as bosses by it's type? Sometimes had issues with no auto Vendetta (glyphed) + Shadow Reflection
double checked the code, and seems to be okay (boss detection), testing will be done within the next hours, so i assume it is an issue with SR logic for Assassination
3) Have you some energy cap prevention logic? Venom Rush on 3 targets gives a lot of regen while applying Ruptures. Looks like routine prioritizes Blindsided Dispatch over mutilate and Rupture is cheap enough (25 energy) → I faced energy capping even at low ilvl
May be an issue for high ilvl characters talented with Venom Rush.
currently looking at it, since the anti-capping should work (untested).
but maybe we'Ve to incorporate some talents, since the rotation is slightly different for people that've choosen marked for death as talent
edit: the testing will take a bit longer than expected ... a dungeon invite popsup once an hour and i've currently 5 different tests to run -.-
edit2: these are the current changes that will be pushed to the store after a successfull testing
Assassination
- FoK in ST rotation when needed
- SR added
Subtlety
- tweaked Hemorrhage
Combat
- removed beta rotations
Aurabook
- added Sanguary Veins for tracking bleeds
General
- removed some obsolete code
- removed some redundant code