Burstkey is nice, but when you use it with questbot, he will never use it, or he will use it on regular mobs.
Why not adding just a combobox with choices when to use it ? Much easier. Combobox Berserk : Manual (burstkey), on cooldown, bosses. When Berserk active use Incarnation.
BTW : when tiger's fury is active, you can't use Berserk. When Berserk is active, you can activate Tiger's Fury.
Berserk, Tiger's Fury, Berserking and Lifeblood should not be activated when we have Bloodlust, Heroism, Time Warp, Ancient Hysteria.
The best way to use these cooldowns is to add comboxes instead of a burstkey. That way it's useable with all botbases. Trinkets have 1 min cooldown and best way is to use them on cooldwon. Overall dps is better that way. (most of the times after clearing thrash, they don't attack the boss at once, and trinket cooldown is reset).
Add a combobox for using symbiosis : manual, on cooldwon, bosses.
Sometimes you nees burst on not regular mobs. Add these to the bosslist. example what i'm using :
With this check he will use cooldowns when needed. Player = boss, dummy = boss, elites, rares with 4 times more hitpoints than ours = boss.
You also use the Target.cs. In the list remove Emperors Strenght in MSV section. We won't use our cooldowns on it.
Hope you have something on this post.
Hey Pasterke, thanks for this detailed post.
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I currently cant add anything to the GUI, cause i have no VS installed here.
I changed Burstkey now in another way: It checks if we use a "Manual Mode Botbase" (LazyRaider, Combat Bot, Raid Bot, Tyrael) and will not use skills if activated.
If we use a AFK botbase (Questing, BgBuddy....) all cooldowns are handled automatically, ignoring all BurstKey settings.
I know about Tiger's Fury and Berserk.
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(Tiger's will be used before Berserk)
TF, Berserk, LifeBlood and Berserking will no longer be used will Heroism & CO are active, thanks.
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Trinkets are synched with TF. This should be good.
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I actually dont use any strict HP values to see if we need to use cooldowns on a target.
I calculate the time to die for each mob we are fighting. I've tweaked this function again, and it should work better now.
Emperors Strenght is not in any of my BossLists.
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