The plans! They are the most annoying!! If there is a way to only pick the good ones, that would be wonderful. I'm going to disable totally for now.
Hello, a couple questions...
Are the optimal settings still 24,000 for each?
Do I need to change anything else or just overwrite the file in the DB folder and adjust settings so 24k each?
Does this handle loot better than the current Trinity beta(.2.3)? Or are most people sticking with Trinity defaults?
Thanks for making this and answering my questions!!
I'm running at 24,000 for all except weapons which i'm running at 39,000 but weapon scoring itself is a bit tricky.
You need to clear out the rare.dis file as well.
I'm probably a bit bias but this scoring for me is way better.
Delete everything in the rare.dis and save it, then select the file scoringSo you are the pro,
Does that mean I need to delete the rare.dis in the hard/soft folders in rules? And I keep item rules type in the Trinity config as "Trinity Scoring Only" Correct?
I don't wanna mess it up
Thanks
Theres a option in trinity to keep plans.Thank you!
Edit:
So I am using the latest Trinity (1.7.2.3) and I am using the UnifiedTrinity 3.2 version of the loot rules. I cleared out both rare.dis files and changed the item rules type to "File Based Script Rules". My ItemRules tab shows: Use Rule Set - Soft, Pickup Log Level - Rare, Keep Log Level - Rare. My item scores are Weapon 38k, Armor 24k, and Jewelry 24k.
My problem is that the bot will sell any crafting plans that I pick up, in fact it wont pick them up unless I manually tell it to. Then it tries to sell them. How do I ensure the bot picks up the plans and stashes them instead of selling them or not picking them up?
Thanks for the continued help!
Theres a option in trinity to keep plans.
Hi duck,
Will you update this fantastic script?
Now is the problem with newest trinity 1.7.2.8 , error occured ;-/ and with scroing with crossbows and bows ( to much on stash)
Thanks Man!
Fixed for new trinity, there was a lot of changes and haven't fully tested but seems ok for now, also tweaked weapons to reduce the junk
you are awesome ! ;-)
So now we can change scoring for weapon normally to 25k ? because last time we must change it to around 50k ( to much crossbows etc. )
Edit:
There is something wrong, when my bag is full and made townrun, bot still count item score and leave from game , after log in do this same . This is trinity bug or something wrong with script?
I will check it to tonight it was a big change so it is possible there is a bugStill the same , when bot get full inventory and back to town, he identify items and dont go to the stash to left items or to merchant to sell bad items. He just stay and bot leave after some time....on logs I see only count score of items(count dont stop)
I made clear rare.dis pickup.dis legendary.dis etc and change itemsvaluation with yours ... and changed in trinity to file based rules.
It should works fine....what do you think ? I made clean install with newest trinity
I will check it to tonight it was a big change so it is possible there is a bug
No Worries fix is upThanks for your hard working !
No Worries fix is up