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Super Simple Tight Loot for Giles Trinity

Can you guys that are having issues with your jewellery look through your logs and see if it is missing things that it shouldn't or if its very rng? also did you do fresh installs of trinity with the patch?
 
The plans! They are the most annoying!! If there is a way to only pick the good ones, that would be wonderful. I'm going to disable totally for now.

Yh plans !! OMG!! but that must be because Blizzard increased the droprate by 400% then add that trinity is stashing like a drunk sailor - alot of 'fun' sorting time ahead ;)
 
Hello, a couple questions...

Are the optimal settings still 24,000 for each?

Do I need to change anything else or just overwrite the file in the DB folder and adjust settings so 24k each?

Does this handle loot better than the current Trinity beta(.2.3)? Or are most people sticking with Trinity defaults?

Thanks for making this and answering my questions!!
 
Hello, a couple questions...

Are the optimal settings still 24,000 for each?

Do I need to change anything else or just overwrite the file in the DB folder and adjust settings so 24k each?

Does this handle loot better than the current Trinity beta(.2.3)? Or are most people sticking with Trinity defaults?

Thanks for making this and answering my questions!!

I'm running at 24,000 for all except weapons which i'm running at 39,000 but weapon scoring itself is a bit tricky.
You need to clear out the rare.dis file as well.
I'm probably a bit bias but this scoring for me is way better.
 
I'm running at 24,000 for all except weapons which i'm running at 39,000 but weapon scoring itself is a bit tricky.
You need to clear out the rare.dis file as well.
I'm probably a bit bias but this scoring for me is way better.

So you are the pro :),

Does that mean I need to delete the rare.dis in the hard/soft folders in rules? And I keep item rules type in the Trinity config as "Trinity Scoring Only" Correct?

I don't wanna mess it up :p

Thanks
 
So you are the pro :),

Does that mean I need to delete the rare.dis in the hard/soft folders in rules? And I keep item rules type in the Trinity config as "Trinity Scoring Only" Correct?

I don't wanna mess it up :p

Thanks
Delete everything in the rare.dis and save it, then select the file scoring ;)
 
Thank you!

Edit:

So I am using the latest Trinity (1.7.2.3) and I am using the UnifiedTrinity 3.2 version of the loot rules. I cleared out both rare.dis files and changed the item rules type to "File Based Script Rules". My ItemRules tab shows: Use Rule Set - Soft, Pickup Log Level - Rare, Keep Log Level - Rare. My item scores are Weapon 38k, Armor 24k, and Jewelry 24k.

My problem is that the bot will sell any crafting plans that I pick up, in fact it wont pick them up unless I manually tell it to. Then it tries to sell them. How do I ensure the bot picks up the plans and stashes them instead of selling them or not picking them up?

Thanks for the continued help!
 
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Thank you!

Edit:

So I am using the latest Trinity (1.7.2.3) and I am using the UnifiedTrinity 3.2 version of the loot rules. I cleared out both rare.dis files and changed the item rules type to "File Based Script Rules". My ItemRules tab shows: Use Rule Set - Soft, Pickup Log Level - Rare, Keep Log Level - Rare. My item scores are Weapon 38k, Armor 24k, and Jewelry 24k.

My problem is that the bot will sell any crafting plans that I pick up, in fact it wont pick them up unless I manually tell it to. Then it tries to sell them. How do I ensure the bot picks up the plans and stashes them instead of selling them or not picking them up?

Thanks for the continued help!
Theres a option in trinity to keep plans.
 
Theres a option in trinity to keep plans.

I saw those options and they are selected in Trinity. I wasn't sure if they are being overridden by anything or not, but I know for sure that after a solid 8 hours I had no plans, either regular or legendary in my stash. I am using the latest beta Trinity btw.

Thanks!

Edit:

It looks like it may be an issue in Trinity, someone in the forum for the .2.3 Beta said that it won't pick up Tomes even though it was selected to pick them up. I didn't notice if it did or not for me.
 
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Hi duck,

Will you update this fantastic script?

Now is the problem with newest trinity 1.7.2.8 , error occured ;-/ and with scroing with crossbows and bows ( to much on stash)

Thanks Man!
 
Hi duck,

Will you update this fantastic script?

Now is the problem with newest trinity 1.7.2.8 , error occured ;-/ and with scroing with crossbows and bows ( to much on stash)

Thanks Man!

Fixed for new trinity, there was a lot of changes and haven't fully tested but seems ok for now, also tweaked weapons to reduce the junk
 
Fixed for new trinity, there was a lot of changes and haven't fully tested but seems ok for now, also tweaked weapons to reduce the junk

you are awesome ! ;-)

So now we can change scoring for weapon normally to 25k ? because last time we must change it to around 50k ( to much crossbows etc. )

Edit:

There is something wrong, when my bag is full and made townrun, bot still count item score and leave from game , after log in do this same . This is trinity bug or something wrong with script?
 
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you are awesome ! ;-)

So now we can change scoring for weapon normally to 25k ? because last time we must change it to around 50k ( to much crossbows etc. )

Edit:

There is something wrong, when my bag is full and made townrun, bot still count item score and leave from game , after log in do this same . This is trinity bug or something wrong with script?

This will be a trinity issue, also try running weapon score at 50k
 
Hello duck

I have some issues, my bot picking up much 58-62 items, is it okay? I have checked 50k for weapons and for other 24k scoring. Is it some solutions to fix t up?
 
Still the same , when bot get full inventory and back to town, he identify items and dont go to the stash to left items or to merchant to sell bad items. He just stay and bot leave after some time....on logs I see only count score of items(count dont stop)
I made clear rare.dis pickup.dis legendary.dis etc and change itemsvaluation with yours ... and changed in trinity to file based rules.

It should works fine....what do you think ? I made clean install with newest trinity
 
Still the same , when bot get full inventory and back to town, he identify items and dont go to the stash to left items or to merchant to sell bad items. He just stay and bot leave after some time....on logs I see only count score of items(count dont stop)
I made clear rare.dis pickup.dis legendary.dis etc and change itemsvaluation with yours ... and changed in trinity to file based rules.

It should works fine....what do you think ? I made clean install with newest trinity
I will check it to tonight it was a big change so it is possible there is a bug
 
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