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Super Simple Tight Loot for Giles Trinity

lot of this happening, trying to just sort my stash, this is with 1.9, I'll try 1.8 so you can see where the error may be.

03:23:23.851 D] [GilesTrinity] GSDebug: Stash routine started.
[03:23:24.433 N] ===== Type: =====: Armor
[03:23:24.433 N] ===== ItemType: =====: MightyBelt
[03:23:24.433 N] ===== Item's Primary Stat =====: 95
[03:23:24.433 N] ===== Item's Max Primary Stat =====: 300
[03:23:24.433 N] ===== Item's Primary Stat Points =====: 3167
[03:23:24.439 D] System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at GilesTrinity.GilesTrinity.ValueThisItem(GilesCachedACDItem thisitem, GilesItemType thisGilesItemType)
at GilesTrinity.GilesTrinity.GilesStashAttempt(GilesCachedACDItem item)
at GilesTrinity.GilesTrinity.GilesOptimisedStash(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[03:23:24.535 N] ===== Type: =====: WeaponTwoHand
[03:23:24.535 N] ===== ItemType: =====: TwoHandMace
[03:23:24.535 N] ===== Item's Primary Stat =====: 364
[03:23:24.535 N] ===== Item's Max Primary Stat =====: 530
[03:23:24.535 N] ===== Item's Primary Stat Points =====: 6868
[03:23:24.535 N] ===== Final Score =====: 7868
[03:23:24.541 N] ===== Type: =====: Armor




[03:23:26.797 N] ===== Final Score =====: 20681
[03:23:26.798 D] [GilesTrinity] GSDebug: Stash routine started.
[03:23:27.115 N] [GilesTrinity] GSError: Detected a duplicate stash attempt, DB item mis-read error, now forcing this item as a 2-slot item
[03:23:27.115 N] ===== Type: =====: Armor
[03:23:27.115 N] ===== ItemType: =====: MightyBelt
[03:23:27.115 N] ===== Item's Primary Stat =====: 95
[03:23:27.115 N] ===== Item's Max Primary Stat =====: 300
[03:23:27.115 N] ===== Item's Primary Stat Points =====: 3167
[03:23:27.115 D] System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at GilesTrinity.GilesTrinity.ValueThisItem(GilesCachedACDItem thisitem, GilesItemType thisGilesItemType)
at GilesTrinity.GilesTrinity.GilesStashAttempt(GilesCachedACDItem item)
at GilesTrinity.GilesTrinity.GilesOptimisedStash(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()


G
 
1.8 throws this too.

[03:26:35.366 N] ===== ItemType: =====: MightyBelt
[03:26:35.370 D] System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at GilesTrinity.GilesTrinity.ValueThisItem(GilesCachedACDItem thisitem, GilesItemType thisGilesItemType)
at GilesTrinity.GilesTrinity.GilesStashAttempt(GilesCachedACDItem item)
at GilesTrinity.GilesTrinity.GilesOptimisedStash(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[03:26:35.410 N] ===== Item's Primary Stat =====: 364

G
 
Can you please post the complete stats for that item? I think I know the issue but would be great if you could
 
just downloaded v2.0 testing it now, im getting some GUI error now :S unsure what that is from?
 
Can you please post the gui errors? also the item stats if possible of the one with the errors
 
[14:32:09.160 N] [GilesTrinity] System.NullReferenceException: Object reference not set to an instance of an object.
at GilesTrinity.GilesTrinity.get_DisplayWindow()

is what happens when i click config, config window is also for some reason is HUGE haha
 
Are you using the xaml file from the unified trinity v0.41?
 
Are you using the xaml file from the unified trinity v0.41?

you need to be suing this .xmal file, I found that out :)

Maybe Duck you could add that to your .zip to avoid confusuon ?/
2.0 has the same problem with the belt, I have sent you the log.

G
 
Will add it in the future, for now, 2.1 should fix that bug. Not the perfect fix as it changes the way crit and atk speed are ranked but will get you guys out of trouble for now
 
fixed everything up with my errors too :P tyvm :)

im testing 2.1 now 25000 for all let ya know how i go :S
 
fixed everything up with my errors too :P tyvm :)

im testing 2.1 now 25000 for all let ya know how i go :S

ok thank you both for your help

will work on fixing atk speed and crit chance properly now
 
Ok, proper fix for atk speed and crit chance are up, everything seems fine if theres no issue for you guys with it then that will be it for a few hours
 
Working like a charm, although I have dropped armor to 22k and jewelery to 20k as some of the combinations of stats are still selling OK.

G
 
On notifymyandroid messages it's just showing item name and score.
Is there a way to show item stats again like it was with the original plugin?
 
Working like a charm, although I have dropped armor to 22k and jewelery to 20k as some of the combinations of stats are still selling OK.

G

Yup worked really good for me as well last night but im not going to lower the score, only thing I did notice was it getting a few too many quivers, I will make the quiver scoring a little higher tonight
 
On notifymyandroid messages it's just showing item name and score.
Is there a way to show item stats again like it was with the original plugin?
It might be related to the text file logging issue, if it is then it will be fixed tonight hopefully. That was what I planned on working on tonight
 
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