Resto Druid Rotation for IBst & what ever else it can be applied too.
I'm not sure why but the resto druid portion of this isn't working that well. I've tried the Hazz's Druid InstanceBuddy and it works ok but it leaves something to be desired.
So I'm going over the "Rotations for a Resto Druid in respect to Running Instances as a healbot"
//////////////////////////////////////////Work In Progess/////////////////////////////////////////////
VERY IMPORTANT: All Percentages and #'s should be Changeable so they can be made to scale with gear.
Talent/Glyph Checks should also be implemented.
*Should have two health variables one for Tank and one for the rest of the party since a tank has roughly 50% more health.
*Bark-Skin should be used when, under attack & taking dmg, to avoid interruptions to healing, on low health.
*Tranquility used when 3 or more Party members are below 60%, and should not be interrupted.
*Tree Form if Health Drops Below 40%, or if 3# of party member are below 45%, Once in tree Form healing Logic needs to be rewritten
*Innervate at 79%, or use on party member if my mana is 60% higher than lowest party members mana and that party member is not a tank.
*If under Attack by beast or dragonkin, use hibernate, else use Nature's Grasp, and move away a bit. if Nature's Grasp is on CD & No Nature's Grasp buff is present then Cyclone.
*Out of Combat Priority's.
1st Rez Fallen Allies If enough mana do not interrupt resting(drinking) to rez
2nd Drink to full mana/health if below x% threshold
3rd Heal party
4th Buff Party
*In Combat Priority's
Tree of Life Form:
Assumes priority 8 has been completed
0 Use Wild Growth on CD
1 Channel Tranquility If not on CD
2 Cast Rolling Lifeblooms evenly across targets Unless a target with health below 40% exists in which case cast Regrowth on that target continue with priorities below if any targets health is below 35%
///The First percentage is Non-Tank health percentage while the second value is the tank health percentage. Both Values Should be independent.
Tank/Group/Raid:
0 List of Debuff's where Current Cast is interrupt to Remove Debuff
1 List of Instant Remove Debuff's (should be a common list) decurse
2 if clearcast buff is present and no party members health is below 95% use Regrowth to Refresh Lifebloom on tank.
3 If no targets health is below 45/35% Insure 3stack of lifebloom is on tank and maintain it.
4 If no targets health is below 45/25% maintain Rejuvenation on tank unless tanks health is > 90%
If Targets Health is below 35/25% Use Nature's Swiftness Then Cast Healing Touch
5 If swiftmendable hot(Rejuv or Regrowth) is present and target is Below 85/90% cast swiftmend
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/While to some the below trigger may seem like it was it accomplishes two things it pops the NG buff which is a 20% increase in haste allowing you to spam HT in situations where it is necessary.
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6 If 1-2 target health drops by more than 4% per second & Nature's Grace is not on CD use regrowth to trigger natures grace buff/talent and increase throughput
While Nature's Grace buff is present & lowest health targets health is below 50% Use HT
7 If Clearcast is present cast Healing Touch on lowest health target if below 68% else use Regrowth
8 if 2 or more # of targets health is below 85/90% use Wild Growth
9 if 2 or more # of targets are within 8 yards of target use Swiftmend if targets are below 85/90% health
10 if 3 or more # of targets are below 45% Use Tree of Life, Cast Wild Growth, Then Channel Tranquility
11 if target health is < 85/90% use rejuvenation
12 if target is below 90/94% and has > 1# of hots on them cast nourish else cast rejuvenation
13 if targets health is below 70/82% cast Healing Touch
14 Remove None critical Debuff unless on ignore debuff list.
I think once this part gets done I can do some testing with it and see about future improvements I found it a bit hard to articulate all what goes into healing.
But if you can get the Coding done I'll be more then happy to play with values to get it all working better then any human player, minus myself of course

I'm hard to beat.
P.S. I'm not sure its possible to do all what I asked but I would surely appreciate a honest effort. I tried looking though the singuler code to see if I could just edit what all is there but simple put it encompasses more then what I can grasp without excessively delving into the code. I get support from the community in respect to get this coded I'll be more then happy to jump around all the different specs and work out more rotations. Provided I already have a char of that class leveled(Pld,Shm,Drd,Mage,Dk) I think i have most of the coding nightmare ones sadly... ; ;
Any effort is deeply and sincerely appreciated.
Suggestion/Ideas taken into consideration/Included from Apoc & Croga.