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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

How will it know if I'm the tank in instancebuddy? I'd like to know this before starting instancebuddy, because I just did it with the other all-in-one CC and it just ran up to the mobs in cat form.
 
0 if clearcast buff is present and no party members health is below 95% use Healing Touch to Refresh Lifebloom on tank.
I would replace Healing Touch here with Regrowth.
- If his health is above 95% then HT is too big. Regrowth's HoT part is more useful
- Regrowth has a higher crit chance (talented) so bigger chance of planting a Seed of Life
 
could you give an example of how to cast a heal, i get its spell.castCast(name, onUnit, ret => true);
But what are we ment to be using as onUnit

Edit, nvm found it
 
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I'm not sure why but the resto druid portion of this isn't working that well. I've tried the Hazz's Druid InstanceBuddy and it works ok but it leaves something to be desired.

So I'm going over the "Rotations for a Resto Druid in respect to Running Instances as a healbot"

*Should have two health variables one for Tank and one for the rest of the party since a tank has roughly 50% more health.
*Bark-Skin should be used when, under attack & taking dmg, to avoid interruptions to healing, on low health.
*Tranquility used when 3 or more Party members are below X%, and should not be interrupted.
*Tree Form if Health Drops Below X%, or if X# of party member are below X%, Once in tree Form healing Logic needs to be rewritten
*Innervate at X%, or use on party member if my mana is X% higher then lowest party members mana and that party member is not a tank.
*If under Attack by beast or dragonkin, use hibernate, else use Nature's Grasp, and move away a bit. if Nature's Grasp is on CD & No Nature's Grasp buff is present then Cyclone.
*Out of Combat Priority's.
1st Rez Fallen Allies If enough mana do not innturpet resting(drinking) to rez
2nd Drink to full mana/health if below x% threshold
3rd Heal party
4th Buff Party
*In Combat Priority's
////Tree of Life Form:
///Assumes priority 8 has been completed
///0 Use Wild Growth on CD
///1 Cast Rolling Lifeblooms evenly accross targets Unless a target with health below x% exists in which case cast Regrowth on that target
///continue with prioritys below
///
-1 List of Insta Remove Debuff's (should be a common list) decurse
0 if clearcast buff is present and no party members health is below 95% use Healing Touch to Refresh Lifebloom on tank.
1 If no targets health is below X% Insure 3stack of lifebloom is on tank and maintain it.
2 If no targets health is below X% maintain Rejuvenation on tank unless tanks health is > 99%
3 If swiftmendable hot(Rejuv or Regrowth) is present and target is Below X% cast swift mend
4 If 1-2 target health drops by more than 4% per second use regrowth to trigger natures grace buff/talent and increase throughput
5 If Clearcast is present cast Healing Touch on lowest health target if below x% else use Regrowth
6 if x# of targets health is below x% use Wild Growth
7 if x# of targets are within 8 yards of target use Swiftmend
8 if x# of targets are below x% Use Tree of Life, Cast Wild Growth, Then Cast Tranquility
9 if target health is < x% use rejuvenation
10 if target is below x% and has x# of hots on them cast nourish else cast rejuvenation
11 if targets health is below x% cast Healing Touch
12 Remove None critical Debuff unless on ignore debuff list.


I think once this part gets done I can do some testing with it and see about future improvements I found it a bit hard to articulate all what goes into healing.
But if you can get the Coding done I'll be more then happy to play with values to get it all working better then any human player, minus myself of course :P I'm hard to beat.

P.S. I'm not sure its possible to do all what I asked but I would surely appreciate a honest effort. I tried looking though the singuler code to see if I could just edit what all is there but simple put it encompasses more then what I can grasp without excessively delving into the code. I get support from the community in respect to get this coded I'll be more then happy to jump around all the different specs and work out more rotations. Provided I already have a char of that class leveled(Pld,Shm,Drd,Mage,Dk) I think i have most of the coding nightmare ones sadly... ; ;

Any effort is deeply and sincerely appreciated.

Alright, it seems like you have some semblance of resto druid healing experience, but some of your logic here is just plain bad. (Eg; you never want to *actually* use RG for the nature's grace buff, as its a mana drain for little to no benefit in the long run)

When you have CC and nobody is < 95%; you want to spend that CC on Regrowth instead of HT. RG also refreshes LB, casts quicker, and also leaves a little DoT rolling for the increased mastery bonus "just in case".

You never want to maintain RJ on the tank specifically. Yes, its nice, but your typical rotation is -> LB x3 -> RJ => SM -> Nourish/HT. So your RJ will be on the tank before even getting to any 'spot heals'. (SM is cheap, heals for a good bit, and also procs Efflor, so you want to use it as a spot-heal whenever its not on CD. Plus; it has the benefit of leaving 3 HoTs rolling on your target; instead of just 2)

With Tranq now being a 3min CD (assuming 2/2 talented) its far less 'situational' as it has been in the past.

Also; unless glyphed for Innervate; you should never be popping it on other party members. Its a waste to both of you for doing it. (Especially at lower gear levels, when you *really* need that innervate)


###

@Nuok; Spell.Cast("Name", ret => Me.CurrentTarget)

Obviously "Me.CurrentTarget" can be any unit you choose.
 
Thanks i worked that one out am passing the healingmanager first on list as target;

what is the argument in clusters for otherUnits in clusters;

Im trying to count the units in a cone from a target to asses if its worth casting a cone aoe although i might swap to a radius i will have to test

Code:
                new Decorator(
                    ret => SpellManager.CanCast("Immolation Aura") &&
                            !BossList.BossIds.Contains(StyxWoW.Me.CurrentTarget.Entry) &&
                            StyxWoW.Me.HasAura("Metamorphosis") 
                            && Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget.Location, "MISSING" ,ClusterType.Cone, 10f),
                          new Sequence(
                               Movement.CreateMoveToTargetBehavior(true, 5f),
                               Spell.Cast("Immolation Aura"),
                               Spell.Cast("Shadowflame"))),
 
When using two balance druids in RAF no heals are used at all. I checked the setting and everything is set to default. Any idea as to why the cc is behaving in such a way?
 
The cc for balance druids disables healing when in a party I believe to re enable it you would need to modify the code.
 
Ahhh that's a shame. It would be a massive improvement if it could heal....
 
Updated Druid Rotations

So Should I be Editing my Port with the druid rotation for all Update's/Changes made to it or Making a new Post or a New Thread.? For now new reply, Any other suggjestions people have or modifications are appreciated.

//////////////////////////////////////////Work In Progess/////////////////////////////////////////////
VERY IMPORTANT: All Percentages and #'s should be Changeable so they can be made to scale with gear.
Talent/Glyph Checks should also be implemented.

*Should have two health variables one for Tank and one for the rest of the party since a tank has roughly 50% more health.
*Bark-Skin should be used when, under attack & taking dmg, to avoid interruptions to healing, on low health.
*Tranquility used when 3 or more Party members are below 60%, and should not be interrupted.
*Tree Form if Health Drops Below 40%, or if 3# of party member are below 45%, Once in tree Form healing Logic needs to be rewritten
*Innervate at 79%, or use on party member if my mana is 60% higher than lowest party members mana and that party member is not a tank.
*If under Attack by beast or dragonkin, use hibernate, else use Nature's Grasp, and move away a bit. if Nature's Grasp is on CD & No Nature's Grasp buff is present then Cyclone.


*Out of Combat Priority's.

1st Rez Fallen Allies If enough mana do not interrupt resting(drinking) to rez
2nd Drink to full mana/health if below x% threshold
3rd Heal party
4th Buff Party

*In Combat Priority's


Tree of Life Form:
Assumes priority 8 has been completed
0 Use Wild Growth on CD
1 Channel Tranquility If not on CD
2 Cast Rolling Lifeblooms evenly across targets Unless a target with health below 40% exists in which case cast Regrowth on that target continue with priorities below if any targets health is below 35%

///The First percentage is Non-Tank health percentage while the second value is the tank health percentage. Both Values Should be independent.

Tank/Group/Raid:
0 List of Debuff's where Current Cast is interrupt to Remove Debuff
1 List of Instant Remove Debuff's (should be a common list) decurse
2 if clearcast buff is present and no party members health is below 95% use Regrowth to Refresh Lifebloom on tank.
3 If no targets health is below 45/35% Insure 3stack of lifebloom is on tank and maintain it.
4 If no targets health is below 45/25% maintain Rejuvenation on tank unless tanks health is > 90%
If Targets Health is below 35/25% Use Nature's Swiftness Then Cast Healing Touch
5 If swiftmendable hot(Rejuv or Regrowth) is present and target is Below 85/90% cast swiftmend
/////
/While to some the below trigger may seem like it was it accomplishes two things it pops the NG buff which is a 20% increase in haste allowing you to spam HT in situations where it is necessary.
////
6 If 1-2 target health drops by more than 4% per second & Nature's Grace is not on CD use regrowth to trigger natures grace buff/talent and increase throughput
While Nature's Grace buff is present & lowest health targets health is below 50% Use HT
7 If Clearcast is present cast Healing Touch on lowest health target if below 68% else use Regrowth
8 if 2 or more # of targets health is below 85/90% use Wild Growth
9 if 2 or more # of targets are within 8 yards of target use Swiftmend if targets are below 85/90% health
10 if 3 or more # of targets are below 45% Use Tree of Life, Cast Wild Growth, Then Channel Tranquility
11 if target health is < 85/90% use rejuvenation
12 if target is below 90/94% and has > 1# of hots on them cast nourish else cast rejuvenation
13 if targets health is below 70/82% cast Healing Touch
14 Remove None critical Debuff unless on ignore debuff list.
 
Thanks i worked that one out am passing the healingmanager first on list as target;

what is the argument in clusters for otherUnits in clusters;

Im trying to count the units in a cone from a target to asses if its worth casting a cone aoe although i might swap to a radius i will have to test

Code:
                new Decorator(
                    ret => SpellManager.CanCast("Immolation Aura") &&
                            !BossList.BossIds.Contains(StyxWoW.Me.CurrentTarget.Entry) &&
                            StyxWoW.Me.HasAura("Metamorphosis") 
                            && Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget.Location, "MISSING" ,ClusterType.Cone, 10f),
                          new Sequence(
                               Movement.CreateMoveToTargetBehavior(true, 5f),
                               Spell.Cast("Immolation Aura"),
                               Spell.Cast("Shadowflame"))),

"otherUnits" is a list of units to check 'clusters' for. In the above case; this would be a list of enemy units.

In the case of healing; it'd be friendly players.
 
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"otherUnits" is a list of units to check 'clusters' for. In the above case; this would be a list of enemy units.

In the case of healing; it'd be friendly players.

so Unit.NearbyUnfriendlyUnits cant believe i didn't see that;

Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 10f) >= 3, as an example for anyone else
 
[Singular] Singular currently does not support Combat for this class/spec combination, in this context! [Paladin, RetributionPaladin, Normal]

Class-specific folder for 319 is missing loads of classes.
 
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so Unit.NearbyUnfriendlyUnits cant believe i didn't see that;

Clusters.GetClusterCount(StyxWoW.Me.CurrentTarget, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 10f) >= 3, as an example for anyone else

Thanks! AOE incoming for Fury and Arms.
 
How will it know if I'm the tank in instancebuddy? I'd like to know this before starting instancebuddy, because I just did it with the other all-in-one CC and it just ran up to the mobs in cat form.

I'd also like to know this, At the moment The druid tank cc wont even come up in my custom classes in honorbuddy :/

EDIT: Nvm I fixed my problem,
 
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I'd also like to know this, At the moment The druid tank cc wont even come up in my custom classes in honorbuddy :/

EDIT: Nvm I fixed my problem,

Do you care to share your "fix"? I haven't figured it out yet
 
No I wasn't.. There's also a "Feral Tanking" category in class specific options. But the only option there is to use feral charge or not. But it'll just choose cat form when I start it.
EDIT: Well I changed the code myself so it'll pick tankferal instead of cat. I'm using another CC when I'm cat anyways.

It won't attack stuff though..
 
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I need some people to test Arms and Fury of Singular v2 at different levels. I can only test 1-20 and 85, I need mid 20's, 30's, 40's and 50's information and I can get Arms and Fury up and running for 1-85. Currently it is only set up for 85.

Give as much detail as you can on what isn't working, what spec you were, level, race, what mobs you are fighting. Logs are helpful along with the information.

Thanks in advance.
 
What Class are you?: Druid
What Spec are you?: Feral Tank
What 'context' is the bot in? (Instance, BG, Normal): Instancebuddy
What level are you?:72
What revision of Singular are you using?: 321
Have you made any modifications to Singular?: No
Are you using a branched build, or the trunk build? (Only viable for developers):
What version of Honorbuddy are you using?: Latest

Please provide an explanation of the bug. The more detail, the easier it will be to resolve
When using the druid custom class as a tank with Instance buddy. When It ques and enters the dungeon It states "Reached last hotspot. Leaving dungeon" (Or something along them lines) It happened 3 times. I don't know if the issue is with the Instancebuddy or your CC So im posting the bug report in both.

So again, When it enters dungeon, it doesnt move and leaves after 30 seconds or so with a message saying something along the lines of reached last hotspot.
 
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