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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

What Class are you?: Paladin
What Spec are you?: Retribution
What 'context' is the bot in? (Instance, BG, Normal): Normal
What level are you?: 39
What revision of Singular are you using?: 254
Have you made any modifications to Singular?: No
Are you using a branched build, or the trunk build? (Only viable for developers): Trunk
What version of Honorbuddy are you using?: 4492

Consecration is not working properly. The setting value is set to 3 but it uses a bot on one mob.
 
Can you please add lifebloom to the rotation in PVP? :)
 
I'm just going to rewrite the entire ret pally (and likely prot/holy too) rotations. If you wanna gimme a detailed rotation (or link to one in the other thread) I'll be more than happy to reimplement it properly.

Most of the issues you're talking about, were introduced while I was busy with other internal projects with HB.

I'll be doing quite a bit of cleanup. That includes removing entire rotations if they're not up to snuff.


Here it goes:

Paladin Rotation:

The Ret paladin "rotation" is priority based. The priority for single-target is one of the following:

Highlevel gear: Inquisition > Crusader Strike > Hammer of Wrath > Exorcism > Templar's Verdict > Judgement > Holy Wrath > Consecration
Low level gear: Inquisition > Crusader Strike > Templar's Verdict > Hammer of Wrath > Exorcism > Judgement > Holy Wrath > Consecration

Against Undead/Demons the positions of Hammer of Wrath and Exorcism swap, providing:

Highlevel gear: Inquisition > Crusader Strike > Templar's Verdict > Exorcism > Hammer of Wrath > Judgement > Holy Wrath > Consecration
Low level gear: Inquisition > Crusader Strike > Exorcism > Hammer of Wrath > Templar's Verdict > Judgement > Holy Wrath > Consecration

The fact that Exorcism auto-crits when used on Undead or Demons and its faster scaling causes it to pull ahead of Hammer of Wrath in that scenario.

In both scenarios you do not perform a Crusader Strike if you have 3 Holy Power, however if you have 2 or less Holy Power and a Divine Purpose (talent) proc you would use

the Crusader Strike before the free TV.

Inquisition increases Holy Damage when it is up. Modeling and testing shows to begin expecting to refresh at 3 seconds before it ends. You will rarely have Inquisition

expire and those occasions when it does it should only be missing for 2-3 seconds.

In melee range:
Never, ever cast Exorcism - only use Exorcism when it is instant from an Art of War(talent) proc.
If Art of War(talent) has not procced, then Exorcism has a cast time, mana cost, and vastly reduced damage. Remember during a cast you stop and reset all autoattacks.

If out of melee range (phase transition/funny-business):
Use Judgement if you can. Without Art of War(talent) Exorcism drops below Judgement. If Judgement is on CoolDown, spam cast Exorcism as mana permits. Do not overcommit on

Exorcism mana usage - ensure you have sufficient mana to use Judgement for mana regen and Crusader Strike as soon as you reach target.

Multiple Target

The AoE rotation is rather similar to single-target, simply replace Crusader Strike with Divine Storm. The rest of the priority stays the same.
With Holy Wrath fixed to meteor properly, at 3 targets you should begin using Consecration over Holy Wrath.

Zealotry!! important!! (Its best to use Zealotry whenever its off cooldown for max dps!)

Zealotry (talent/ability) provides a special circumstance.
During Zealotry all Crusader Strike earn 3 Holy Power. Your rotation will become:

Crusader Strike, Templar's Verdict, Filler, or Crusader Strike, Filler, Templar's Verdict, as we still use 2 fillers between Crusader Strike.

With current values for Hammer of Wrath and Exorcism they may be used over a Crusader Strike or Templar's Verdict during Zealotry (see priorities above). Continue to follow your core priority sequence in and out of cooldowns. Zealotry does not alter your priority sequence, it just gives you more Templar's Verdict to socket in there.
 
Hi i just had a quick question. i know that you can disable movement in the Singular GUI. but is there a way to completely disable it because the bot will move on its own to get closer to a target to heal it or dps and whatnot.

thanks in advance
 
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i already use that bot. but for some reason Singular likes to still move a little bit to just get in range of someone to heal it almost made me die on magmaw before lol.
 
Testing BM hunter....on three hunters at once...will report back
 
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Tested BM hunter on three hunters simultaniously, 85 x 2 and 55 x 1, 85's running GB2, 55 running grindbot in blasted lands......................... 3 hrs testing on each toon..............out-of-the-box..................1 death on an 85 (killed by horde).....ran damn near perfect......impressive...+rep

suggestion/request:

Option to enable/disable disengage ........hate back flipping off a mountain top

Option to delay attack until sent pet has aggro

Option to choose which pet to use ...............no big deal............once ya know it uses pet #1, but nice option for different circumstances

Can be marked Green as far as im concerned
 
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After nearly 20 hrs testing BM hunter on 3 accts..at same time.............................have noticed :

If your pet is dead and then you die, when you repop with aggro..........attempts to call dead pet, never attempts to revive dead pet.........and pretty much stands there like a target dummy till you die and then rinse and repeat.

Other than that, and above mentioned suggestions.....working beautifully...................still testing
 
Protection Paladin:

1. Please add 'Word of Glory' to be usable/configurable by protection paladins. Yes, some of us use it :)
2. Please put 'Judgement' at the top of the standard rotation (with 'Hammer of Wrath' at top priority).
3. Maybe include some target health percentage checking for Hammer of Wrath (ie only use it when target is below 25% health).
 
What Class are you?: Warlock
What Spec are you?: Demonology
What 'context' is the bot in? (Instance, BG, Normal): Normal
What level are you?: 85
What revision of Singular are you using?: 254
Have you made any modifications to Singular?: No
Are you using a branched build, or the trunk build? (Only viable for developers): Trunk
What version of Honorbuddy are you using?: 4492


Moves while trying to cast Soul Harvest and Healthstone.
 
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I am leveling a Hunter at the moment, level 73, as Beast Master. Latest SVN version of Singularity and Honorbuddy. It is working very well.

Few things I would like to see added, nothing major.

It does not use Bestial Wrath at all at the moment, maybe have it pop it on 2 or 3 adds.

Having an option in the GUI to select the pet slot would be nice, sometimes when My pet dies it will end up getting out the one that is stored in slot one, while at the moment I am using one in slot 2.

Pet abilities. I know a lot of pets have different abilities, like Tenacity pets can have Last Stand or Shield Wall. Maybe have some logic to use pet abilities and cool downs. This would be a lot more in depth though since there are many pets and abilities.


Will post if I find any other problems or suggestions.

Edit: Also, I do not think I have seen it ever pop Rapid Fire, I will keep an eye out for that as well.
 
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When I start my HB,it just says cant find singular file blabla... Should I overwrite the last Singular File and put my new in or keep both or what to do?
 
Creat a singular file in your CC folder, use svn software to check out the folder svn and udate all the files.
.
 
Because of the patch 4.1, we need some changes in frost DK rotation, should be excluded blood strike. Because now frost DK have perm death runes.
P.S. Sry4my bad English
 
Could we get an updated first post where the CC's are after the patch? which are still green etc.

Edit: Maybe add this to the 3rd post:

Currently Implemented

The following table shows completion status. (for patch 4.1)

Not yet implemented
Untested - Most likely buggy.
Slightly Tested - May contain bugs.
Tested and working - Should contain few, if any bugs.
 
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I've been using the paladin singular CC on 4555 in combat/heal mode with disabled movement. In BG's, the CC will spam casting BOK then BOM over and over. It only stops when in combat then resumes.

Also, its better to have Seal of Insight on for survivability.

Can you fix this?
 
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