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SimpleDK - DK CC by Fedehat

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Uploaded version 0.9.7 hopefully fixing 99% of the range checks.
Removed Raise Dead from frost rotation because bot will leave pet to die if pet gets aggro.

Thanks :D
Is this only temp as is this not quite a big dps loss?
 
Dosent seem to be working combat rotation seems broken all im getting
[SimpleDK]: SimpleDK has been loaded.
[SimpleDK]: Casting Pillar of Frost.
[SimpleDK]: Casting Blood Tap.
[SimpleDK]: Casting Horn of Winter.
 
Dosent seem to be working combat rotation seems broken all im getting
[SimpleDK]: SimpleDK has been loaded.
[SimpleDK]: Casting Pillar of Frost.
[SimpleDK]: Casting Blood Tap.
[SimpleDK]: Casting Horn of Winter.
In what context? Battlegrounds, solo, heroics?
 
That was in a HC was doing all the range stuff it was like it was returning not in range as it was interupting/blood boil (eg stuff that can be done at anyrange) but nothing taht required in melee range to be returned
 
[SimpleDK]: Casting Horn of Winter.
[SimpleDK]: Casting Pillar of Frost.
[SimpleDK]: Casting Raise Dead.

Use raise dead when im frost spec
 
Hek keeps running after his first target even when its 30yards away when ther is somone attacking you 10yards away.. getting kitted
 
hi. I have a problem, my death knight sometimes pull mobs with icy touch or Death grib as it should do BUT he only hits with white dmg. happens 20% of the pulls. make my allways die.
 
I'm testing some movement and range changes, but with heroic queues at least 30 minutes each time, it takes a while to test :(
On the bright it seems to stay in range in PvP easier now.
 
hi. I have a problem, my death knight sometimes pull mobs with icy touch or Death grib as it should do BUT he only hits with white dmg. happens 20% of the pulls. make my allways die.

Same here....
 
CnG done pissed him off.. said he was done coding. D:
 
I hope you reconsider, Fedehat. simpleDK is the only worthwhile DK cc out there.
 
I hope you reconsider, Fedehat. simpleDK is the only worthwhile DK cc out there.

+1 i check these forums daily looking to see if youve updated your awesome CC! as a last request could u fix the range bug in the latest version and leave us with a working version please.. and dont give up please
/cry
 
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+1 i check these forums daily looking to see if youve updated your awesome CC! as a last request could u fix the range bug in the latest version and leave us with a working version please.. and dont give up please
I would, but I don't know what properties to check or which methods to call to see if it's inside the hitbox. Hence my thread in the dev. forum.
Who knows maybe I'll pick it up again later if HB documentation improves alot.
 
I would, but I don't know what properties to check or which methods to call to see if it's inside the hitbox. Hence my thread in the dev. forum.
Who knows maybe I'll pick it up again later if HB documentation improves alot.

Ah mate that sucks your cc was in my opinion the best by far... anything which would make this work again would be awesome even if it just gave up on range checks with a setting and used previous version
 
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Ah mate that sucks your cc was in my opinion the best by far... anything which would make this work again would be awesome even if it just gave up on range checks with a setting and used previous version
Abandoning range check would cause it to try and use the first ability in the rotation over and over and over until it is in melee range and can cast it. So that would disable all ranged spells basically.
But if you wanna try it change:

Code:
        private static bool IsInRangeForSpell(string spellName)
        {

to

Code:
        private static bool IsInRangeForSpell(string spellName)
        {
           return true;
 
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