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Siege Camp Chest Runner V2.1 - Fast Legs & No Gear Required

not bad...but 95% of legs salvaged
===== Misc Statistics =====
Total tracking time: 9h 51m 28s
Total deaths: 1 [0.10 per hour]
Total games (approx): 650 [65.94 per hour]
Total XP gained: 0.00 million [0.00 million per hour]
Total Gold gained: 7270.66 Thousand [737.55 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 2227 [225.91 per hour]

Items dropped by quality:
- White: 42 [4.26 per hour] {1.89 %}
- Magic: 1920 [194.77 per hour] {86.21 %}
- Rare: 226 [22.93 per hour] {10.15 %}
- Legendary: 39 [3.96 per hour] {1.75 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 40 [4.06 per hour]

Items picked up by quality:
- Rare: 1 [0.10 per hour] {2.50 %}
- Legendary: 39 [3.96 per hour] {97.50 %}

Gem Pickups:
Total gems: 192 [19.48 per hour]
- Ruby: 35 [3.55 per hour] {18.23 %}
- Topaz: 37 [3.75 per hour] {19.27 %}
- Amethyst: 42 [4.26 per hour] {21.88 %}
- Emerald: 30 [3.04 per hour] {15.62 %}
===== End Of Report =====
 
I made it so i have no protected slots, but still does random town runs, 1-5-10-11 ect (seems like it might be game based?)
sorry for bringing this up here but any other tips Biatch? quicker responses then waiting for trinity thread =-=
 
just a quick noob question:
if i want to use the bot an object, i use
<UseObject x="xxx" y="xxx" z="xxx" actorId="xxx" isPortal="False" />
but he is not clicking it, i have put in exactly right coordinates :( anyone idea how i can fix my problem ? (or should i use objects with trinity?)
 
I made it so i have no protected slots, but still does random town runs, 1-5-10-11 ect (seems like it might be game based?)
sorry for bringing this up here but any other tips Biatch? quicker responses then waiting for trinity thread =-=


It's BLach, lol Stupid name, but it had to be different from my Diablo tag. :D

What are your settings for the free slots number in Trinity -> Items -> Town Run?
 
It's BLach, lol Stupid name, but it had to be different from my Diablo tag. :D

What are your settings for the free slots number in Trinity -> Items -> Town Run?

Sorry, Blach!

freebag slots for town run = 1
freebag slots in town = 40

Also w/ handle in post 1, he skipped 2nd chest - first time its happened, only just put in handle.cs

edit - i think the skip occured due to an item from the loose stone near 2nd chest, it threw off his pattern (could this have been a cause? or am i mistaken)
 
Last edited:
Sorry, Blach!

freebag slots for town run = 1
freebag slots in town = 40

Also w/ handle in post 1, he skipped 2nd chest - first time its happened, only just put in handle.cs

Try freebag slots in town = 12, but I don't think it will solve the problem of creating TPs to go to town :\

By 2nd chest you mean the one the toon has to run down to get there?
 
Try freebag slots in town = 12

By 2nd chest you mean the one the toon has to run down to get there?

upstairs, 2nd tier, one usually directly behind a barricade

edit (from post above) edit - i think the skip occured due to an item from the loose stone near 2nd chest, it threw off his pattern (could this have been a cause? or am i mistaken)

another edit, i dont mind him tping to town (to leave game) but occasionally he will start a town run for some reason, i will make changes suggested though!
 
Last edited:
upstairs, 2nd tier, one usually directly behind a barricade

edit (from post above) edit - i think the skip occured due to an item from the loose stone near 2nd chest, it threw off his pattern (could this have been a cause? or am i mistaken)

Oh, he skipped it completely, not the loot? I have seen something similar, try to change this line in the xml:

Code:
<If condition="ActorExistsAt(289796, 455, 368, -26, 5)">

to:

Code:
<If condition="ActorExistsAt(289796, 455, 368, -26, 20)">
 
My most recent DH log. Only checked on it every 12 hours or so to ID/Melt and continue, so GPH/LPH not perfectly accurate.

Haven't updated anything in 4 or 5 days.

3 Kridershots

===== Misc Statistics =====
Total tracking time: 49h 24m 7s
Total deaths: 1 [0.02 per hour]
Total games (approx): 2683 [54.31 per hour]
Total XP gained: 7.18 million [0.15 million per hour]
Total Gold gained: 95.23 Thousand [1.93 Thousand per hour]

===== Item DROP Statistics =====
- Legendary: 123 [2.49 per hour] {1.36 %}

===== Item PICKUP Statistics =====
- Legendary: 120 [2.43 per hour] {73.17 %}
 
Last edited:
Oh, he skipped it completely, not the loot? I have seen something similar, try to change this line in the xml:

Code:
<If condition="ActorExistsAt(289796, 455, 368, -26, 5)">

to:

Code:
<If condition="ActorExistsAt(289796, 455, 368, -26, 20)">

skipped again when loot came from the loose stone near it, i made suggested changes and will let you know how it goes, thanks again!
 
I have an issue where the bot occasionally starts running back and forth at the first chest. It would be fine, but the gold timeout does work, so it will run back and forth for hours until I manually leave the game.
Other than that IT WORKS GREAT!
 
skipped again when loot came from the loose stone near it, i made suggested changes and will let you know how it goes, thanks again!

I'm just gonna drop in and comment on this quick before I head out. Increasing that property would have no affect. I have noticed this issue myself and it occurs because certain actions can get skipped when coming off using certain skills (vault, teleport, dashing strike, etc.). This falls back to the same thing we experienced just using TrinityInteract without putting a wait before it, it would skip the action like 20% of the time. You can try putting a wait condition in after utilizing the stone and before checking for the chest, should help. When I have a good stretch of time to play with I will modify the points that the bot checks for chests and stops using movement skills to refine this behavior further. Right now it only happens under a rare set of circumstances, gonna try to get rid of it entirely though.
 
I'm just gonna drop in and comment on this quick before I head out. Increasing that property would have no affect. I have noticed this issue myself and it occurs because certain actions can get skipped when coming off using certain skills (vault, teleport, dashing strike, etc.). This falls back to the same thing we experienced just using TrinityInteract without putting a wait before it, it would skip the action like 20% of the time. You can try putting a wait condition in after utilizing the stone and before checking for the chest, should help. When I have a good stretch of time to play with I will modify the points that the bot checks for chests and stops using movement skills to refine this behavior further. Right now it only happens under a rare set of circumstances, gonna try to get rid of it entirely though.

ah gotcha, all good mate!
thanks for info!

Im going to go bed now regardless and give it a good 12 hour stint!

Thanks again for all your work fellas, and welcome back again Captain!
 
I have an issue where the bot occasionally starts running back and forth at the first chest. It would be fine, but the gold timeout does work, so it will run back and forth for hours until I manually leave the game.
Other than that IT WORKS GREAT!

Running back and forth on top of an item, trying to pick it up?
 
I just witnessed My barb miss a gem behind the 2nd chest. A yellow and Gem dropped behind the chest. Barb stood there for a second and then did what he was supposed to and move to the left and walk behind the chest. However he picked up the yellow but couldn't make it into the little crevice past the yellow to grab the gem so he left without it.
 
phew...I'm glad that you're back, Captain!
I personally benefited myself a lot from your profile, so I felt so bad seeing yesterday's post, lamenting that I could not give much support for your help.
Really nice to have you back :)
 
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