What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

ShamWOW for HB2 - An Enhance/Elemental/Resto + PVP/RaF Healbot by Bobby53

Status
Not open for further replies.
Yeah, I gotta say bobby that this CC is unbelievable. I've been leveling via IB only since it's really tedious to stop the bot, change specs and gear, and then start up grinding while the queue ticks away, then rinse and repeat to get back in to healing. I just stick with healing until I'm tired of grinding on dungeons. I've been in some really bad groups where the mdps pissed off the tank by pulling before he/she got there, so the tank would just sit and watch the dps tank. I'd heal like that from start to finish and the group would be highly impressed. Your CC has also kept wipes from happening so many times I can't count. All I ever hear from groups that I heal now are how beast the healer is, or how much they wish I was on their realm with an 80 to heal their raids, etc. I rarely ever OOM unless I'm throwing some serious spells to keep everyone alive. When I switch to elemental I just leave my healing gear on and I still never OOM. The logic this thing goes through is absolutely incredible. All I can say is keep up the good work and enjoy time spent with your family. If you celebrate it then Happy Thanksgiving bobby, and again thanks for the CC.
Zeldrak, Thank you very much for the post! I'm glad to hear it is performing well for you. Please advise on any issues you encounter so I can be sure to get them resolved. Happy Thanksgiving to you (if thats in your list of holidays as well) and thanks again for the post, Bobby53
 
Bloodlust is still popping, is there a workaround that works? i have it deselected under raf/instances and grinding as well. makes everyone around look at you suspicously. Keep having to say that wow is glitching on me. lol.
el3ment, My apologies for your issue, however I am not getting the results you describe during my testing. You will need to visit Post #2 in this thread. Frequently Asked Questions-FAQ [link--click here] has details on the information needed when posting an issue. There is a template there you can copy and paste if needed. Once the requested information is available, I will look into this further for you and if the problem is identifiable will provide a fix in an upcoming release. As a general rule of thumb, I will look into your concern with as much care as you spend preparing your post. Thanks for your help, Bobby53
 
I cant stop it using totems completly in healbot in IB, its very mana consuming and not needed.. please help
raybee, My apologies for your issue, however I am not getting the results you describe during my testing. You will need to visit Post #2 in this thread. Frequently Asked Questions-FAQ [link--click here] has details on the information needed when posting an issue. There is a template there you can copy and paste if needed. Once the requested information is available, I will look into this further for you and if the problem is identifiable will provide a fix in an upcoming release. As a general rule of thumb, I will look into your concern with as much care as you spend preparing your post. Thanks for your help, Bobby53
 
Hmm well i was useing the spec switcher plugin, and it never switched specs when it entered the BG, so i guessed the CC can't support it. Guess not xD
Nah... issue with not changing specs would be a bot or plugin issue.ShamWOW doesn't initiate a spec change, but if User, Bot, or Plugin changes the spec ShamWOW correctly recognizes the new build, glyphs, etc. on your Shaman so the CC reinitializes spells, abilities used, etc.
 
Last edited:
Zeldrak, Thank you very much for the post! I'm glad to hear it is performing well for you. Please advise on any issues you encounter so I can be sure to get them resolved. Happy Thanksgiving to you (if thats in your list of holidays as well) and thanks again for the post, Bobby53

I haven't noticed anything that needs improving on the CC, but there are other things that could be improved on in IB and HB, but I know those aren't your departments and they should be posted elsewhere, so I will do that. However, really, I'd just like to know if you had an estimated time as to when you'd be putting out your newest release? I know you always make it better with each release, so the next one can only be that much better.
 
Gunmetal, Thanks for the feedback. That's not entirely correct that it never casts totems, it just doesn't cast them as Elemental prior to the initial burst rotation to save a GCD in the attack cycle. It will use totems in PVP based upon certain events occurring (such as Stoneclaw Totem when health is dropping and you have Glyph of Stoneclaw Totem slotted, Elemental Totems when being attaced, etc.) I can, but lets give that some thought as forcing it to always throw totems isn't a good idea, but improved intelligence could be added to throw totems when an opportunity exists could definitely be added. Please be specific about what circumstance you would like to see it throw totems (other than always.) Also, be sure to mention what spec you are referring to as the behavior for each spec will likely differ. Thanks for your post and your input, Bobby53

Bobby thanks for the clarification. I'm usually running elem or resto, still only 60 so don't even have any of the totems you mentioned. I just recently started grinding BGs and it just seemed like he hardly ever used totems.

I guess one of the totems I'd like to see more often is earthbind...that seems to be the most all around useful totem and grounding totem when mages are nearby.
 
I haven't noticed anything that needs improving on the CC, but there are other things that could be improved on in IB and HB, but I know those aren't your departments and they should be posted elsewhere, so I will do that. However, really, I'd just like to know if you had an estimated time as to when you'd be putting out your newest release? I know you always make it better with each release, so the next one can only be that much better.
It depends on when I complete my final testing, but hopefully by Tuesday night (GMT -5). Changes in the next release are primarily in RaF Healing. Since that is an area that has received a lot of positive feedback, I will be doing a lot of testing in that area with InstanceBuddy, the RAF Bot, and Mr. AutoFight prior to release to make sure that at its worst it performs as well. I'll add tests for the Combat / Duel Bot at the point it doesn't prevent user selection of a tank with the SetTheLeader plugin [link--click here] in raids. It's close, so next version may cover it.
 
Gunmetal, Thanks for the feedback. That's not entirely correct that it never casts totems, it just doesn't cast them as Elemental prior to the initial burst rotation to save a GCD in the attack cycle. It will use totems in PVP based upon certain events occurring (such as Stoneclaw Totem when health is dropping and you have Glyph of Stoneclaw Totem slotted, Elemental Totems when being attaced, etc.) I can, but lets give that some thought as forcing it to always throw totems isn't a good idea, but improved intelligence could be added to throw totems when an opportunity exists could definitely be added. Please be specific about what circumstance you would like to see it throw totems (other than always.) Also, be sure to mention what spec you are referring to as the behavior for each spec will likely differ. Thanks for your post and your input, Bobby53
When doing BGs as resto (for me, at least), the handiest ones would be:
Tremor totem if recently hit by a fear/target is a class that can fear
Grounding totem if target is a caster (resummon if totem is down)
Magma totem whenever in combat or not navigating (for finding rogues, mostly)

Honestly, it would be handy to have a "drop totems when idle" feature. Squire will periodically have the bot hang out and defend a flag in AB or WSG, and it looks weird to not be prepared with totems to fend off a stealth ambush, to the point where I've been asked to drop totems when I watch it.
 
Bobby thanks for the clarification. I'm usually running elem or resto, still only 60 so don't even have any of the totems you mentioned. I just recently started grinding BGs and it just seemed like he hardly ever used totems. I guess one of the totems I'd like to see more often is earthbind...that seems to be the most all around useful totem and grounding totem when mages are nearby.
PVP fights in Battlegrounds almost always have a sense of urgency. In my opinion, even more so than arena because there is no planned coordination amongst group members. While totems provide some useful buffs/situational abilities, delaying even 1 second to begin your Elemental DPS burst or a Resto casting a needed heal on an attacked party member often results in one or more deaths. The current implementation favors reacting a GCD sooner and having the advantage of timing over the buffed abilities totems would bring. At level 58 you can train Stoneclaw Totem and equip the Glyph of Stoneclaw Totem [link--click here]. I recommend it to increase survivability in PVP and even PVE if that is an issue for your character (either because of gear, pvp realm, or aggresive profile.) As for dropping Earthbind, you can do that now by selecting it as your Earth Totem on the PVP tab of CC Configuration (although for Resto you'll need to wait for next release due to bug mentioned below.) For it to be effective however, the CC will need to add movement away from it so you can kite the enemy. My preference for the Earth Totem slot in generic PVP is the Tremor Totem and to use Frost Shock for slowing unless I am sure there are no classes nearby with a fear ability and then cast Stoneclaw when needed. That's a personal preference however. Thanks for the post, Bobby53

When doing BGs as resto (for me, at least), the handiest ones would be:
Tremor totem if recently hit by a fear/target is a class that can fear
Grounding totem if target is a caster (resummon if totem is down)
Magma totem whenever in combat or not navigating (for finding rogues, mostly)

Honestly, it would be handy to have a "drop totems when idle" feature. Squire will periodically have the bot hang out and defend a flag in AB or WSG, and it looks weird to not be prepared with totems to fend off a stealth ambush, to the point where I've been asked to drop totems when I watch it.
Tremor and Grounding are defaults. Agree with casting during idle state. Right now there is a bug in Resto. It was intended to cast totems when there is combat in the area but no healing needed (idle state) but currently not occurring. As for other specs in idle state, Enhancement should be doing that already. More opportunity there due to white swings. With Elemental, I'll revise the PVP cast priority to: FS_0 > EM > LvB > CL > (totems) > LB and then collect user feedback on whether another approach to initial totem cast is needed unless someone has a strong opinion regarding this now.

Good suggestion regarding defending a PVP objective, however rather than just dropping them everytime its idle I was planning on having ShamWOW recognize idel near a PVP objective. That's a special PvP case since nobody nearby is necessarily in combat at the moment, so need to add some handling for this. Someone in the Squire thread had proposed that too so its on the books for an upcoming release of ShamWOW. Let me know if you truly want a Drop Totems Whenever Idle option. Thanks for the post, Bobby53
 
Last edited:
Let me know if you truly want a Drop Totems Whenever Idle option.

Not in all cases but it would be a great addition when you're standing at a flag :) Deffing a base against 4 hordlers that don't get you down looks so terrific (and more than that: like a pvp skilled human player). If only all ccs would be just as good as ShamWOW :)
 
Hi,

first sorry for my bad english im from germany, but I try it.
Im running InstanceBuddy + your Shaman class, Im a healer (lvl 68), I join the instance and the bot heals, but he will also cast "Laverruptation, Lightbold" etcetc, but he NOT MUST cast DMG things, he must only heal :S
How to?

Regards
 
Last edited:
Kuku, Thanks for the post with the log file! That isn't exactly what was occurring based upon your log file. It was trying to cleanse a Shaman that was in your group that was out of range. There was a bug in the range check logic for cleansing so it simply kept casting Cleanse Spirit believing it worked, but would immediately detect it on the Shaman again. You may have also had the curse, but the CC didn't see it as it was so busy trying to cleanse the other Shaman. I'll include a fix for this in the next release. Thanks again for the log file! I wouldn't have been able to identify the issue at all much less quickly without it, Bobby53

Happy to hear that you can fix it :)
 
If you die while eating/drinking during PVP the bot does not understand what to do. (rogues love to do this) It will just sit there waiting on your hp/mana to reach a certain point which never happens. You eventually get kicked out for inactivity.
 
Hi,

first sorry for my bad english im from germany, but I try it.
Im running InstanceBuddy + your Shaman class, Im a healer (lvl 68), I join the instance and the bot heals, but he will also cast "Laverruptation, Lightbold" etcetc, but he NOT MUST cast DMG things, he must only heal :S
How to?

Regards

HB -> General Settings -> CC Configuration -> RaF/Instances -> Combat Style: Healing only
 
He cast Lightbold etc against :/

<raf_combatstyle>HealOnly</raf_combatstyle>


>>> ADD: Unbekannt[70] at 36,0 yds
*Earth Shock
*Earth Shock
*Call of the Elements
*Flame Shock
*Lava Burst
 
Last edited:
He cast Lightbold etc against :/

<raf_combatstyle>HealOnly</raf_combatstyle>


>>> ADD: Unbekannt[70] at 36,0 yds
*Earth Shock
*Earth Shock
*Call of the Elements
*Flame Shock
*Lava Burst

I don't know about the other spells' significance, but I know that Lightning Bolt is used to regain mana. When I use "Heal Only" I notice LB being used a lot, but I know it's being used to regen my mana. I watched, and for each cast of LB that actually hit I gained back between 200 and 400 mana. If I'm not mistaken it's either from a glyph being used, or the build that was used. "Heal Only" is NOT going to just cast healing spells and nothing else. It's going to cast MOSTLY healing spells, whereas "Healing over Combat" casts a mixture of heals and damage, and of course "Combat Only" is just that. It will only heal itself or others when absolutely necessary.
 
Just a couple of questions regarding the mechanics ...

1. It seems to "double heal" often ... and it does it with Healing Surge, which is quite expensive, mana-wise. It almost seems it doesn't realize the first heal fully healed the target, so it throws up another expensive heal on the same target, which is a complete waste. Is this "configurable" or something I'm missing?

2. Chain heals ... I'm level 49, and in PVP, I can tell you chain healing happens way too often ... especially when I'm taking damage. Is it possible, #1, to configure it so it won't use chain heal at all, if not, can I limit it's use somehow? Secondly, is it possible to get the bot to interrupt long spells, like chain healing, when I suddenly begin to take a ton of damage and need to immediately try and toss a big heal on myself?

Thanks!
Mega
 
Hi, first sorry for my bad english im from germany, but I try it. Im running InstanceBuddy + your Shaman class, Im a healer (lvl 68), I join the instance and the bot heals, but he will also cast "Laverruptation, Lightbold" etcetc, but he NOT MUST cast DMG things, he must only heal :S How to? Regards
He cast Lightbold etc against :/
<raf_combatstyle>HealOnly</raf_combatstyle>
[-- cut & paste of log window removed for space --]
You see: he use Lava Burst and Earth/Flame Shock also :<
FinnLOL , My apologies for your issue, however I am not getting the results you describe during my testing. You will need to visit Post #2 in this thread. Frequently Asked Questions-FAQ [link--click here] has details on the information needed when posting an issue. There is a template there you can copy and paste if needed. Once the requested information is available, I will look into this further for you and if the problem is identifiable will provide a fix in an upcoming release. As a general rule of thumb, I will look into your concern with as much care as you spend preparing your post. Thanks for your help, Bobby53
 
Last edited:
Just a couple of questions regarding the mechanics ...
1. It seems to "double heal" often ... and it does it with Healing Surge, which is quite expensive, mana-wise. It almost seems it doesn't realize the first heal fully healed the target, so it throws up another expensive heal on the same target, which is a complete waste. Is this "configurable" or something I'm missing?
My response [link--click here] to another user on this issue. If you would like me to look into your specific occurrence further, please see the Frequently Asked Questions [link--click here] for the information I need to be able to respond to your issue/criticism in an accurate and specific manner.

2. Chain heals ... I'm level 49, and in PVP, I can tell you chain healing happens way too often ... especially when I'm taking damage. Is it possible, #1, to configure it so it won't use chain heal at all, if not, can I limit it's use somehow? Secondly, is it possible to get the bot to interrupt long spells, like chain healing, when I suddenly begin to take a ton of damage and need to immediately try and toss a big heal on myself? Thanks! Mega
One of the primary design goals of ShamWOW is to assess the combat scenario and make the best selections given the Shamans role, spec, and trained abilities automatically. Simply put, it should know what to do without you having to tell it. I would be happy to make any needed adjustments to the fight analysis and healing spell selection logic, but would need a complete debug log file so that I can analyze the fight/healing mechanics pertaining to the encounters you experienced. If you do provide a log, please be sure to identify the approximate time frame of the fight so I can focus on that specific area as the log files get incredibly large.

ShamWOW already supports Wind Shear and the War Stomp racial to interrupt spells. If you observe this isn't being done or I have misunderstood your issue, please be sure to visit the FAQ and post with the detail as described above so I can look into it and hopefully resolve in the next release for you.

Thanks for your post,
Bobby53
 
Status
Not open for further replies.
Back
Top