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ShamWOW for HB2 - An Enhance/Elemental/Resto + PVP/RaF Healbot by Bobby53

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I don't know about the other spells' significance, but I know that Lightning Bolt is used to regain mana. When I use "Heal Only" I notice LB being used a lot, but I know it's being used to regen my mana. I watched, and for each cast of LB that actually hit I gained back between 200 and 400 mana. If I'm not mistaken it's either from a glyph being used, or the build that was used. "Heal Only" is NOT going to just cast healing spells and nothing else. It's going to cast MOSTLY healing spells, whereas "Healing over Combat" casts a mixture of heals and damage, and of course "Combat Only" is just that. It will only heal itself or others when absolutely necessary.
Zeldrak: Thanks for trying to assist FinnLOL. I'm waiting on his log file and can assist from there. Just wanted to clarify some behavior referenced in your post.

In RAF, a Resto Shaman that is setup with the RAF Combat Style: Healing Only should only cast DPS spells in the following circumstances:

1. Lightning Bolt - cast only if no healing or dispelling is needed AND you have points in the Telluric Currents talent. Those that do not want this behavior should remove this talent from their Resto build.
2. Shock Spells - cast only if no healing or dispelling is needed AND you have points in the Focused Insight talent. Those that do not want this behavior can omit this talent from their Resto build.

So as a general rule, the combat styles are intended to mean exactly what they say:
a. Combat Only - concerned only with DPS. Will self-heal and ressurrect party members if needed, but mana and GCD's are saved for DPS spells.
b. Healing Only - concerned only with Healing. Will heal/dispel group only. Only exceptions to this are the two talents mentioned above which the user can control while speccing, or Wind Shear. These spells are lower on the priority list than the heal spells.
c. Healing over Combat - a hybrid approach. Healing spells have the highest priority, but if no healing/dispels to be done will cast a full range of DPS spells not limited to the talents described above. DPS will be lower than Combat Only, but this is a good solution for when you out gear an instance. I also use this option frequently as an Elemental Shaman prior to Level 30 to run instances as a Healer with InstanceBuddy.
 
PVP fights in Battlegrounds almost always have a sense of urgency. In my opinion, even more so than arena because there is no planned coordination amongst group members. While totems provide some useful buffs/situational abilities, delaying even 1 second to begin your Elemental DPS burst or a Resto casting a needed heal on an attacked party member often results in one or more deaths. The current implementation favors reacting a GCD sooner and having the advantage of timing over the buffed abilities totems would bring. At level 58 you can train Stoneclaw Totem and equip the Glyph of Stoneclaw Totem [link--click here]. I recommend it to increase survivability in PVP and even PVE if that is an issue for your character (either because of gear, pvp realm, or aggresive profile.) As for dropping Earthbind, you can do that now by selecting it as your Earth Totem on the PVP tab of CC Configuration (although for Resto you'll need to wait for next release due to bug mentioned below.) For it to be effective however, the CC will need to add movement away from it so you can kite the enemy. My preference for the Earth Totem slot in generic PVP is the Tremor Totem and to use Frost Shock for slowing unless I am sure there are no classes nearby with a fear ability and then cast Stoneclaw when needed. That's a personal preference however. Thanks for the post, Bobby53


Tremor and Grounding are defaults. Agree with casting during idle state. Right now there is a bug in Resto. It was intended to cast totems when there is combat in the area but no healing needed (idle state) but currently not occurring. As for other specs in idle state, Enhancement should be doing that already. More opportunity there due to white swings. With Elemental, I'll revise the PVP cast priority to: FS_0 > EM > LvB > CL > (totems) > LB and then collect user feedback on whether another approach to initial totem cast is needed unless someone has a strong opinion regarding this now.

Good suggestion regarding defending a PVP objective, however rather than just dropping them everytime its idle I was planning on having ShamWOW recognize idel near a PVP objective. That's a special PvP case since nobody nearby is necessarily in combat at the moment, so need to add some handling for this. Someone in the Squire thread had proposed that too so its on the books for an upcoming release of ShamWOW. Let me know if you truly want a Drop Totems Whenever Idle option. Thanks for the post, Bobby53

Bobby, thanks for taking the time to respond to my post. I understand more clearly now about totem usage! I was going to mention the "idle state totems" but seems like you've already thought of this...keep up the good work, I truly love this CC!! I've been watching it do AB and AV and it's simply amazing! I'm usually near the top of KB's when I go combat only and I'm ALWAYS top healing even in Elem spec (haha) I don't think I could ever perform as well as the CC >,<

I have another question...the CC is too darn good at keeping it's target when casting! Do you think it looks a little bot-like for me to be constantly "tracking" the target as he's running back and forth in front of me or circling me? Especially fights against a rogue...I'm spinning along and casting, tracking the rogue while the rogue is moving around me a like a crackhead with ADHD!
 
Bobby, thanks for taking the time to respond to my post. I understand more clearly now about totem usage! I was going to mention the "idle state totems" but seems like you've already thought of this...keep up the good work, I truly love this CC!! I've been watching it do AB and AV and it's simply amazing! I'm usually near the top of KB's when I go combat only and I'm ALWAYS top healing even in Elem spec (haha) I don't think I could ever perform as well as the CC >,<

I have another question...the CC is too darn good at keeping it's target when casting! Do you think it looks a little bot-like for me to be constantly "tracking" the target as he's running back and forth in front of me or circling me? Especially fights against a rogue...I'm spinning along and casting, tracking the rogue while the rogue is moving around me a like a crackhead with ADHD!
LOL! I hadn't thought about the facing issue in that fashion. I have some additional PVP features that I'll be adding after Cata comes out that should break this up a little bit. Thanks for the post and the good laugh, Bobby53
 
Zeldrak: Thanks for trying to assist FinnLOL. I'm waiting on his log file and can assist from there. Just wanted to clarify some behavior referenced in your post.

In RAF, a Resto Shaman that is setup with the RAF Combat Style: Healing Only should only cast DPS spells in the following circumstances:

1. Lightning Bolt - cast only if no healing or dispelling is needed AND you have points in the Telluric Currents talent. Those that do not want this behavior should remove this talent from their Resto build.
2. Shock Spells - cast only if no healing or dispelling is needed AND you have points in the Focused Insight talent. Those that do not want this behavior can omit this talent from their Resto build.

So as a general rule, the combat styles are intended to mean exactly what they say:
a. Combat Only - concerned only with DPS. Will self-heal and ressurrect party members if needed, but mana and GCD's are saved for DPS spells.
b. Healing Only - concerned only with Healing. Will heal/dispel group only. Only exceptions to this are the two talents mentioned above which the user can control while speccing, or Wind Shear. These spells are lower on the priority list than the heal spells.
c. Healing over Combat - a hybrid approach. Healing spells have the highest priority, but if no healing/dispels to be done will cast a full range of DPS spells not limited to the talents described above. DPS will be lower than Combat Only, but this is a good solution for when you out gear an instance. I also use this option frequently as an Elemental Shaman prior to Level 30 to run instances as a Healer with InstanceBuddy.

Yeah, that's what I was trying to say, but I didn't know the talent names. My Resto has both the Teluric Currents and Focused Insight talents. Casting those spells helps me reserve mana and regen mana pretty quickly. You cleared up what I was trying to say.
 
Any ETA on when the next release will be ready? B/c atm as a resto shaman, level 67, it just spams healing surge which murders my mana. As soon as there is a priority healing rotation this should be fixed. Maybe allow config in GUI when to cast healing wave/chain heal/healing surge? Thanks.
 
I'm getting the same problem where the shaman "double-heals" and doesn't realize the target is fully healed from first heal. And again it's usually healing surge. Also it was spamming earth shield on myself instead of tank and then replacing with water shield etc. it was bad.

Code:
HonorBuddy Mode: Instancebuddy (healing only)
Shamans Location: Sethekk Halls
What should have happened (be specific): Above
What did happen (be specific): Above
 
Any ETA on when the next release will be ready? B/c atm as a resto shaman, level 67, it just spams healing surge which murders my mana. As soon as there is a priority healing rotation this should be fixed. Maybe allow config in GUI when to cast healing wave/chain heal/healing surge? Thanks.
I would need a log file with a timestamp reference to where you went OOM or drank excessively. Otherwise, how much mana it costs isn't a factor.

I'm getting the same problem where the shaman "double-heals" and doesn't realize the target is fully healed from first heal. And again it's usually healing surge. Also it was spamming earth shield on myself instead of tank and then replacing with water shield etc. it was bad.

Code:
HonorBuddy Mode: Instancebuddy (healing only)
Shamans Location: Sethekk Halls
What should have happened (be specific): Above
What did happen (be specific): Above
Thanks Gimik. My response [link--click here] to another user on this issue.
 
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Ah thanks Bobby, just read your response and that makes sense, but is just annoying. Also, since i had Debug output or w/e enabled, i have no idea where the earthshield/water shield issue occurred. It happened during the first pull when i entered the instance if you can find that in the log cause with all the extra debug info i can't really find it.
 
From further using instancebuddy to help me through heroics I have started to get some gear and I have finally gotten everything down.

My personal rotation.

Lightning Shield on all the time (Could I have some more information as a way to make it only put on the Water Shield out of combat?.. I will explain in a second)

Elemental Mastery (If Available), Flame Shock, Lava Burst, Lightning Bolt, and then Earth Shock when I hit 9 Lightning Shields.

Glyphs and Talents are required for this rotation to function.

a) With the Water Shield I have very low mana all the time and I end up looking really bad..
b) With Lightning Shield and the talent Rolling Thunder every time I cast Lightning Bolt I have a 60% chance to gain another Lightning Shield and recover 2% mana.

With form B my mana is almost always full. So could you explain to me more how to get it to use Water Shield the least amount possible or only out of combat if available.

EDIT: It also seems to be removing and adding totems with every mob it changes and even sometimes on the same one.
*Totemic Recall
*Call of the Elements
>>> ADD: Dark Rune Warrior[80] at 13.8 yds
*Totemic Recall
*Call of the Elements
>>> ADD: Dark Rune Theurgist[81] at 18.2 yds
*Totemic Recall
*Call of the Elements
[Instancebuddy v2.1.1.3]:Loot roll in progress...
[Instancebuddy v2.1.1.3]:No comparable match for "Webspinner Bindings". Rolling Greed
*Totemic Recall
*Call of the Elements
>>> ADD: Dark Rune Warrior[81] at 19.7 yds
*Totemic Recall
*Call of the Elements
*Thunderstorm
*Totemic Recall
*Call of the Elements

On the Maiden of Greif it removed and added them 5 times with her targeted. Bug??

EDIT: Switched all the totems back to Auto and it seems to work fine now. It won't let me use the totems I want :(
 
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From further using instancebuddy to help me through heroics I have started to get some gear and I have finally gotten everything down. My personal rotation...
Liferose, Good explanations but I need the debug log file to be able to assist with it. The copy/paste from the Log Window doesn't contain the information needed. Frequently Asked Questions-FAQ [link--click here] has details on the information needed when posting an issue.

As for water shield/lightning shield, the behavior is called Shield Twisting. Go into CC Configuration for ShamWOW and click the Help button. Look for the topic on Shield Twisting and it should cover what you need. If not, let me know so I can update the help content.

Thanks for the post, Bobby53
 
Damn Bobby, I'm level 67 resto using Squire, and i'm in AB right now and it earth shield'ed a 69 warrior, and i followed him into stables and we 2v5 people and captured stables. Rape! Awesome Plugin/CC, keep up the awesome work.
 
Sainter.gif
 
Request/suggestion

Would it be possible to get the Auto combat style to switch to healing over combat, if the healer dies in an instance?
It would also be nice if it could switch to healing over combat when the healer reaches x% mana.

It's already an awesome cc, but I think this would make it even better.
It would require that it's able to identify who the healer is though, and I don't know if it can.
 
<<-- unnecessarily large graphic deleted -->>
sig quoted:
1-80 Mage
1-80 Death Knight
1-80 Druid (resto)
1-80 Priest
1-80 Warlock
1-80 Hunter
1-60 Warrior (twink)

Total Gold Acquired : 137700G
Based on sig, I am guessing you didn't mean to post in the Shaman thread. Otherwise just a heads up that the content of your post doesn't appear.
 
Would it be possible to get the Auto combat style to switch to healing over combat, if the healer dies in an instance?
It would also be nice if it could switch to healing over combat when the healer reaches x% mana. It's already an awesome cc, but I think this would make it even better.
It would require that it's able to identify who the healer is though, and I don't know if it can.
Yes, excellent point. It won't be in the next release, but I will add the ability to automatically off-heal in the one coming after.
 
Damn Bobby, I'm level 67 resto using Squire, and i'm in AB right now and it earth shield'ed a 69 warrior, and i followed him into stables and we 2v5 people and captured stables. Rape! Awesome Plugin/CC, keep up the awesome work.
Glad to hear it worked so well for you Gimik, thanks for the post on your success with ShamWOW and Squire!
 
Preview of Group Healing Spell config in next ShamWOW version

Release won't be available until Wednesday, so here is a preview of the new tab in CC Configuration for ShamWOW that will enable you to control healing spells. Explanatory text appears on the screen.

Preset buttons to right allow you to quickly restore to default values for both groups or switch between raid and party defaults for the RAF column only.
GroupHealSpellsConfig.webp

Out of Combat healing is always Healing Wave or Greater Healing Wave.

Column is treated as a priority queue using the Health % values entered.

Entering a 0% disables use of that spell.

If none of the spells selected are trained, Healing Wave is cast using the maximum % health given.

If the spells at and above the current health % are not trained or on cooldown, then healing logic will look for a usable spell with a lower health % so a heal can be cast.
 
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