Greatly appreciate the log files attached. See my notes below....
In RAF, it searches for the party member with the large Maximum Health value which should be the tank. In this case, it sounds like the rogue had the most health. If it detects that Earth Shield is not on that target, it will reapply so there is no chance to manually apply to a different group member.
Ok so this is normal, no problem then.
Thanks for the log. The issue is at several points in the log including where you wipe, the HonorBuddy SpellManager shows the key healing spells Healing Wave and Lesser Healing Wave as being on cooldown so they aren't castable. I'll follow up with the HonorBuddy dev's on this one as that status shouldn't be set in this case.
No problem at all, glad I can help
The issue I mentioned finding based on the earlier post the one where you described the heal target being out of range. What you describe here is different. If possible could you send me a log of this behavior? It sounds like an HonorBuddy issue but I am not certain without seeing where the stop and dismount is coming from.
Well i can reproduce a log but it'll have to wait till tomorrow, basically what it does is:
Whenever the assigned RAF leader targets a mob, the bot thinks it will start attacking and targets it to attack (i think the CC keeps it from doing so as i've seen the log say something in the lines of : HEALER mode stopping attack) but it doesn't move.
So little example, RAF leader is hand controlled in this case and bot follows.
While mounted and running the RAF leader targets anything hostile, RAF bot dismounts stops and targets mob, doesn't move at all.
If the RAF leader stops targeting, bot mounts up and continues it's way.
And i think this is the same issue in instances, RAF leader targets something, bot stops moving and party runs out of range.
I'm not sure I see the issue in the log. Right after rezzing the Shaman casts Riptide doing a self-heal to 66%. The issue with the spell cooldown causes a delay, but then the next cast is a Lesser Healing Wave to self-heal to 100% health. The only time I see the shaman sit down to eat or drink is later when his health is at 41% and mana at 3%. The logic employed here is if you have to sit down to drink, you might as well eat also. Let me know if there was something else going on you want me to look at, but from what I can see the Not-Self-Healing-1.txt seems to represent expected behavior. The only issue I saw was that it cast Tidal Force and Nature's Swiftness were cast while mana was at 2%, meaning it didn't have enough to cast a heal so the cooldowns were used an an unfortunate time.
Hmm i'm sure it wasn't at 100% during that time but it could just be the out of mana issue.
Also, any news on why it's not casting the totems ?