What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

ShamWOW for HB2 - An Enhance/Elemental/Resto + PVP/RaF Healbot by Bobby53

Status
Not open for further replies.
It works better but still sometimes it wont target mob that leader is attacking. In log below it happened at very end of file. Leader was attacking ironfur bear , follower did nothing.

EDIT: It seems that when mob gets attacked by leader pet first then follower will do nothing. I observed this when leader was attacked when looting. Pet attacked mob, then leader selected it as a target but follower did not acquire it as it should - it just stands there. Isnt it HB RAF bug or can it be fixed in CC?
 

Attachments

Last edited:
What an AMAZING CC.
I'm using it as a level 19 enhancement shammy, it's probably pulling more deeps than I do when I play.

<3! +rep
 
Well, to be honest: RaF is horrible here. When I used HB 1.9.4.5 it worked perfect, now my toon just stands there after every single mob and does nothing, I have to run to the leader manually.
It just says "Activity: Combat" or "Activity: Resting" but nothing happens. One monster and the bot stops.
I don't think posting a log will help with anything since there's really no useful information in there. :/

edit: Now it suddenly works, but the toon still sometimes just stops doing anything and stands there. As I said the log just says "Resting" or "Combat", nothing else. But most of the time this seems to happen when the bot tries to loot. Then it just says "looting" although there isn't anything to loot. Then it stops with the message "Looting...".
 
Last edited:
I'd like to say thanks.

I've been using this on my ele shaman for about 30 levels, and even vs 5-6 same level mobs it kicks ass and continues on its way.

Only criticism I have is the targetting, which may just be HB and not the CC (and please correct me so i know!), it tends to skip mobs right in front of it quite frequently. They're not blacklisted or out of LoS, it just skips em until it gets attacked by them.
 
It works better but still sometimes it wont target mob that leader is attacking. In log below it happened at very end of file. Leader was attacking ironfur bear , follower did nothing. EDIT: It seems that when mob gets attacked by leader pet first then follower will do nothing. I observed this when leader was attacked when looting. Pet attacked mob, then leader selected it as a target but follower did not acquire it as it should - it just stands there. Isnt it HB RAF bug or can it be fixed in CC?
On vacation and checking forum via phone. I'll get to a computer in the next 24 hrs and get a version to you that has more debug info in so we can see whats going on.
 
Well, to be honest: RaF is horrible here. When I used HB 1.9.4.5 it worked perfect, now my toon just stands there after every single mob and does nothing, I have to run to the leader manually. It just says "Activity: Combat" or "Activity: Resting" but nothing happens. One monster and the bot stops. I don't think posting a log will help with anything since there's really no useful information in there. :/ edit: Now it suddenly works, but the toon still sometimes just stops doing anything and stands there. As I said the log just says "Resting" or "Combat", nothing else. But most of the time this seems to happen when the bot tries to loot. Then it just says "looting" although there isn't anything to loot. Then it stops with the message "Looting...".
Masternap, my apologies RaF wasn't working better for you. Thanks for the post, but as mentioned numerous times nothing I can do without a log.
 
I'd like to say thanks. I've been using this on my ele shaman for about 30 levels, and even vs 5-6 same level mobs it kicks ass and continues on its way. Only criticism I have is the targetting, which may just be HB and not the CC (and please correct me so i know!), it tends to skip mobs right in front of it quite frequently. They're not blacklisted or out of LoS, it just skips em until it gets attacked by them.
Thanks for the post papatoast! I'm not sure regarding the targeting. Please describe the fight scenario where you see it occur, the timestamp it happened near, and attach a log file. Steps for this appear in the FAQ at the beginning of this thread.
 
Thanks for this :-)

I been using it in Randoms and doing ok just one thing seems to be wrong as he does not seem to heal himself that much :-( and failed in POS as when you get mark on you he dont stop but thats just something i think i will have to live with

Think what im trying to ask if in general i change the heal for me to 80% will it keep me healed up then i would try it but at work atm :-)

Still great stuff rep added
 
Last edited:
It just says "Activity: Combat" or "Activity: Resting" but nothing happens. One monster and the bot stops.
I don't think posting a log will help with anything since there's really no useful information in there. :/

edit: Now it suddenly works, but the toon still sometimes just stops doing anything and stands there. As I said the log just says "Resting" or "Combat", nothing else. But most of the time this seems to happen when the bot tries to loot. Then it just says "looting" although there isn't anything to loot. Then it stops with the message "Looting...".

MaiN already posted in a thread explaining the meaning of the Activity: label now. It's not what the bot is currently doing, it's the last thing it did. So you cannot look at that and say "Well he's stuck Resting!!" because .. he's not, that's the last thing he did.
 
First let me say thankyou for the CC. This is far beyond amazing and I couldn't do better myself. With that said, I'm not sure what has happened within the code from last version to this, but the newest version appears to take massive breaks before engaging more targets or targeting new creatures. For example, fight just ended. It waits 30 seconds to loot, then waits 15 more seconds to find a new target, then runs to it and kills it. When I drink for mana, I'll get full mana but it will wait until the buff is off before doing anything. When a fight ends and I need to rebuff shields, it does it well but sometimes pauses for about 20 seconds. While none of this is a deal breaker, I'm just recommending small tweaks to make it more effective. Overall, great CC and it's getting the job done. I'm simply stating the reactions could use some tweaking to augment the grinding times.

Again, thank you.
 
As a starter: Awesome CC, cant say anything else.
Couple of issues though, using HB 1.9.5.0 with this CC and my lvl 70 Shaman in instances (Resto).

  • First issue is that once you go into combat or when the leader is engaging a mob the bot just stops and stands still, even if its out of range, couldn't there be a way for it to move into healing range ?
  • Second one is it doesn't put any totems down in healing mode RAF instances, I've read that you turned it so it only uses totems if there's multiple mobs for the XP/hr sake but couldn't there be an option for it to turn it on/off so that it does cast it more in instances?
  • Third issue is self healing, it just doesn't, or at least not enough for me to notice, have had to intervene a couple of times to stop it from dieing.
And sometimes it casts one or two heals when the target is already full or above the "heal below ##%" but that's not such a big of an issue.

Hope I've been clear enough, if you want logs of any sorts tell me how and when and I'll get them to you asap.

And keep up the good work !
 
First let me say thankyou for the CC. This is far beyond amazing and I couldn't do better myself. With that said, I'm not sure what has happened within the code from last version to this, but the newest version appears to take massive breaks before engaging more targets or targeting new creatures. For example, fight just ended. It waits 30 seconds to loot, then waits 15 more seconds to find a new target, then runs to it and kills it. When I drink for mana, I'll get full mana but it will wait until the buff is off before doing anything. When a fight ends and I need to rebuff shields, it does it well but sometimes pauses for about 20 seconds. While none of this is a deal breaker, I'm just recommending small tweaks to make it more effective. Overall, great CC and it's getting the job done. I'm simply stating the reactions could use some tweaking to augment the grinding times. Again, thank you.
Thanks very much for the post Chooch. I need you to attach a log to your post so I can look into that further for you. Pauses will kill your XP/Hour, Gold/Hour, or whatever other performance metric you use. Even as detailed as your descriptions are, I need the log to provide any insight or adjustments.
 
Thanks for the very thorough post Wack0! Very clear description of the issues, but I will need a log and if you could provide a time stamp reference for the issues that would help immensely.

First issue is that once you go into combat or when the leader is engaging a mob the bot just stops and stands still, even if its out of range, couldn't there be a way for it to move into healing range ?
I found the issue if the heal target is out of range and will include a fix in the next release. If there is any other movement issue please advise.

Second one is it doesn't put any totems down in healing mode RAF instances, I've read that you turned it so it only uses totems if there's multiple mobs for the XP/hr sake but couldn't there be an option for it to turn it on/off so that it does cast it more in instances?
It should drop totems. I will need a log for this one.

Third issue is self healing, it just doesn't, or at least not enough for me to notice, have had to intervene a couple of times to stop it from dieing.
I need a log for this one too.

And sometimes it casts one or two heals when the target is already full or above the "heal below ##%" but that's not such a big of an issue.
The issue is due to WOW not having updated the health % of the target by the next time it checks which party members need a heal. I handle this situation when out of combat by waiting for the health % to update before checking again, but waiting for that to update while in combat means responding more slowly to a characters need for healing. I'll look at this again and see what I can do, but in general I agree with your assessment of it not being a huge issue. At the moment, the movement issue and totems are top priority.
 
Last edited:
For some reason I decided to restart and amazingly enough it's running incredibly fast and zipping through mobs. I'll post a full log once it starts doing it again.
 
Right, went through another instance this morning to get a clean log for the issues.
As I don't know what a log records etc. I'm just giving you a heads up that I did cast totems a couple of times myself(Bot never did), and did allot of movement in combat myself.
So should there be any errors pointing that out, that's why :).

Also i came across another issue this time, somehow it loved to Earth Shield the rogue for whatever reason, i could recast it myself on the tank but then it just did it on the rogue again (persistent little $%^# :p)

Somewhere around 12:16:03 we wiped once, maybe you can spot the self healing problem there if its there.

EDIT: Think i figured out what the movement thingy is, it's if the leader is targeting something it stops and wants to attack.
Found out RAFing outside instance, GF ran on her char, we were mounted, she likes to target stuff and every time my char dismounted and stopped moving while she did that.
(yes I'm aware you said you knew the issue but I thought extra info wouldn't hurt :p)

EDIT2: Added a log of it not self healing after ressing but healing only RAF partner, after combat he just sits to drink and eat.
 

Attachments

Last edited:
If you run out of bandages but are above the heal %, the CC will keep trying to bandage itself until you're at the right health to continue.

! Kill #230 at 28887 xp per hour fighting at x=-125.7539,y=-3280.383,z=117.6138
Activity: Resting
FIRST-AID: using 'Heavy Silk Bandage' at 59%
FIRST-AID: using 'Heavy Silk Bandage' at 60%
FIRST-AID: using 'Heavy Silk Bandage' at 61%
FIRST-AID: using 'Heavy Silk Bandage' at 62%
FIRST-AID: using 'Heavy Silk Bandage' at 63%
*Ghost Wolf
Interacting with lootable Primitive Owlbeast
Activity: Looting Primitive Owlbeast.
Activity: Moving towards Vilebranch Scalper
Activity: Pulling Vilebranch Scalper now.
>>> PULL: Warrior-Vilebranch Scalper[47] at 36.1 yds
*Flame Shock
Activity: Combat
*Auto-Attack
*Stormstrike
*Lava Lash
*Earth Shock
*Lightning Shield
! Kill #231 at 28898 xp per hour fighting at x=-148.294,y=-3317.677,z=121.7315
Activity: Resting
FIRST-AID: using 'Heavy Silk Bandage' at 61%
FIRST-AID: using 'Heavy Silk Bandage' at 62%
FIRST-AID: using 'Heavy Silk Bandage' at 63%
FIRST-AID: using 'Heavy Silk Bandage' at 65%
 
If you run out of bandages but are above the heal %, the CC will keep trying to bandage itself until you're at the right health to continue.

! Kill #230 at 28887 xp per hour fighting at x=-125.7539,y=-3280.383,z=117.6138
Activity: Resting
FIRST-AID: using 'Heavy Silk Bandage' at 59%
...
FIRST-AID: using 'Heavy Silk Bandage' at 65%
Thanks for the post, but the detail provided is a copy/paste of the log window. I need the log file to attached to the post. For steps, see FAQ #3. I'm having a problem with ShamWOW. How do I post an issue?
 
Last edited:
Status
Not open for further replies.
Back
Top