Wait for next DB update, Just hope the bot picks them up by picking something else up till then.hmm. it looks like it does not pick up the blood shards:S ? what could i be ?
Sorry it's a work in progress. :SHI
some times work perfect sometimes not I saw him one time at 99% before rift boss come up he left rift and leave game I was thinking he is going to sell items but got slap on the face /cryI tried him again he used all my rift points without clearing rifts
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I think there is so many variations of the same map that it 'feels' random, but I think they actually are 'set'. For instance, that huge jail cell map that is usually a 1 level rift. Pretty sure that is always the same because I noticed the bot pretty much always takes the same path to explore it, and it never goes north always just does the south half of it before failing. Either way, it's gonna be a huge ass project lol.what do you mean specific maps? so rifts aren't completely randomly generated? some are fixed and you can just map it manually for greater efficiency?
I think there is so many variations of the same map that it 'feels' random, but I think they actually are 'set'. For instance, that huge jail cell map that is usually a 1 level rift. Pretty sure that is always the same because I noticed the bot pretty much always takes the same path to explore it, and it never goes north always just does the south half of it before failing. Either way, it's gonna be a huge ass project lol.
Yeah I think that's the best way to go for right now. Whenever you get the same map just keep screenshotting them until you see if you can get the same map twice. I'm almost sure it's the case but would be nice to be sure.I will help you when I can man, I am thinking of just taking a screen shot of the <tab> map in game of every map and comparing common points perhaps mixed with entrance positioning. Maybe we can get people to contribute a map screen shot and starting coordinates for us to sort through?
I've read that Trinity now handles blood shard looting. If that's the case and there is any way to detect when a shard has been looted wouldn't that be an easy fix for determining when the rift boss has actually been killed?
Yes until DB is updated.The bot continue to reveal the map after the death of the bot. It is normal ? (i'm using "Rifter Core.xml" in T1 with wizard)
I think there is so many variations of the same map that it 'feels' random, but I think they actually are 'set'. For instance, that huge jail cell map that is usually a 1 level rift. Pretty sure that is always the same because I noticed the bot pretty much always takes the same path to explore it, and it never goes north always just does the south half of it before failing. Either way, it's gonna be a huge ass project lol.