Good Afternoon, I just made an account to inform you that the bot on a regular basis seems to skip orek turn in, and sometimes skips the guardian completely ignoring it, and also sometimes it doesn't seem to prioritize leg. Would rather pick up rares for some reason and completely skip leg's that are 10-20 yards from me, even though the rares are further away.
[Trinity] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName) in c:\bud\Plugins\Trinity\Movement\PlayerMover.cs:line 788
[Trinity][Performance] Execution of the block NavigateTo took 1648.09ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1649.02ms.
[Trinity][Performance] Execution of the block HandleTarget took 1654.23ms.
[Trinity] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName) in c:\bud\Plugins\Trinity\Movement\PlayerMover.cs:line 788
[Trinity][Performance] Execution of the block NavigateTo took 1597.58ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1598.22ms.
[Trinity][Performance] Execution of the block HandleTarget took 1603.72ms.
[Trinity] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName) in c:\bud\Plugins\Trinity\Movement\PlayerMover.cs:line 788
[Trinity][Performance] Execution of the block NavigateTo took 2220.09ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 2220.81ms.
[Trinity][Performance] Execution of the block HandleTarget took 2225.38ms.
--------------------WARNING--------------------
Found town stone but still haven't killed boss.
-Leaving game in 15 seconds, stop if you want.-
--------------------WARNING--------------------
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=420627
[Trinity] Town Portal timer finished
Leaving game, reason: We were unable to complete the Rift.
Last run acquired 48486 gold.
[Trinity] New Game - resetting everything