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Rift Bot - Yet Another Rifter!

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I've looked through about 10 pages at the start to see if anyone had the same issue I'm having but I cant see any.



If anyone could give any info as to how to fix this that would be great. I'm really quite new to Demonbuddy so I would appreciate it if people simplified things for me :p
Thanks in advance

download my latest post.. don't forgot to install TortoiseSVN at the post#1.. change the quest tools too.. it's in my second link.. same post..
 
Ok, after testing out Trinity 1.8.27/28 I ended up going back to @Oksehode's package because the pathing seems to have more issues in the newer version.

Anyway, here are a couple of issues I had using @Oksehode package.

First, I had a cave level that using the default settings it could not find the path through. I think the generic 20/30/0.05 doesn't work well for the narrow cave. Here's a picture (the red circle is where the bot got stuck):
cave-before.png

I added a new 12/30/0.3 setting for the cave and although it makes many more dungeon nodes, it was able to make it through with no issue whatsoever:
cave-after.png

Code:
<If condition="CurrentLevelAreaId == 276128"> <!-- Cave--> 
     <LogMessage quest="1" step="2" output="[Rift Bot] Explore Cave @ 12/30/0.3" /> 
     <TrinityExploreRift questId="337492" stepId="1" until="RiftComplete" markerDistance="60" boxSize="12" pathPrecision="30" boxTolerance="0.3"/> 
     <LoadProfile file="RiftCommon.xml" /> 
</If>

The second issue I had was with the Pandemonium Fortress. I could not figure out how to get it to be willing to take the portal to the other side of the area marked in red. I tried a few different settings and it still got stuck. The red circles so where the portals were, the green circle shows where the bot kept hanging out.
pandemonium-before.png
 
where do you guys post actualy plugins links? at the Trinity post I dont saw any.. (:
 
been about 100 pages since i last checked in on this profile. How we doing? Sleepable yet? if so what versions of everything?
 
Hope we can force buy certain items using blood shard everytime we finished the rift. I think spend about 50 shards should be fine since on average you get 50 shards and even you get less, the bot wont stuck on the vender for a long time. Doing this will slow the frequency of capping blood shard a lot and get more leg/h.
 
I can't stress enough that the compilation i posted on page 191 is experimental and not fully tested yet and will probably have issues like stucks and other things and is thus not supported by me yet. The one on page 1, post #2 however is tested and has no issues I know of except the portals on the Pandemonium Fortress maps.

I recommend using that one and just upgrade profile to latest revision on the SVN. Instructions how to do that is in on page 1.

Thank you and happy rifting!
 
I can't stress enough that the compilation i posted on page 191 is experimental and not fully tested yet and will probably have issues like stucks and other things and is thus not supported by me yet. The one on page 1, post #2 however is tested and has no issues I know of except the portals on the Pandemonium Fortress maps.

I recommend using that one and just upgrade profile to latest revision on the SVN. Instructions how to do that is in on page 1.

Thank you and happy rifting!

The issue I had with the cave map was using the package in post #2.
 
Hi guys noob here. Need help possible to assist on this?

Failed to load profile: Data at the root level is invalid. Line 1, position 1.
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Hi guys noob here. Need help possible to assist on this?

Failed to load profile: Data at the root level is invalid. Line 1, position 1.
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Download the package in the first page post #2. You need to Start it as admin. And you need network framework 4.5
 
don know what is the problem?

Using Waypoint. Number:42
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
 
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Im having constant problems on Gardens of Hope 1st tear, its clears the map and back tracks till the gold inactivity timer kicks in.

Pandemonium Fortress is the same.

Quest tools 1.5.53
Trinity 1.8.26
Rift Bot 0.0.8

Even if i turn gold inactivity timer off, it just continues to do a marathon.

Its giving me this in DB window

[Trinity] Visited all nodes but objective not complete, forcing grid reset!

How can i get my rifts working properly again ?
 
Im having constant problems on Gardens of Hope 1st tear, its clears the map and back tracks till the gold inactivity timer kicks in.

Pandemonium Fortress is the same.

Quest tools 1.5.53
Trinity 1.8.26
Rift Bot 0.0.8

Even if i turn gold inactivity timer off, it just continues to do a marathon.

Its giving me this in DB window

[Trinity] Visited all nodes but objective not complete, forcing grid reset!

How can i get my rifts working properly again ?

plz post pics so you can show the devs the sticky positions ....

and btw. .26 caused a lot of problems try .24
 
plz post pics so you can show the devs the sticky positions ....

and btw. .26 caused a lot of problems try .24


Ok ill try it.

It isnt getting stuck anywhere though, its as if its looking for something and it is just doing laps around the map on Gardens of Hope Tier 1.

Pandemonium Fortress it backtrack a lot and loops between the last 2 portals before the exit usually. I'll try and replicate it.

::edit::

And Thank you :o
 
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I can't stress enough that the compilation i posted on page 191 is experimental and not fully tested yet and will probably have issues like stucks and other things and is thus not supported by me yet. The one on page 1, post #2 however is tested and has no issues I know of except the portals on the Pandemonium Fortress maps.

I recommend using that one and just upgrade profile to latest revision on the SVN. Instructions how to do that is in on page 1.

Thank you and happy rifting!

Once again thank you for the gr8 work on this profile!!
As I already said many times before, been using the package posted by Oksehode in page 1 for many days (6th day in a row today) and it is awesome!
I am beginning to test the new package, with trin .28 as posted in page 191, and will report back, hopefully I can help somewhat by reporting any stucks etc : )

Cheers!
 
Once again thank you for the gr8 work on this profile!!
As I already said many times before, been using the package posted by Oksehode in page 1 for many days (6th day in a row today) and it is awesome!
I am beginning to test the new package, with trin .28 as posted in page 191, and will report back, hopefully I can help somewhat by reporting any stucks etc : )

Cheers!

Thank you for the kind words but DyingHymn is really the brains behind this profile. I'm just helping out with pathing issues and tweaks here and there.

The stucks caused by Trinity .28 I can't do anything about.
 
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