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Rift Bot - Yet Another Rifter!

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I'm sorry DyingHymm that you feel so overwhelmed by the mass of people interested in your profile. With so much interest is bound to be lots of people that don't know what to do, or how to set things up, or how to read. After using Honorbuddy for a long time, and now Demonbuddy, it really is just the way things are.

Everyone wants things to just work, and can't understand that things won't work sometimes.

I'm sorry it's gotten to the point that you just don't care anymore.
 
Although theres one thing that I cant really get to understand, and thats how I make so the bot sell all my yellow stuff instead of salvaging?
Also when stashing items he stashes them in all different pages and not where I have the other similar items. Is there some way I can choose wich page to stash?

In DB under plugins, go to trinity and click config. you can adjust things there. as for the stashing that's the bots code itself.
 
In DB under plugins, go to trinity and click config. you can adjust things there. as for the stashing that's the bots code itself.

I've checked there but couldn't find anything that had the option where to sell instead of salvage? Or am I just blind? :P

Edit: Nevermind! Found the additional options just underneath "Items" in Trinity :o
 
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How to use the map-viewer and what to do with it.

What does the map-viewer do?
It allows you to quite literally view the map. But what it also does it enable you to "overlay" box-size and tolerance on it to see how they effect the explorer and how he will behave.

When do you use it?
When you encounter a stuck or bad explorer behavior, such as the Jo-Jo effect bouncing forth and back between to points until timeout is reached.

Were do I find the map-viewer?
It is build into demonbuddy. "Info dumping" tab -> Map Viewer [Nice little button on the right side of the DB window]

Note: You must stop DB first before you can use the Map Viewer it will not work otherwise!

Workflow

You encounter a Stuck, you stop DB you open the "map viewer" and maximize the window adjust what you see so its nice and centered and you can see the entire map somewhat decent. Now on the bottom left side there are several options and value fields. This is were the fun starts. First of ENABLE "Render Explore Nodes"

And you will see something akin to this
BPywtWN.png
Now what you see here is already optimized basically when you experience a stuck play around with box-size and tolerance to make it mash as well as possible over the map without to many box's to explore and try to have the box's dot not outside the accessible map once your arrangement looks somewhat okay you start cutting down on redundant explore nodes by increasing and decreasing the tolerance. Make sure to never enter box-size 1-4 at any given point in time the map viewer will cash taking DB with it and in the worst case leaving some worker threads still alive in your ram causing issues.

Once you are done you update your profile go back to the start of the level / Rift restart db and let it run again to see if your explorer values are solid or not if they aren't back to the map viewer.. this takes time and because maps are dynamic there is no certainty that the values you found for one version will work for all of em but in most cases it should be fine because maps of the "kind" tend to be similar. The screen-shot I used is pretty much what an ideal state looks like no wasted movement no explore nodes outside the accessible area.

I want to thank you for this tip, it has helped me get over being stuck in stupid areas recently and makes the rifter more efficient :)
 
I think the area id for Forgotten Battlefield is incorrect. If you look at the XML, right now it has the same id as Cathedral. When you encounter a rift that's Forgotten Battlefield, it says "Explore Random Map" instead. The id should be 347961.
 
I think the area id for Forgotten Battlefield is incorrect. If you look at the XML, right now it has the same id as Cathedral. When you encounter a rift that's Forgotten Battlefield, it says "Explore Random Map" instead. The id should be 347961.

Thanks! Fixed
 
The BOT will normally be stuck at FOM, Oasis and bigger maps. I was using latest DB Beta, Trinity 26, Questtools 50 and Riftbots 0.0.8
 
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