First of all, I want to say great job on everything to this point! It really works quite well, and I've been able to AFK for chunks of time pretty successfully.
However, it's not perfect yet, so I want to help out if I can. I'm still kind of new at optimizing the box sizes/tolerance and Demonbuddy in general, but I think I have a handle on how DungeonExplorer/DungeonNode conceptually works.
Anyway, here are some issues I had and some suggestions:
However, it's not perfect yet, so I want to help out if I can. I'm still kind of new at optimizing the box sizes/tolerance and Demonbuddy in general, but I think I have a handle on how DungeonExplorer/DungeonNode conceptually works.
Anyway, here are some issues I had and some suggestions:
- I had a Catacomb map where it ended up getting into the "objective not found, resetting nodes" state. I feel like 15/0.2 is too big for how narrow some of the corridors can get. I tried out 13/0.3 instead and that seemed to work a lot better.
- I've noticed twice that I've had the Tower of the Damned map (the one where you first fight Cydea in the campaign) get *nearly* to the end of the map only to just turn around and go all the way back to the start. It may eventually get to the exit if you AFK, but turning back like that seems like a waste. I think there are two Tower of the Damned maps that share the same area id, so I'm not sure exactly how to fix this. But I feel like if there were a way to detect the version of the map you always know where the exit will be.
- The Sewers (290245) currently doesn't have any special parameters for it. Since it's really narrow like the Aqueducts, the settings should probably be 12/0.45 for that map, also. The generic 20/0.05 just ends up with really big dungeon nodes for the map.
- The bot also got stuck in Arreat Crater once, though that was before I had read the post on how to use the map viewer to test out different box sizes, so I don't have any suggestions on how to fix it.
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