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Rift Bot - Yet Another Rifter!

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System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


this is what im gettign when trying to run the profile
 
Is Demonbuddy spammed with with alot of red errors when it happens. "execution of the block" errors while the game freezes? Or is the bot just standing there doing nothing?

"Execution of the block" error. I remember AbilitySelector.something and HandleTarget. Don't remember the others.

As soon I get home, i'll save a log.
 
What is the difference in each profile. I see it waste a lot of time after killing the rift boss running around exploring. I just want it to leave after killing the boss is there a profile that does that? Thanks

Also, Oke, I use your profile but I also get that red blocking/handling error every once and a while.
 
Last edited:
What is the difference in each profile. I see it waste a lot of time after killing the rift boss running around exploring. I just want it to leave after killing the boss is there a profile that does that? Thanks

Also, Oke, I use your profile but I also get that red blocking/handling error every once and a while.

If you want it to leave after killing the guardian, just use the Rift Bot Common.xml profile.

Oh and the other thing, check out the file I posted below your post.
 
My Diablo always stop working no matter what profile i use.

It was working fine for a few days, but now it suddenly stops responding.

Anyone had that problem?
 
Could you add something like ' when it stop moving for 2 or 3 mins, use townrun and restart a new game'?
\
 
Rift Bot - Yet Another Rifting Profile!

[/LIST]


It always cannot work. bot will reset game after talk with Tayrael.


i really don't know why......:( attache my logs for your reference, what is the red marked means??? thanks!

DemonbuddyBETA v1.1.1816.394 started
Logging in...
T: 5247026684111812012 H: 4010143013
Attached to Diablo III with pid: 7608
Flashing window
[Trinity] Initialized v1.8.26
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.16 Enabled
[QuestTools] Plugin v1.5.50 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for EZUpdater
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.26 now in action!
Current bot set to Order Bot
Loaded profile Act 1 - Loader
[EZUpdater] No update available for EZUpdater at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\EZUpdater
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for Trinity
[EZUpdater] No update available for Trinity at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Trinity
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for QuestTools
[EZUpdater] No update available for QuestTools at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\QuestTools
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for LumberJack
[EZUpdater] No update available for LumberJack at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\LumberJack
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for Bounties
[EZUpdater] Update is available for Bounties at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Bounties
[EZUpdater] Successfully checked out Bounties revision 229 to D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Bounties
[EZUpdater] Copying files from D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Bounties to D:\D3bot\DemonbuddyBETA 1.1.1816.394\Profiles\Bounties
[EZUpdater] **********************************************************************************
[EZUpdater] ONE OR MORE PLUGINS HAVE BEEN UPDATED. Demonbuddy application restart recommended!
[EZUpdater] **********************************************************************************
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
[Trinity] Bot Starting
[LumberJack] Compressing log file 21764 2014-04-25 23.53.txt, age 07:22:14.8291483
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Clicking UI element Conversation Button (152215552)
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: RiftCommon.xml
Failed to load profile: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 50
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 50
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(XElement , Type )
在 ...(XElement )
在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
在 ..(XElement , PropertyInfo )
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
在 Zeta.Bot.Profile.Profile.Load(String path)
在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[Trinity] TrinityLoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 5.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment3, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
 
Last edited:
There is so much wrong with the profiles i dont even know where to start.
I appreciate the work you have done with the profiles, but they are nowhere near afk-able or even semi-afkable.

Okses package profile with following every single setting he has written up:
Bot will "find" townstone and port back, just standing there watching the portal.
Bot will actually find townstone, no riftboss up yet, port back, and stand there watching portal
Bot will backtrack to entrance, stand there and watch the portal
Bot will backtrack and watch something random, usually a wall.
Bot will sometimes not pick up legendaries, even when standing right on top of it.

The riftbot profile itself:
Bot will actually find townstone, no riftboss up yet, port back, and stand there watching portal
Massive red-lines spam om DB with some MS things
Will backtrack alot and watch something random
Will sometimes even leave game, create a new one, and waste 5 riftkey stones, even though the one before wasnt even finished.
 


It always cannot work. bot will reset game after talk with Tayrael.


i really don't know why......:( attache my logs for your reference, what is the red marked meams??? thanks!

DemonbuddyBETA v1.1.1816.394 started
Logging in...
T: 5247026684111812012 H: 4010143013
Attached to Diablo III with pid: 7608
Flashing window
[Trinity] Initialized v1.8.26
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.16 Enabled
[QuestTools] Plugin v1.5.50 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for EZUpdater
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.26 now in action!
Current bot set to Order Bot
Loaded profile Act 1 - Loader
[EZUpdater] No update available for EZUpdater at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\EZUpdater
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for Trinity
[EZUpdater] No update available for Trinity at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Trinity
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for QuestTools
[EZUpdater] No update available for QuestTools at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\QuestTools
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for LumberJack
[EZUpdater] No update available for LumberJack at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\LumberJack
[EZUpdater] More than 1.00:00:00 since last update
[EZUpdater] Checking for Update for Bounties
[EZUpdater] Update is available for Bounties at D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Bounties
[EZUpdater] Successfully checked out Bounties revision 229 to D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Bounties
[EZUpdater] Copying files from D:\D3bot\DemonbuddyBETA 1.1.1816.394\EZUpdaterStorage\Bounties to D:\D3bot\DemonbuddyBETA 1.1.1816.394\Profiles\Bounties
[EZUpdater] **********************************************************************************
[EZUpdater] ONE OR MORE PLUGINS HAVE BEEN UPDATED. Demonbuddy application restart recommended!
[EZUpdater] **********************************************************************************
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
[Trinity] Bot Starting
[LumberJack] Compressing log file 21764 2014-04-25 23.53.txt, age 07:22:14.8291483
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Clicking UI element Conversation Button (152215552)
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: RiftCommon.xml
Failed to load profile: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 50
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 50
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(XElement , Type )
在 ...(XElement )
在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
在 ..(XElement , PropertyInfo )
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
在 Zeta.Bot.Profile.Profile.Load(String path)
在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[Trinity] TrinityLoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 5.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment3, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Read FAQ
 
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