this profile even cannot work now.
DemonbuddyBETA v1.1.1816.394 started
Logging in...
T: 5247024604347545823 H: 2753336869
Attached to Diablo III with pid: 7980
Flashing window
[Trinity] Initialized v1.8.25
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.16 Enabled
[QuestTools] Plugin v1.5.50 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.25 now in action!
Current bot set to Order Bot
Loaded profile Act 1 - Loader
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
[Trinity] Bot Starting
[LumberJack] Compressing log file 3732 2014-04-23 17.43.txt, age 02:04:41.1299814
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Clicking UI element Conversation Button (728076288)
=================WARNING=================
Currently Trinity .25 seems not working well with exploration.
I strongly recommend you to downgrade to Trinity .24
=================WARNING=================
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: RiftCommon.xml
Failed to load profile: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 50
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 50
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(XElement , Type )
在 ...(XElement )
在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
在 ..(XElement , PropertyInfo )
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
在 Zeta.Bot.Profile.Profile.Load(String path)
在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[Trinity] TrinityLoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 3.5 seconds before next game...
Stopping the bot.
Session lasted for: 00:00:10.8251344
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
Loaded profile Rift Bot Full
Chose Trinity as your combat routine
Loaded profile Rift Bot Full
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Logger] System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000500, Size: 4
在 GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
在 GreyMagic.MemoryBase.Read[T](IntPtr addr)
在 Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
在 Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
在 QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 000008E0, Size: 4
在 GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
在 GreyMagic.MemoryBase.Read[T](IntPtr addr)
在 Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
在 Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
在 Trinity.GameUI.SafeClickUIButtons() 位置 d:\D3bot\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\Helpers\GameUI.cs:行号 152
在 Trinity.Trinity.OnPulse() 位置 d:\D3bot\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\Plugin.cs:行号 62
System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 0000003B, Size: 4
在 GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
在 GreyMagic.MemoryBase.Read[T](IntPtr addr)
在 Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
在 Zeta.Game.Internals.Actors.ACDItem.get_Gold()
在 Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
在 Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
在 Zeta.Bot.GameStats.(Object , EventArgs )
--- 内部异常堆栈跟踪的结尾 ---
在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
在 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
在 System.Delegate.DynamicInvokeImpl(Object[] args)
在 System.Delegate.DynamicInvoke(Object[] args)
在 Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Rift Bot Full
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Full
Game joined, Resetting profile caches.
=================WARNING=================
Currently Trinity .25 seems not working well with exploration.
I strongly recommend you to downgrade to Trinity .24
=================WARNING=================
Loaded profile Rift Bot Full
Loaded profile Rift Bot Full
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: RiftFull.xml
Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="337492" stepId="1" until="FullyExplored" markerDistance="45" boxTolerance="0.01" boxSize="20" />) Line 83
System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="337492" stepId="1" until="FullyExplored" markerDistance="45" boxTolerance="0.01" boxSize="20" />) Line 83
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(XElement , Type )
在 ...(XElement )
在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
在 ..(XElement , PropertyInfo )
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
在 Zeta.Bot.Profile.Profile.Load(String path)
在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[Trinity] TrinityLoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 2
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 9.5 seconds before next game...
Stopping the bot.
Session lasted for: 00:00:07.7609720
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine