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Rift Bot - Yet Another Rifter!

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Is it just me or are there legs dropping per rift we open? Something's up with the leg droprates or I'm just being lucky.

Looking at 3.3 LPH.
 
Testing it now : )

So far so good, it already completed 2 rifts (common profile) and everything works smoothly! (as suggested on the first page I use trin .24, questtools .45 and zrift .8)
Will post logs 2morrow...

Thank you a lot for this!!!!
 
For some reason my loot rue had me sell the Legendary Fire Walkers boots and it refuses to pick up Death's Breath... any idea how i can fix that.. and please use noobspeak :)
 
So what is best, oksehodes packages or the newest version of bot and other shit?

when i try to svn(turtoise) update the rifter folder my tortoise gets... error/freeze but only when trying to update this folder not the others
 
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First of all, amazing work on the backtracking issue. With the current setting it almost never happens now.

However, for the past 5 games..... the bot left the game in 4 of them when the rift was at 99%..... what the hell? the bot left so fast that i couldn't stop it......

in addition, the bot seem to be stuck alot after killing a goblin

Stuckl.webp

The environment for this level was the tower of sin.....i think it was level 2.....
seems like the bot just walk back and ford between two random points near the loot drops....
any suggestions?
 
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Found another stuck location

Stuckl.webp

Only moved when i got killed by the fire.....

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1503.91ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1507.02ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1504.74ms.
[Trinity][Performance] Execution of the block NavigateTo took 1528.46ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.52ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.10ms.


After the bot started to move again, it tried to walk around the entire map and then.....
After 3 mins, the gold inactivity timer was triggered and the game ended....

Stuckl.webp
 
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So what is best, oksehodes packages or the newest version of bot and other shit?

when i try to svn(turtoise) update the rifter folder my tortoise gets... error/freeze but only when trying to update this folder not the others

Oh, you trust my packages now? :-)
 
Found another stuck location

View attachment 126428

Only moved when i got killed by the fire.....

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1503.91ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1507.02ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1504.74ms.
[Trinity][Performance] Execution of the block NavigateTo took 1528.46ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.52ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.10ms.


After the bot started to move again, it tried to walk around the entire map and then.....
After 3 mins, the gold inactivity timer was triggered and the game ended....

View attachment 126429

This is one of the problem maps that I'm still trying to tweak.
 
First of all, amazing work on the backtracking issue. With the current setting it almost never happens now.

However, for the past 5 games..... the bot left the game in 4 of them when the rift was at 99%..... what the hell? the bot left so fast that i couldn't stop it......

in addition, the bot seem to be stuck alot after killing a goblin

View attachment 126423

The environment for this level was the tower of sin.....i think it was level 2.....
seems like the bot just walk back and ford between two random points near the loot drops....
any suggestions?

On some maps the kamikaze setting on goblins is troublesome. Workaround for that is decreasing it one or 2 notches.
 
i dont know if its just me, but ever since I've used this new .08 file my game has been super choppy and laggy. When I pause the bot it returns back to completely normal. Is anyone else having the same problem? It sometimes makes my game (not responding) or gets me killed by elite mops.
 
i dont know if its just me, but ever since I've used this new .08 file my game has been super choppy and laggy. When I pause the bot it returns back to completely normal. Is anyone else having the same problem? It sometimes makes my game (not responding) or gets me killed by elite mops.

That is a issue with DB and Trinity. It usually happens on large 1-2 level rift maps. Restarting DB usually fixes it.
 
okay thanks. Also, I'm really grateful for these profiles you have provided. Do you think you can work on the profile for just rifts only? I just want my bot to run rifts but the profiles on there are still a little buggy. For example, if it doesnt find an entrance to the next floor it runs all the back to where it started and runs around.
 
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