byobodybag
Member
- Joined
- Jul 11, 2012
- Messages
- 204
Is it just me or are there legs dropping per rift we open? Something's up with the leg droprates or I'm just being lucky.
Looking at 3.3 LPH.
Looking at 3.3 LPH.
I'm trying to test your finding, but cannot find a TED.cs file within the Trinity folders, is it in the .25 update or?
It's short for TrinityExploreDungeon.cs.
for the past 5 games..... the bot left the game in 4 of them when the rift was at 99%..... what the hell? the bot left so fast that i couldn't stop it......
seems like if you were to use explore the problems is not as bad....same here
So what is best, oksehodes packages or the newest version of bot and other shit?
when i try to svn(turtoise) update the rifter folder my tortoise gets... error/freeze but only when trying to update this folder not the others
Found another stuck location
View attachment 126428
Only moved when i got killed by the fire.....
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1503.91ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1507.02ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1504.74ms.
[Trinity][Performance] Execution of the block NavigateTo took 1528.46ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.52ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.10ms.
After the bot started to move again, it tried to walk around the entire map and then.....
After 3 mins, the gold inactivity timer was triggered and the game ended....
View attachment 126429
First of all, amazing work on the backtracking issue. With the current setting it almost never happens now.
However, for the past 5 games..... the bot left the game in 4 of them when the rift was at 99%..... what the hell? the bot left so fast that i couldn't stop it......
in addition, the bot seem to be stuck alot after killing a goblin
View attachment 126423
The environment for this level was the tower of sin.....i think it was level 2.....
seems like the bot just walk back and ford between two random points near the loot drops....
any suggestions?
Okay I am a little confused... Oksehode = DyingHymn or what is going on? ^^
i dont know if its just me, but ever since I've used this new .08 file my game has been super choppy and laggy. When I pause the bot it returns back to completely normal. Is anyone else having the same problem? It sometimes makes my game (not responding) or gets me killed by elite mops.