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Rift Bot - Yet Another Rifter!

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New problem... I know that the problems likely to be associated with [Trinity] but I need your help. In the bot settings i have 10% Repair Durability, but bot runs until not break completely! (I had to wear things indestructible)
*I use all of the recommendations about plugins etc.*
 
New problem... I know that the problems likely to be associated with [Trinity] but I need your help. In the bot settings i have 10% Repair Durability, but bot runs until not break completely! (I had to wear things indestructible)
*I use all of the recommendations about plugins etc.*

Set it to 25% then it should work.
 
20140423062510.webp

Code:
06:18:35.542 ERROR BotMain Exception when terminating bot thread. 
System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
   at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
   at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
   at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
   at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
   at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__b5(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Please help me!
I have updated Rift bot profile and zRiftBot plugin.
 
i keep getting this?

System.InvalidOperationException: Kaldetråden kan ikke opnå adgang til dette objekt, fordi det ejes af en anden tråd.
ved System.Windows.Threading.Dispatcher.VerifyAccess()
ved System.Windows.Media.Visual.VerifyAPIReadWrite()
ved System.Windows.Media.VisualCollection.Clear()
ved Demonbuddy.TerrainVisualHost.ResetBackground()
ved Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
ved Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

doesnt break the bot. but its red?
 
Last edited:
i keep getting this?

System.InvalidOperationException: Kaldetråden kan ikke opnå adgang til dette objekt, fordi det ejes af en anden tråd.
ved System.Windows.Threading.Dispatcher.VerifyAccess()
ved System.Windows.Media.Visual.VerifyAPIReadWrite()
ved System.Windows.Media.VisualCollection.Clear()
ved Demonbuddy.TerrainVisualHost.ResetBackground()
ved Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
ved Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )

doesnt break the bot. but its red?

If it doesn't break the bot, don't worry about it.
 
hey everyone i download the riftbot and the trinity .24 but there is no profile on both of them what do i need to load to make it works ?
 
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1443.84ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1444.18ms.
[Trinity][Performance] Execution of the block NavigateTo took 1078.74ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1079.37ms.
[Trinity][Performance] Execution of the block HandleTarget took 2554.65ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1304.63ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1346.00ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1346.31ms.
[Trinity][Performance] Execution of the block HandleTarget took 1348.96ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1659.26ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1698.59ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1699.09ms.
[Trinity][Performance] Execution of the block HandleTarget took 2393.81ms.

What is this ?
 
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1443.84ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1444.18ms.
[Trinity][Performance] Execution of the block NavigateTo took 1078.74ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1079.37ms.
[Trinity][Performance] Execution of the block HandleTarget took 2554.65ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1304.63ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1346.00ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1346.31ms.
[Trinity][Performance] Execution of the block HandleTarget took 1348.96ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1659.26ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1698.59ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1699.09ms.
[Trinity][Performance] Execution of the block HandleTarget took 2393.81ms.

What is this ?
That is a DB issue with Trinity. Usually is fixed by restarting DB. Try to use the package and recommended settings I posted above.
 
Here is a package I made to make this profile work amazing. It includes the released version of Demonbuddy and the recommended versions of the plugins needed to make it work almost flawless.
Demonbuddy-with-all-needed-profiles-and-plugins.zip

1. Unpack the zip to a folder of your choice.
2. Start Demonbuddy.exe
3. Insert your key to login
4. Click on the "Plugins" tab and enable QuestTools, Trinity and RiftBot
5. Exit Demonbuddy
6. Delete the "CompiledAssemblies" folder inside your Demonbuddy folder
7. Start Demonbuddy.exe
8. Click on the arrow next to the "Settings" button and enable "Open Loot containers" and "Open Chests". Loot Radius 100/Kill Radius 80. Repair Durability to 25% to make it work correctly.
9. Choose your preferred difficulty under "Game Difficulty".
10. Save and Close.
11. Click on the "Plugins" tab. Click on "Trinity" then click the "Config" button.

Combat/Misc:
Trigger range for Elite Combat = 30
Trigger range for Trash Combat = 30
Minimum Trash Mob Pack Size = 1
Trash Pack Cluster Radius = 30
Disable"Force Kill Summoners"
Set Treasure Goblins to Kamikaze
Enable "Attempt to avoid AOE" and "Kite to Avoid Death on Low HP"
Disable "Path Around AOE", "Avoid Savage Beast Charge", Attack Mobs in AOE" and "Avoid Fire Chains"

Objects
Container Open Range = 30
Enable "Open Chests"

Advanced
"Enable Gold Inactivity" = 180

As for the rest of the settings in Trinity, set to your own preference. These settings help the bot do the rifts more smooth.

@DyingHymn:
Can you add this to your OP? At least the recommended settings.


is diz safe?
 
Here is a package I made to make this profile work amazing. It includes the released version of Demonbuddy and the recommended versions of the plugins needed to make it work almost flawless.
Demonbuddy-with-all-needed-profiles-and-plugins.zip

1. Unpack the zip to a folder of your choice.
2. Start Demonbuddy.exe
3. Insert your key to login
4. Click on the "Plugins" tab and enable QuestTools, Trinity and RiftBot
5. Exit Demonbuddy
6. Delete the "CompiledAssemblies" folder inside your Demonbuddy folder
7. Start Demonbuddy.exe
8. Click on the arrow next to the "Settings" button and enable "Open Loot containers" and "Open Chests". Loot Radius 100/Kill Radius 80. Repair Durability to 25% to make it work correctly.
9. Choose your preferred difficulty under "Game Difficulty".
10. Save and Close.
11. Click on the "Plugins" tab. Click on "Trinity" then click the "Config" button.

Combat/Misc:
Trigger range for Elite Combat = 30
Trigger range for Trash Combat = 30
Minimum Trash Mob Pack Size = 1
Trash Pack Cluster Radius = 30
Disable"Force Kill Summoners"
Set Treasure Goblins to Kamikaze
Enable "Attempt to avoid AOE" and "Kite to Avoid Death on Low HP"
Disable "Path Around AOE", "Avoid Savage Beast Charge", Attack Mobs in AOE" and "Avoid Fire Chains"

Objects
Container Open Range = 30
Enable "Open Chests"

Advanced
"Enable Gold Inactivity" = 180

As for the rest of the settings in Trinity, set to your own preference. These settings help the bot do the rifts more smooth.

The profiles to use is inside the Profile folder.

@DyingHymn:
Can you add this to your OP? At least the recommended settings.

nothing against you, but are u a part of this project or ... who are you? wanting us to download some rand prog and insert our keys ... just sounds shady... is this guy legit ? any1? confirmation plx
 
anyway, any1 know how to make bot open caches? i check the "open horadric caches" thingie in trinity items setting but he still stashes em
 
nothing against you, but are u a part of this project or ... who are you? wanting us to download some rand prog and insert our keys ... just sounds shady... is this guy legit ? any1? confirmation plx

I'm part of it in the sense that I help Dyinghymn to test his revisions and report back to him my findings so he can improve the pathing. Look through this thread and you will see I have contributed alot.

If you don't trust my download, fine. I'm not forcing you to download it, I just want to help people get it running easy, step by step.
 
nothing against you, but are u a part of this project or ... who are you? wanting us to download some rand prog and insert our keys ... just sounds shady... is this guy legit ? any1? confirmation plx

Bingo...
 
I'm part of it in the sense that I help Dyinghymn to test his revisions and report back to him my findings so he can improve the pathing. Look through this thread and you will see I have contributed alot.

If you don't trust my download, fine. I'm not forcing you to download it, I just want to help people get it running easy, step by step.

yes yes yes thats all good and nice but does it cook?

Xaxaxax just kidding, jokes aside, how to make it open horadric caches? might you know?
 
yes yes yes thats all good and nice but does it cook?

Xaxaxax just kidding, jokes aside, how to make it open horadric caches? might you know?

Trinity --> Items --> Scoring/Townruns --> Open Horadric Cache's
 
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