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Rift Bot - Yet Another Rifter!

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I am confused, which version should I use if I want it to explore as much as possible even if the rift boss is already killed?
 
I am confused, which version should I use if I want it to explore as much as possible even if the rift boss is already killed?
i would guess that full clears all levels and explore maybe just the one your one after the boss is dead

good question, full does leave after townstone is reached.(first post)
i would guess that explore, explores every level before he goes to the next one but thats just a guess.

but since i have about 500 riftshards i just use the shortest for max bloodshards -> haven´t tryed the other ones.
 
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I'm probably missing something but after updating your SVN this morning, I don't even see a rifting profile in your folder anymore. just the three folders : exploit leveling [enjoy your bans if using that lol], gold and xp, and the realism project. No rift.xml to be found. Is it all just a part of the rifter plugin now?
 
@benihana1212
updated 5min ago and they are all there (ezupdater)

db folder \Profiles\Rift Bot
 
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Running 0.0.8 plugin, .24 trinity, and newest beta.

Running amazing! Except i wish it didn't still have the re-exploring issue, Been doubling back on the same rift for quite some time. =\

FInally it leaves the game and makes a new one. But still =\

Updated svn, trying again! :D
 
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Running 0.0.8 plugin, .24 trinity, and newest beta.

Running amazing! Except i wish it didn't still have the re-exploring issue, Been doubling back on the same rift for quite some time. =\

FInally it leaves the game and makes a new one. But still =\

Updated svn, trying again! :D
Yeah i was saying it didn't do that anymore. But some rifts it still get's confused as to where to go. Keeps backtracking indeed, but eventually it will continue.

Getting these red errors (trinity), but only in this rift right now. Babysitting for an hour every now and then. Rift is called turbulent prison (areat crater), if that helps at all.
Now it seems to have reloaded the profile and plugin, no more errors. Still backtracks but alot worse, so no biggie.

[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 11176.44ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 11196.58ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 11196.85ms.
[Trinity][Performance] Execution of the block HandleTarget took 11537.27ms.

After a while it seemed to "crash" it reload the profile/plugin like i said and problems are mostly gone. But it seems some rifts still don't work well with trinity. Ah well.. just going to have to be patient and wait for rrix to upload a new version. If he's not suffering from a mayor burnout by now. That poor guys is going to get a donation to lol.
 
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Am I the only one lagging a bit while using this profile? I'm using the recommended versions, svn updated, etc.

This is what appears in red on DB:
Code:
[Trinity][Performance] Execution of the block HandleTarget took 1401.15ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1119.24ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1136.28ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1136.64ms.

Sometimes it goes up to 5000ms.
 
Bot entered the next level and would walk a few feet and then go backwards and continually repeat this.

Wandering.webp

<!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_03 (288687) LevelArea: X1_LR_Tileset_Leorics (275927) -->
<TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" exitNameHash="0" actorId="0" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="45">

Trinity .25, Questtools .50, newest DB Beta, .08 plugin, All updated Bot Files
*I know to downgrade but I also want us to find issues with the upgraded versions as well*
 
Am I the only one lagging a bit while using this profile? I'm using the recommended versions, svn updated, etc.

This is what appears in red on DB:
Code:
[Trinity][Performance] Execution of the block HandleTarget took 1401.15ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1119.24ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1136.28ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1136.64ms.

Sometimes it goes up to 5000ms.
Having the same problem. But it's been there for a while. It's a trinity problem not the profile. Some rifts still spam red errors, were going to have to be patient and wait for rrix to do his thing.
 
Having the same problem. But it's been there for a while. It's a trinity problem not the profile. Some rifts still spam red errors, were going to have to be patient and wait for rrix to do his thing.

Quitting Demonbuddy and start it again usually fix this for me.

I think It's the new logic behavior by rrrix that is not interacting well with Demonbuddy. Need a new DB version to fix it.
 
Stuck. Bot was trying to attack the elite while they were not reachable.

stuck.webp

Sorry that I forgot to capture the log
 
iv been searching for the trinity 1.8.24 but all im finding is .22 .23 and .25 i cannot find a .24 on the trinity forum
 
my problem is that the bot starts backtracking and doesnt even finish the rift and just leaves in the middle of it. im just losing keys
 
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