heftzwecke
New Member
- Joined
- Apr 12, 2014
- Messages
- 5
its not going to the level 2
restart DB!!
its not going to the level 2
have you restarted DB?
If it can be seen by Trinity. MapMarker is not in DB not and NWL has been pushing on this issue for weeks.
[Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-979435363 due to possible stuck/flipflop!
=======TOWNSTONE FOUND======
=========FORCE RESET========
[Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975961945 due to possible stuck/flipflop!
[Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975961945 due to possible stuck/flipflop!
[Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975896395 due to possible stuck/flipflop!
[Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975896395 due to possible stuck/flipflop!
[Trinity] Blacklisting target TentacleHorse_Fat_B ActorSNO=207559 RActorGUID=-976223993 due to possible stuck/flipflop!
[Trinity] Blacklisting target TentacleHorse_Fat_B ActorSNO=207559 RActorGUID=-976223993 due to possible stuck/flipflop!
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=459457
[Trinity] Town Portal timer finished
Chose Trinity as your combat routine
[Trinity] Saving Config file
[Trinity] Item Rules doesn't handle Blood Shard of type Unknown and quality Special!
[Trinity] Town Portal timer finished
[Trinity] Stuck casting town portal, moving a little
======PORTAL TO LEVEL 3=====
[MoveToMapMarker] DestinationWorlId matched, finished
=======EXPLORE LEVEL 3======
[Trinity] Rifting, exitNameHash found 1938876096. Tag Finished.
======PORTAL TO LEVEL 4=====
[MoveToMapMarker] ReachedDestination, finished!
=======RIFT BOSS DOWN=======
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=483393
[Trinity] Town Portal timer finished
=======EXPLORE LEVEL 4======
Sometimes it gets stuck going to level 2 after it have explored all the areas of level 1 and goes to town when finding tp stone.
This seems to work well, except sometimes it thinks the rift boss is dead and tries to tele out.
[Trinity] Rifting, exitNameHash found 1938876095. Tag Finished.
======PORTAL TO LEVEL 3=====
[MoveToMapMarker] ReachedDestination, finished!
=======RIFT BOSS DOWN=======
pathing is better, however bot won't loot sometime even rare equipment was next to him
How can the pathing be better when both profiles use the exact same boxSize and boxTolerance values?
This seems to work well, except sometimes it thinks the rift boss is dead and tries to tele out.
[Trinity] Rifting, exitNameHash found 1938876095. Tag Finished.
======PORTAL TO LEVEL 3=====
[MoveToMapMarker] ReachedDestination, finished!
=======RIFT BOSS DOWN=======
This is awesome. Seems to be about 30% more efficient than my current rift profile.
One possible suggestions: why not have it create rift 2 in the same game as rift 1? Why open a new game? The advantage of doing it in the same game is the bonus exp pool won't get reset. I seem to be finding a pool of reflection about 60-70% of the time in rifts. As long as you don't die, the bonus exp will rollover from rift to rift. It seems to me that creating all of your rifts in a run in one game would yield greater exp, with no real downside (except the ~20 second wait).
There could be a reason you aren't doing this that I have overlooked.
This is awesome. Seems to be about 30% more efficient than my current rift profile.
One possible suggestions: why not have it create rift 2 in the same game as rift 1? Why open a new game? The advantage of doing it in the same game is the bonus exp pool won't get reset. I seem to be finding a pool of reflection about 60-70% of the time in rifts. As long as you don't die, the bonus exp will rollover from rift to rift. It seems to me that creating all of your rifts in a run in one game would yield greater exp, with no real downside (except the ~20 second wait).
There could be a reason you aren't doing this that I have overlooked.