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Rift Bot - Yet Another Rifter!

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I just got a goblin drop a legendary next to the portal to level 2 and it took the portal

======PORTAL TO LEVEL 2=====
[Trinity] Goblin #1 in sight. Distance=24
[MoveToMapMarker] DestinationWorlId matched, finished

he is probably using an old version of the explore dungeon
 
I just got a goblin drop a legendary next to the portal to level 2 and it took the portal

======PORTAL TO LEVEL 2=====
[Trinity] Goblin #1 in sight. Distance=24
[MoveToMapMarker] DestinationWorlId matched, finished

he is probably using an old version of the explore dungeon

I did copy a new one and replaced the old one already bud.
 
Bot keeps exploring the same level (level 1) until it is completely revealed, it reached to the portal a few times then just ran back and do the explore again.

I noticed that you said the latest TED would resolve that, is it the TED in the attachment?
 
Bot keeps exploring the same level (level 1) until it is completely revealed, it reached to the portal a few times then just ran back and do the explore again.

I noticed that you said the latest TED would resolve that, is it the TED in the attachment?

Yes the TED in the attachment is updated. The editing method is also updated btw.
 
This issue may be caused by the Trinity changes in r.23: the bot will automatically talk to quest givers.
IMO your case is really rare (need TP right after boss killed), but I will investigate and try to fix it.
Ok :) Thanks for looking into it, I hope we will have a choice to disable auto talk to quest givers.
BTW got a 2nd error.
my bot spawned boss, on the map, then went to sell. took portal to town and sold, took portal back and then quit the game for some reason.
This will be hard to duplicate, so im hoping it will be a rare issue. But worth mentioning
 
Ok :) Thanks for looking into it, I hope we will have a choice to disable auto talk to quest givers.
BTW got a 2nd error.
my bot spawned boss, on the map, then went to sell. took portal to town and sold, took portal back and then quit the game for some reason.
This will be hard to duplicate, so im hoping it will be a rare issue. But worth mentioning

Yes I will try to find bugs in the code. In fact I believe most of us would only loot legs now, and townrun during fight is less often than pick up blues and yellows.
 
Thank you guys for testing this profile. As it's too late for me now I'm going to sleep. I will update for bugs tmr and maybe collaborate with NWL for a combined good one. c u :P

Edit: update both TED.cs and r3, use DBBETA and Trinity .23!
 
This profiles exploring is insanely good, well done, will you be making a version that keeps going after the boss is dead in the future?
 
Yes I will try to find bugs in the code. In fact I believe most of us would only loot legs now, and townrun during fight is less often than pick up blues and yellows.
OH xD ofc I forgot I could do that, will it still loot bloodshards if I make it skip anything but legends ?
 
OH xD ofc I forgot I could do that, will it still loot bloodshards if I make it skip anything but legends ?

bloodshards are controlled seperately with yellows and blues. options in the group of crafting tomes and inferno keys.
 
The updated TED fixed the problem of not being able to go to next level.

New problem: after killing the boss, it does not pickup anything and started town portal immediately.

Good thing about this rift bot: the pathing seems better than nwl's version. While running NWL's extended version I got 0.7 lph due to the huge time waste wandering around the map.
 
To be more specific: not picking up boss loot does not happen every time. The one time I noticed, the bot was close to both the boss and the exit stone. Maybe that's why it got confused.
 
The updated TED fixed the problem of not being able to go to next level.

New problem: after killing the boss, it does not pickup anything and started town portal immediately.

Good thing about this rift bot: the pathing seems better than nwl's version. While running NWL's extended version I got 0.7 lph due to the huge time waste wandering around the map.

This is because .23 Trinity cancels all looting behaviour when channeling TP. We profile writer can almost do nothing on it though I will think of methods to avoid this.

edit: I do think a proper way for Trinity to handle this is to cancel looting bloodshard when TP. I believe rrrix introduce this is to fix the bug in previous versions that the bot repeatedly pick blood shard after capped at 500 and TP.
 
The updated TED fixed the problem of not being able to go to next level.

New problem: after killing the boss, it does not pickup anything and started town portal immediately.

Good thing about this rift bot: the pathing seems better than nwl's version. While running NWL's extended version I got 0.7 lph due to the huge time waste wandering around the map.
in trinity settings under combat, there is a slider for wait to loot, try putting it up higher. lets hear if it works :)
 
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