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Rift Bot - Yet Another Rifter!

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I am working on rev2 which can get rid of the actorids and have better logic on using portals

Involve a minor change in TED.cs
Saw my new version? Worked super hard on it, keep it completely ActorID free, taken my pride and joyyy now. :S
 
Ah okay. Thats very smart actually that it leaves game to save some time instead of waiting 30secs - clever!
But are you saying that nwl's rift is just as good as this one?
Why make this then? :-)
Thanks for the quick answer :-D

I should say NWL's extended version works really well, clears all the levels in a rift. In terms of the Core version, currently the latest version suffers from some issues like not picking up boss loot before TP and ignore boss kill and continue. I am not trying to say NWL's work is good or not, this is just another option for you.
 
works like a charm for me, but wouldnt it be better if u guys would work together on 1 project and make it nearly perfect then?
edit: noticed a little bug ---> [Trinity] Visited all nodes but objective not complete, forcing grid reset! (using newest db beta and trinity)
edit2: bug keeps repeating, had to manually change the rift stage.
 
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works like a charm for me, but wouldnt it be better if u guys would work together on 1 project and make it nearly perfect then?

Yes for sure. If you can trace back in Rifter's thread you can see I also dropped some comments on the functionalities and features. Maybe the thread grows too fast and my post just cannot get noticed by NWL. So here it is.
 
Saw my new version? Worked super hard on it, keep it completely ActorID free, taken my pride and joyyy now. :S

Now your latest code is available on 2:38 pm and 2:40 pm GMT. See the difference? The main idea of your code is to use the function "MarkerExistsAt()" but I don't :/
 
this wont work on the none beta demonbuddy since trinity is still on 20 correct?
 
could someone Explain
Failed to load profile: Requested value 'RiftComplete' was not found. - Line: 38
System.Exception: Requested value 'RiftComplete' was not found. - Line: 38
at ..(PropertyInfo , XAttribute , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
im on the release version using bounty and the other rift, will try this and report back
 
worked fine for 1 rift on the second rift its just backtracing on the first and second map, currently "zhar the mads mirage 2" and hes running like a chicken ;P

could this be related to r1? was using r1 :)
 
Loaded profile Rift Bot
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Conversation Button (690954240)
[Trinity] Clicking UI element Conversation Button (690954240)
Using Waypoint. Number:46
=======EXPLORE LEVEL 1======
[Trinity] Clicking UI element Conversation Button (690954240)
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
======PORTAL TO LEVEL 2=====
[MoveToMapMarker] DestinationWorlId matched, finished
=======EXPLORE LEVEL 2======

is this OK?

Why my bot doesn't go level 2 directly? He was wasting time!
 
Looks good, but why not finish all the levels in the rift for max legs per hour?
 
worked fine for 1 rift on the second rift its just backtracing on the first and second map, currently "zhar the mads mirage 2" and hes running like a chicken ;P

could this be related to r1? was using r1 :)

Yes please update to r2.
 
Loaded profile Rift Bot
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Conversation Button (690954240)
[Trinity] Clicking UI element Conversation Button (690954240)
Using Waypoint. Number:46
=======EXPLORE LEVEL 1======
[Trinity] Clicking UI element Conversation Button (690954240)
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
======PORTAL TO LEVEL 2=====
[MoveToMapMarker] DestinationWorlId matched, finished
=======EXPLORE LEVEL 2======

is this OK?

Why my bot doesn't go level 2 directly? He was wasting time!

That is a mistake in r2. Please redownload r2 and should work fine.
 
Yeah I can confirm the profile just keeps walking around in level 1, even though it's found the level 2 portal.

The map is already fully explored, yet it keeps grid resetting and exploring it all over again.

Edit: Exact same thing happens with level 2 as well. Map fully explored, yet it forces grid reset and runs around level 2 again repeatedly.
 
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Yeah I can confirm the profile just keeps walking around in level 1, even though it's found the level 2 portal.

The map is already fully explored, yet it keeps grid resetting and exploring it all over again.

Edit: Exact same thing happens with level 2 as well. Map fully explored, yet it forces grid reset and runs around level 2 again repeatedly.

Sorry for the bug. r3 should fixed the problems you mentioned.

I wrote wrong mapIDs for the portal... a noob mistake..
 
Going to test this out, always good to have choices for these things, and good to have many devs working on similar things, since they can find fixes for all sorts of things :)
 
Might be a stupid question, but where can I find DemonBuddy's beta version? :x
 
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