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Rift Bot - Yet Another Rifter!

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just download from svn

Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="ExitFound" markerDistance="80" exitNameHash="1938876094" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 41
System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="ExitFound" markerDistance="80" exitNameHash="1938876094" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 41
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)



but plugin enabled in the plugin tab
will roll back to the 0.0.3

Plugin enabled and TrinityExploreRift enabled? That is totally odd.

Maybe wait for a plugin-free revision. May not be too long.
 
oh no its not at the plugin tab, sorry.
thats mean 0.0.5 dont work with .24 trinity

oaky will w8 for plugin-free! =)
 
oh no its not at the plugin tab, sorry.
thats mean 0.0.5 dont work with .24 trinity

oaky will w8 for plugin-free! =)

In fact it works with .24, at least I am using .24.
plugin-free shall be ready in 24 hours as I am about to go to bed. It's too late for me now :( Trinity .25 makes me really excited but need a bit of work to make it clear how the newly added xml tag works.

edit: it's like attached
 

Attachments

  • QQ20140419-1.webp
    QQ20140419-1.webp
    5.6 KB · Views: 44
Last edited:
More maps:

276150.webp

@DyingHymn: You have .25 of Trinity?

Is it to hard to see where I put the dots on the map?
 
my rift bot keeps opening the portal, talking to tyrael and then leaving the game??
 
.25 is ready in the git repo, but I should say it lacks some line to run.

I see the map very well. You DO contribute to the community a lot! Will come up a new combo of parameters.

Thanks! I can say the same about you. :)

I have the latest revision (85) and It still says .24 in Demonbuddy.
 
Well guys, thanks for the rift HYPE! I will go to bed and leave it run @r19. Will see what I get tmr morning!
Tmr: make it plugin-free if Trinity .25 released. Add more optimized maps
 
Tested the profile again with the "Reset on boss, explore level containing stone" version (last test from me was rev3!) and it has greatly improved on when to decide to exit the Rift, which has been 100% reliable over 5 rifts so far.

The only issue I have is that it keeps trying to destroy walls like they're destructibles every now and then, and won't unstuck unless I stop and restart the bot (DB .391 and Trinity .24). It happened on the giant prison (single level rift) and on some sewer map (on first level of a multi-level rift) so far
 
I get this error:

Compiler Error: c:\Users\Gavin Sager\Documents\Demonbuddy\Plugins\RiftBot\RiftBot.cs(197,33) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)


And despite putting the required folder in the Pulgins folder as shown here:
http://i.gyazo.com/761fe21ff5b3a5916021b5ec61512d0e.png
I can't check it in the Plugins tab on DB because it's not there:
http://i.gyazo.com/a5254569e828e5915ff7d9324d976630.png

What to do??
 
I get this error:

Compiler Error: c:\Users\Gavin Sager\Documents\Demonbuddy\Plugins\RiftBot\RiftBot.cs(197,33) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)


And despite putting the required folder in the Pulgins folder as shown here:
http://i.gyazo.com/761fe21ff5b3a5916021b5ec61512d0e.png
I can't check it in the Plugins tab on DB because it's not there:
http://i.gyazo.com/a5254569e828e5915ff7d9324d976630.png

What to do??

folder name is zRiftBot instead of RiftBot
 
New map:
346527.webp

The bot says it has explored all nodes right before he gets to the level 2 portal and starts backtracking all the way to start in a infinite loop.
 
New map:
View attachment 126010

The bot says it has explored all nodes right before he gets to the level 2 portal and starts backtracking all the way to start in a infinite loop.

Seems the changes on stoneforge is too aggressive. Maybe 50/.15 would work. Currently not able to test, will test and commit tmr morning.

edit: 40/.2 may be better. record for later reference.
 
why sometimes it doesnt pick up shards or im not sure.. Because i see i have completed at least 4 games but shard is 100 only. at least i should have 100+ rite.
 
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