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Rift Bot - Yet Another Rifter!

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Unfortunately this is a Trinity explore issue. Can you give me the LevelAreaId of this map if possible? I may try to see whether I can do anything to it.

Sorry to say that a majority of the backtracks are Trinity explore issues. Either with an improper box point or with an improper parameter setting.

Doing a new rift already, so that's not possible I'm afraid :/

I'm fairly certain though that it's identical to the map where you have to kill that spider bitch in Act 3. If you recall that quest, there's a level where you first have to fight her "sisters" aka succubus. That's the level.
 
Doing a new rift already, so that's not possible I'm afraid :/

I'm fairly certain though that it's identical to the map where you have to kill that spider bitch in Act 3. If you recall that quest, there's a level where you first have to fight her "sisters" aka succubus. That's the level.

Yes, what I want to do is to confirm my guess that the LevelAreaIds for the same map are same in and out of Adv. mode. Thanks anyway :D
 
Thank you so much for this profile. It's really good and 80% works perfect.

How about SVN?
 
hello, or find
Demonbuddy BETA v1.1.1799.391+
Trinity v1.8.23+
Quest Tools v1.5.45+
RiftBot v0.0.2+

TY
 
Thank you so much for this profile. It's really good and 80% works perfect.

How about SVN?

SVN will be added once I starts collecting different levelareaids and their boxsize/tolerance values.
Now I will focus on handling bugs.
 
So how AFKable is this? Nearly every script I use, non rift related, get stuck somewhere on Trinity .22-.23
 
So how AFKable is this? Nearly every script I use, non rift related, get stuck somewhere on Trinity .22-.23

Aslong as you use gold inactivity (I use 180 sec atm) its 90% afkable, the problem with max number blood shards still exists tho so still need to check it once every ~10 rifts or about every second hour.
 
So how AFKable is this? Nearly every script I use, non rift related, get stuck somewhere on Trinity .22-.23

If you want to fully utilize every blood shard, then this profile needs check every 3 hours or so.

However with gold timer, you can leave it and go afk. It will farm mobs and bosses like a truck. If the blood shard is capped, it will just not looting anymore of it.
 
If you want to fully utilize every blood shard, then this profile needs check every 3 hours or so.

However with gold timer, you can leave it and go afk. It will farm mobs and bosses like a truck. If the blood shard is capped, it will just not looting anymore of it.

Don't really give too much about blood shards. I need trinity .23 and what beta build for this?
 
I just realized that the LevelAreaId may change even in different parts of the same map... OMG Anyone have an idea on how to get the map type (e.g. Crater core map, stonefort map) in a random rift? ID or string are both fine
 
Working good for the moment :) Just noticed bot still sprint/battle rage in town when doing townrun
 
New issue I found with r11.

Reached level 4 (the map was that prison thingy/maze).

Once the boss spawned, the bot decided to ignore it completely and kept trying to teleport to town.

The boss name was "Cold Snap" (izual wannabe).

This was the error I received in DB:
=======EXPLORE LEVEL 4======
Closing error dialog
[Trinity] Clicking UI element Conversation Button (1077075968)
[Trinity] Clicking UI element Conversation Button (1077075968)
=======TOWNSTONE FOUND======
=========FORCE RESET========
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=255378
[Trinity] Town Portal timer finished
[Trinity] Town Portal timer finished
 
New issue I found with r11.

Reached level 4 (the map was that prison thingy/maze).

Once the boss spawned, the bot decided to ignore it completely and kept trying to teleport to town.

The boss name was "Cold Snap" (izual wannabe).

This was the error I received in DB:
=======EXPLORE LEVEL 4======
Closing error dialog
[Trinity] Clicking UI element Conversation Button (1077075968)
[Trinity] Clicking UI element Conversation Button (1077075968)
=======TOWNSTONE FOUND======
=========FORCE RESET========
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=255378
[Trinity] Town Portal timer finished
[Trinity] Town Portal timer finished

The boss is spawned too far away and Trinity won't fight with him.

The reasons for this has been explained multiple times in previous posts. In general, nothing we can do until an DB update with the functions we need. Then wait for a Trinity update. :(
 
Trinity related. Nothing to do with profiles.

Compiler Error: c:\Users\J\Documents\Demonbuddy\Plugins\zRiftBot\RiftBot.cs(110,59) : error CS0117: 'Trinity.XmlTags.TrinityExploreDungeon.TrinityExploreEndType' does not contain a definition for 'RiftComplete'
Compiler Error: c:\Users\J\Documents\Demonbuddy\Plugins\zRiftBot\RiftBot.cs(104,19) : error CS1660: Cannot convert lambda expression to type 'Zeta.TreeSharp.Composite' because it is not a delegate type
Compiler Error: c:\Users\J\Documents\Demonbuddy\Plugins\zRiftBot\RiftBot.cs(104,59) : error CS0117: 'Trinity.XmlTags.TrinityExploreDungeon.TrinityExploreEndType' does not contain a definition for 'RiftComplete'
Compiler Error: c:\Users\J\Documents\Demonbuddy\Plugins\zRiftBot\RiftBot.cs(110,19) : error CS1660: Cannot convert lambda expression to type 'Zeta.TreeSharp.Composite' because it is not a delegate type

What does this mean? Right when I open up DB.
 
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