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I think Y2k created some of his hotspots from midair which was causing the nav to go haywire (but I may be wrong!).
I did create my HotSpots from the air, so it should never land unless there is a node to gather.
 
For example the 8am to 12am in Idyllshire - it appears to just fly between two of the hotspots (one of them containing the ephemeral node). Even when the node is popped it doesn't go for it. Is there any logic between how the hotspots should be structured?

8-12
Code:
<HotSpots>
	<HotSpots Radius="35" XYZ="173.8141, 78.83018, 107.0239" />
	<HotSpots Radius="30" XYZ="61.67354, 62.40386, 158.9433" />
	<HotSpots Radius="30" XYZ="124.9967, 83.94766, 53.95164" />
</HotSpots>

12-16
Code:
<HotSpots>
	<HotSpot Radius="15" XYZ="303.4904, -17.57843, -224.0517"/>
	<HotSpot Radius="15" XYZ="305.7421, -16.88701, -96.92532"/>
	<HotSpot Radius="15" XYZ="327.2903, -19.93538, -151.6243"/>
</HotSpots>
 
Last edited:
Hi KaWenGoD. I'm testing with your hotspots at the moment. Can you shed some insights into why you made them the way you did?
 
View attachment 187893

I seem to be having troubles with quite a few of the nodes.

For example the 8am to 12am in Idyllshire - it appears to just fly between two of the hotspots (one of them containing the ephemeral node). Even when the node is popped it doesn't go for it. Is there any logic between how the hotspots should be structured?

Looking forward to your sage advice!

Also not sure if this is how the rotation is supposed to work:

[11:12:43.089 N] GatherCollectable: Rotation Override -> Old: RegularNode , New: Collect550
[11:12:43.773 N] Gathering ItemName:Black Soil Chance:95 HqChance:12 Amount:1 RawItemId:12970
[11:12:44.401 D] DoAction Spell 4091 0x1046B2F2
[11:12:44.401 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[11:12:47.436 D] DoAction Spell 4091 0x1046B2F2
[11:12:47.437 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[11:12:50.569 D] DoAction Spell 4089 0x1046B2F2
[11:12:50.569 N] ExBuddy: Casted Ability -> Methodical Appraisal
[11:12:53.730 D] DoAction Spell 4086 0x1046B2F2
[11:12:53.731 N] ExBuddy: Casted Ability -> Flora Mastery
[11:12:58.524 N] GatherCollectable: Collected item: Black Soil, value: 321 at 06/12/2910 18:09:35 ET
[11:12:59.209 N] GatherCollectable: Rotation reset -> RegularNode

It appears to use this rotation quite often. Am i just not understanding how the rotation works? e.g. does it not spend GP if the first two impulsive appraisals arent very good?

The problem is it is a proc based rotation, you can only get 550 if you get at least 1 proc, so it doesn't waste gp unless you do.
 
I did create my HotSpots from the air, so it should never land unless there is a node to gather.

I suggest hotspots in the air in flying zones, preferably at least +(ForcedAltitude + 2)Y from the ground. This may depend on the settings you have set for EnableFlight (which are hidden in a json file, no UI). But +12Y is good for most people unless you have tweaked your settings.

That being said....don't put the hotspot like +200Y =).
 
Aside from epic flight crashes:
[23:40:41.555 N] Angle of deviation: 77.93874
[23:40:41.556 N] Angle of deviation: 77.23065
[23:40:41.558 N] Angle of deviation: 77.87605
[23:40:41.559 N] Angle of deviation: 77.06053
[23:40:41.560 N] Angle of deviation: 77.80983
[23:40:41.562 N] Angle of deviation: 76.87866
[23:40:41.563 N] Angle of deviation: 77.74001
[23:40:41.565 N] Angle of deviation: 76.68402
[23:40:41.566 N] Angle of deviation: 84.43456

Does anyone else get these?

This version appears to do a reasonable job of farming ephemerals. Thanks to kawengod for his hotspots.

When I get time I'll add some of the new zones but as it stands this does a good job with dusk/dawnborne and land/leafborne. I almost think it'd be more worthwhile to get a fishing profile to get the seaborne aethersands rather than have the other nodes but open to suggestion/feedback. And it needs something to from 12am - 4am...lol

View attachment EphemeralAll - testv0.1b.xml
 
Aside from epic flight crashes:
[23:40:41.555 N] Angle of deviation: 77.93874
[23:40:41.556 N] Angle of deviation: 77.23065
[23:40:41.558 N] Angle of deviation: 77.87605
[23:40:41.559 N] Angle of deviation: 77.06053
[23:40:41.560 N] Angle of deviation: 77.80983
[23:40:41.562 N] Angle of deviation: 76.87866
[23:40:41.563 N] Angle of deviation: 77.74001
[23:40:41.565 N] Angle of deviation: 76.68402
[23:40:41.566 N] Angle of deviation: 84.43456

Does anyone else get these?

This version appears to do a reasonable job of farming ephemerals. Thanks to kawengod for his hotspots.

When I get time I'll add some of the new zones but as it stands this does a good job with dusk/dawnborne and land/leafborne. I almost think it'd be more worthwhile to get a fishing profile to get the seaborne aethersands rather than have the other nodes but open to suggestion/feedback. And it needs something to from 12am - 4am...lol

View attachment 187959


All I can say is I can't wait to finish my logging I am working on... I hate how i left some things in there that don't tell me version info =(... which is just about everything still. I did a lot of work on that and haven't seen any crashes that just spam that without trying to add in random direction checks... When was your last update?
 
I dont think I've updated for about 2-3 days. Is there any way to check the build without updating it? lol. I'll update after this set of adamantite/chysahl nodes.
 
Right click the folder, go to "Show Log" under whatever SVN tool you're using. The entry that is listed in BOLD is where you currently are in the revision list.
 
ExMatt, how do I prevent the bot from using Floral Harvest AND Field Mastery? Its using 100GP extra every ephemeral node.

It didn't do this before :(
 
ExMatt, how do I prevent the bot from using Floral Harvest AND Field Mastery? Its using 100GP extra every ephemeral node.

It didn't do this before :(

Ahh...yea...that is a mistake... a side effect of something else i was trying to fix... Sorry about that. I will fix it in the next push.
 
This should be fixed. I am pushing code fast at the moment and haven't had time to test all side effects every time unfortunately. I am going to try to finish the updated logging tonight, which will help with support in the future.
 
Anyone else feeling a "what are we chasing" syndrome? With these profiles and Lisbeth I can cap on gathering and crafting in 1-2 days and capping on esoterics every week isn't a challenge.

Even with all that botting assistance it's going to take months if not almost a year under the current scrip system to fully gear up crafters....THEN WHAT?? Seriously hoping for some good content in 3.1

</End Rant>
 
Anyone else feeling a "what are we chasing" syndrome? With these profiles and Lisbeth I can cap on gathering and crafting in 1-2 days and capping on esoterics every week isn't a challenge.

Even with all that botting assistance it's going to take months if not almost a year under the current scrip system to fully gear up crafters....THEN WHAT?? Seriously hoping for some good content in 3.1

</End Rant>

Well.. 3.1 sounds awesome going by the live letter.. And you know how it goes in mmo's.. they gate stuff till they have more content to release.. so red scrips are probably going to get better over time
 
Is anyone willing to make me a relatively efficient Botany leveling profile... I am 52 but can't seem to find the time to make one myself with all this other work I am doing.

I would really appreciate it.

Requirements:

Fast leveling, low death count, profit!
 
Y2k's works pretty well , I've used all 3 of his mining/botany/fishing with hardly any issues even with flying enabled. Except for fishing around lvl 56-58 the bridge outside of tailfeather causes it to get hung up sometimes.
 
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