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I wanted to thank everyone for sticking with me on this project.... It got larger than I expected when I added flight, and now turning in collectables! I'm sure I will find more to do, and I apologize ahead of time if I do have commits that break existing profiles!
 
Also, if anyone could find a new MoveTo spot for the Adamantite profiles, that would be appreciated. Currently as it is, there is no clear path until it runs to the right.

Edit: I assume a good spot would be further away from the island, but also without the aetheryte in the way, just can't get the coords while I am testing other things.
 
Also, if anyone could find a new MoveTo spot for the Adamantite profiles, that would be appreciated. Currently as it is, there is no clear path until it runs to the right.

Edit: I assume a good spot would be further away from the island, but also without the aetheryte in the way, just can't get the coords while I am testing other things.

I'm using double FlightPathTo

Code:
 <If Condition="not IsOnMap(402)">
    <TeleportTo name="Helix" aetheryteId="74" />
    <MoveTo XYZ="-716.7953, -186.9606, -599.0761"/>
</If>                    
			
<If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
      <RunCode Name="MIN"/>
 </If>
				
<FlightPathTo XYZ="-643.3391, -133.3573, -660.6969" Radius="3.0" MountId="1" DismountAtDestination="false" />
                    
<FlightPathTo XYZ="46.60272, 13.71242, -823.79" Radius="3.0" MountId="1" DismountAtDestination="false" />
 
I wanted to thank everyone for sticking with me on this project.... It got larger than I expected when I added flight, and now turning in collectables! I'm sure I will find more to do, and I apologize ahead of time if I do have commits that break existing profiles!

No need to thank us! We need to thank you! :)
 
I wanted to thank everyone for sticking with me on this project.... It got larger than I expected when I added flight, and now turning in collectables! I'm sure I will find more to do, and I apologize ahead of time if I do have commits that break existing profiles!
We thank you :) Imo only adamantite farm is a bit waste of time. Is there any way to make profile farm another good materials (including adamantite)? For example gold ore , volcanic rock salt etc... So the profile can farm other things while waiting adamantite ore respawn.
 
We thank you :) Imo only adamantite farm is a bit waste of time. Is there any way to make profile farm another good materials (including adamantite)? For example gold ore , volcanic rock salt etc... So the profile can farm other things while waiting adamantite ore respawn.

Mine should work correctly xD

Pic from my account
1441918029-unspoiled.png
 
Question about IsTimeBetween: is it something custom or straight from RB? It gets offset from Eorzean time by anywhere from 0-20 Eminutes just sorta randomly, from day to day.
 
Question about IsTimeBetween: is it something custom or straight from RB? It gets offset from Eorzean time by anywhere from 0-20 Eminutes just sorta randomly, from day to day.
I would like to know too, when i was trying my profile with a mate, for her IsTimeBetween(10,11) ending at 10:59 but for it was ending at 11:11 (alwas 11min idk why). And this test was at the same time IRL.
 
Question about IsTimeBetween: is it something custom or straight from RB? It gets offset from Eorzean time by anywhere from 0-20 Eminutes just sorta randomly, from day to day.

It is built in.

But it could be other things holding it up, if something doesn't become done, or even a waitwhile (although this ticks every 100ms or so).

Edit: It actually sounds like their system time is out of sync.

return Utilities.ConvertFromUnixTimestamp((ulong) ((double) Utilities.ConvertToUnixTimestamp(DateTime.UtcNow) * (144.0 / 7.0)));

Eorzea time in RB is determined based off DateTime.UtcNow on the system running it.
 
Last edited:
Great to know, syncing my system time fixed the issue. Thanks a bunch.

Np.. as soon as there was 2 different times, not 30min or 1hour off, i realized what it had to be. (it could have been daylight savings too lol).
 
Two more questions:
Is there a rotation that doesn't use GP and can't be overwritten, to get around the rotation override stuck for now?
Is there a GroundMoveTo or something if we want to move from point A to point B without flying?
 
Two more questions:
Is there a rotation that doesn't use GP and can't be overwritten, to get around the rotation override stuck for now?
Is there a GroundMoveTo or something if we want to move from point A to point B without flying?

I was going to release EnableFlight as an OrderBot tag... and have the ability to flip it on or off, I will get to this sometime this week.

You can use RegularNode rotation and put DisableRotationOverride="true" on that GatherCollectable element.... What do you mean rotation override stuck?
 
I mean like same thing I noted here: https://www.thebuddyforum.com/rebor...43-request-adamantite-ore-35.html#post2043533

Idk if I'm not explaining this correctly; might be easier if you just saw it yourself by running a profile that hits a lot of nodes in succession, like Adamantite -> Porcini -> Darksteel -> Cocoon, or the four unspoiled nodes from 5-8pm.

I will assume that your system time was off a bit... but it seems you got stuck at the node because you ran out of time while gathering (I think I fixed this earlier today).

Using this in console...

Code:
Log(Utilities.ConvertFromUnixTimestamp((ulong) ((double) Utilities.ConvertToUnixTimestamp(DateTime.Parse("9 10 2015 00:53:41 GMT"))* (144.0 / 7.0))));

The result is 11/27/2909 8:07:12 AM

The node is only up until 8:00 AM Eorzea, but we will assume that your time was slightly off by 11-20 mins Eorzea. With these results I will assume you got stuck due to the running out of time while gathering the node (like I said, i think i fixed this earlier today).
 
The rotation override and node disappearing are two separate issues. Using revision 138 of OrderBotTags, with a fully synced system time (Log(Utilities.ConvertFromUnixTimestamp((ulong) ((double) Utilities.ConvertToUnixTimestamp(DateTime.UtcNow) * (144.0 / 7.0)))); returns exactly the current ET), my character:
  • Finished Young Cieldalaes Spinach at ~7:50ET. Used a Cordial after, and teleported to CWH
  • Finished Chysahl Greens at ~9:10ET. Had ~270GP after gathering, did not use a Cordial. Teleported to Drybone
  • Finished Gold Ore at ~10:00ET. Had ~465 GP at beginning of gather, rotation override from RegularNode to SmartYield. Rotation did not use any gathering skills, and fully gathered the node
  • Became stuck. Profile should have continued to Adamantite next. See time stamps at the end of the log.

I apologize if it seems like I'm constantly bringing this up, but it is a large stumbling block that I don't think I've accurately conveyed.
 

Attachments

The rotation override and node disappearing are two separate issues. Using revision 138 of OrderBotTags, with a fully synced system time (Log(Utilities.ConvertFromUnixTimestamp((ulong) ((double) Utilities.ConvertToUnixTimestamp(DateTime.UtcNow) * (144.0 / 7.0)))); returns exactly the current ET), my character:
  • Finished Young Cieldalaes Spinach at ~7:50ET. Used a Cordial after, and teleported to CWH
  • Finished Chysahl Greens at ~9:10ET. Had ~270GP after gathering, did not use a Cordial. Teleported to Drybone
  • Finished Gold Ore at ~10:00ET. Had ~465 GP at beginning of gather, rotation override from RegularNode to SmartYield. Rotation did not use any gathering skills, and fully gathered the node
  • Became stuck. Profile should have continued to Adamantite next. See time stamps at the end of the log.

I apologize if it seems like I'm constantly bringing this up, but it is a large stumbling block that I don't think I've accurately conveyed.


I hate to ask...but can i get the profile...I just can't get this to happen..and I have no other complaints on it =(...
 
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