What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[RELEASE] TankLeader 2 (updated for 8.0.7)

What Target provider settings in TL2 are best for heavy and light tanks?(Default,distance,excecute,health,tier). Which best?
 
Nice, so will that be ready for the next patch ? and roughly how long until we see it? a few days, week, or worse case scenario... a couple of weeks from now?

Thanks
 
Nice, so will that be ready for the next patch ? and roughly how long until we see it? a few days, week, or worse case scenario... a couple of weeks from now?

Thanks

Hopefully tomorrow. If not that, this week.

What Target provider settings in TL2 are best for heavy and light tanks?(Default,distance,excecute,health,tier). Which best?

It's preference, default takes a combination of factors into account (all of the other ones; distance, health, tier etc), while Distance, Execute, Health and Tier just take the closest, lowest %HP, lowest HP and lowest tier ones and favour those. If you're running hard hitting heavy tanks or tank destroyers with a long reload high damage, I'd personally go for the distance one and not bother with executing people, since it does less damage overall.
 
I often notice that when I set the bot on Targeting for Health the bot will drive by enemy tanks that have full health and not attack them, SO it definitely is a glitch
 
Hello, I suggest to introduce a bot following functions:

1. Limitation Experience gained is certain the tank, for example: I have a tank of the sixth level to the next tank I need 100,000 experience, you need to make the bot determined the amount of the experience of the selected tank, and to achieve 100,000 experience was cleaning the tank from the queue

2. Disconnected. Implement authorization function in the bot. It is often due to unstable internet connection disconnects from the server WOT. It is necessary that the bot to detect faults and automatically reconnects
 
I was also wondering why don't you guys bring back the TankLeader 1 collision AI, So whenever the bot runs into something it will try and go around it. I know ALOT of people are asking you guys to do it, and was just wondering why you haven't yet, because it would make the botting run more smoothly then.

bot is perfect, except for this, give choice for people to turn it on or off..
 
Hello. Please help me run the program. Error on picture

tl.gif


log in attachView attachment 2013-07-14 10.45.txt
 
I am still waiting on the new patch that will fix the collision problems. Hopes that will be out by next weekend.

2nd problem I notice is that on some of the map routes, the BOT gets stuck in the same places every single time, and people write in the game that I'm a bot because if stopped at a certain spot and haven't moved
 
One question about the bot - is it planned to add auto use consumable at least fire extinguisher
 
Soon as we figure out how to, yeah.
Can't you sneak in DNIWEbot files, i remember that bot was using it even faster than gold fire extinguishers even if the bot was off which is really great option to have
 
Avetis when will you fix the collision AI? like others have posted, all the BOT does is simple go back n forth back n forth until target isn't there.

Also please bring back the old AI collision at least as an option that we can turn off or on

Thanks
 
Just started running the latest patch and noticed the AI crash mechanics screwing up when I was running over multiple railroad tracks, can't remember the name of the map but I'm sure you know which map I'm talking about. Anyways it just kept going back n' forth about 10 times then I just manually moved my tank. Didn't want to get reported for botting
 
Necessary to refine the response to the enemy. In many cases, the tank runs on near of the enemy is not turning attention.
 
Is there an eta for arty hotspot support?

This week, most likely. Currently the collision detection has priority over that but when that's actually working properly again, I'll be adding artillery hotspots.

Necessary to refine the response to the enemy. In many cases, the tank runs on near of the enemy is not turning attention.

It's the number one on our list atm.
 
Keep gun pointed forwards is not working

Also

Would like to know when BOT will work with Auto-Loaders

Thanks
 
Sorry guys but this "Running unstuck behavior" isnt really working to well.
It runs into someone then backs of and the other tank backs off. then my tank rams them again then backs of then rams them then backs off.
Anyone else having issues.

Iv'e jsut started to say that its my cats fault. I don't even own a cat.

im running the bot while doing other screen activities.

Can we turn this option off?

also the bot is way less aggressive after i updated it.
its aiming at something then just sitting there. i usually have to switch over and fire it manually then go back to my other screen
 
We're stuck! Running unstuck behaviour.
when i die and its trying to maneuver it wont leave the match.
it jsut sits there.

If the tanks dies while "We're stuck! Running unstuck behaviour." is running it wont leave the round
 
Back
Top