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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Version 537
Code:
Initial release for patch 6.3

Code compiler will now ignore .git,.svn,.vs,bin,obj subfolders when compiling anything.

AgentSalvage is broken.

Things that changed internally:
Some DeepDungeon stuff
PVP skills
GatheringPoint data

As usual please attach a log with any reported issues

Would you mind checking the Mesh for The Great Gubal Library? Profile I made prior to the update that was able to go through the dungeon no problem, now isn't able to navigate at all. Even SideStep can't find meshes to dodge abilities. They changed the map ID for the zone, was previously 416 and is now 1109.

Baelsar's Well, Sohr Khai, The Atherochemical Research Facility, The Antitower, and Xelphatol all got added to Duty Supoprt today as well. I haven't had a chance to check for map changes/meshing issues in those yet.
 
Would you mind checking the Mesh for The Great Gubal Library? Profile I made prior to the update that was able to go through the dungeon no problem, now isn't able to navigate at all. Even SideStep can't find meshes to dodge abilities. They changed the map ID for the zone, was previously 416 and is now 1109.

Baelsar's Well, Sohr Khai, The Atherochemical Research Facility, The Antitower, and Xelphatol all got added to Duty Supoprt today as well. I haven't had a chance to check for map changes/meshing issues in those yet.

Yea, sorry reply got stuck it seems, need to update meshes.
 
Last edited:
Meshes updated, will probably need to a full remesh tonight as well.
 
Meshes updated, will probably need to a full remesh tonight as well.

The new meshes seems to be great for the most part. I've only found one area that's problematic so far. The new final boss fight in Sohr Khai, map ID 1112, takes a place on a single platform. That platform doesn't seem to be meshed at all as I can't move around on it.

Center of that platform is "400.0124, -54.97, -400.0671" if that helps you locate it.
 
The new meshes seems to be great for the most part. I've only found one area that's problematic so far. The new final boss fight in Sohr Khai, map ID 1112, takes a place on a single platform. That platform doesn't seem to be meshed at all as I can't move around on it.

Center of that platform is "400.0124, -54.97, -400.0671" if that helps you locate it.

It's fixed with the total remesh. Still uploading, prolly take another 10 minutes.
 
Hello!

Pretty sure you are aware but, SQ emergency parched the client and looks like offsets needs to be updated.
Thank you !
 
Hello!

Pretty sure you are aware but, SQ emergency parched the client and looks like offsets needs to be updated.
Thank you !

I want to give a little update regarding my health and rb updates and to set expectations going forward.

Due to my health I can no longer maintain a shifted schedule that allowed me to get the global rb updates out before the servers are up. This usually occurs very early in the morning my local time and unfortunately it is hard to get the healthcare you need when you wake up in the evening.

Going forward I would expect that updates will likely be ready within a few hours of the servers going up. I'll try and wake up early on these days where patches are announced ahead of time to minimize the disturbance but there will still be some delay. On days where there are unannounced or emergency updates the delay might be slightly longer depending on various factors.

I am investigating potential areas for automation to help handle the small updates, as when patterns don't change there are only a few barriers that prevent the offset update from being automated.

I don't expect any changes for expansion or multi-day downtime where there is an extended period of maintenance.

CN releases are likely to remain unaffected.

Thank you for your understanding. See you all with 6.3.


Offsets have been updated.
 
Hey @mastahg , I have identified some weird behavior when RB enters combat now, if you have less than 30-45 fps, the whole UI and combat experience starts to bug out. I have externally capped FPS to various values and it seems that the biggest trigger point for the UI to crap out is 30, with 45 it will go into a very slow mode.

I have recorded some videos which I can DM you, but this can be easily replicated even with a training dummy and using Kupo routine and capping fps to 30 in the client or using the limit fps while inactive function and tabbing out of the game. There's a link between the RB TPS and in-game FPS. If Game FPS is low than RB TPS, the bug shows up, if you lower RB TPS while the bug is happening, the client recovers itself.

(the issue for reference)

https://imgur.com/h29wCys

Could some changes in the game have introduced this such as the new indicator for auras in party members? Even if one is in combat solo?
 
This is a widespread issue amongst people in Discord and isn't just visual. There are additional problems where being alt-tabbed can result in not interacting with NPCs or objects, even outside of combat, such that you stand indefinitely at a quest giver or shortcut or elevator, then everything proceeds as normal the moment the client becomes the focused window. Nothing shows in the logs in these cases, it just kind of waits forever for you to focus the game window, even hours if you leave it that long.
 
Hey @mastahg , I have identified some weird behavior when RB enters combat now, if you have less than 30-45 fps, the whole UI and combat experience starts to bug out. I have externally capped FPS to various values and it seems that the biggest trigger point for the UI to crap out is 30, with 45 it will go into a very slow mode.

I have recorded some videos which I can DM you, but this can be easily replicated even with a training dummy and using Kupo routine and capping fps to 30 in the client or using the limit fps while inactive function and tabbing out of the game. There's a link between the RB TPS and in-game FPS. If Game FPS is low than RB TPS, the bug shows up, if you lower RB TPS while the bug is happening, the client recovers itself.

(the issue for reference)

https://imgur.com/h29wCys

Could some changes in the game have introduced this such as the new indicator for auras in party members? Even if one is in combat solo?

New build coming now that resolves this issue.

This is a widespread issue amongst people in Discord and isn't just visual. There are additional problems where being alt-tabbed can result in not interacting with NPCs or objects, even outside of combat, such that you stand indefinitely at a quest giver or shortcut or elevator, then everything proceeds as normal the moment the client becomes the focused window. Nothing shows in the logs in these cases, it just kind of waits forever for you to focus the game window, even hours if you leave it that long.

This sounds like it could be different from the above issue, can you see if it is resolved, and if not try making a orderbot profile that will replicate the failure to interact with a npc? Perhaps a custom code tag that interacts, waits for window to open and if it opens closes, otherwise loop and log a message.
 
New build coming now that resolves this issue.



This sounds like it could be different from the above issue, can you see if it is resolved, and if not try making a orderbot profile that will replicate the failure to interact with a npc? Perhaps a custom code tag that interacts, waits for window to open and if it opens closes, otherwise loop and log a message.
Looks like the combat has been fixed! Thank you a lot ! What was happening if I may ask?
 
Version 542

Code:
ScriptManager has been updated to better handle third-party addons interacting with orderbots condition code.

This is a breaking change, any third party addons that were adding to the ScriptManager namespace list via reflection have been broken on purpose (multiple were adding at the same time causing corruption), they will now soft-fail and update a unused list.

ScriptManager now better handles multiple people trying to init it, preventing data from being overwritten and instead appends to existing stack.

Any developers should move to use ScriptManager.AddNamespaces function instead.

IronPython has been updated.

Bug fixes:

AgentSalvage is working again
Added a missing commit for the 6.3 launch for objectid logic
 
Version 543
Code:
Item.IconImage property added
GatheringMasterpiece class has been updated
 
@mastahg
FINAL FANTASY XIV Updated (Feb. 9)


FINAL FANTASY XIV has been updated.

* Game clients will update automatically upon launch.

[Date & Time]
・Windows / Mac / PlayStation®5 versions:
Feb. 9, 2023 7:32 (GMT)
Feb. 9, 2023 18:32 (AEDT)
・PlayStation®4 version:
Feb. 9, 2023 9:30 (GMT)
Feb. 9, 2023 20:30 (AEDT)
 
I wanted to report that I still seem to get compile errors from obj folders, I know previously you said the compiler was supposed to ignore them

Code:
[14:59:04.097 N] Compiler Error: C:\Reborn - Magitech\Plugins\PandaPlugins\Vulcan\obj\Debug\.NETFramework,Version=v4.8.AssemblyAttributes.cs(4,12): error CS0579: Duplicate 'global::System.Runtime.Versioning.TargetFrameworkAttribute' attribute
 
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