- Joined
- Feb 27, 2011
- Messages
- 5,354
New build that fixes it coming now.I'm getting reports of a lot of people getting crashes with the bot after the update.
New build that fixes it coming now.I'm getting reports of a lot of people getting crashes with the bot after the update.
Thanks for keeping us up to date. I know you're working hard on it.All the current offsets have been updated.
With the changes to StatusFlag, one major subsection of RB now needs to be redesigned, as InCombat status of the player, party members and npcs relyed on this flag.
The new flag seems to not clear once combat has ended and as such can no longer be used as we were using it.
For the localplayer object this can be worked around using some other data in the client, and since hostile npcs don't "draw" their weapon unless their incombat that will work there, but this will give a false positive for other players if they have their weapons drawn.
Still sniffing thru the client to see if there is another replacement we can use.
Initial release for version 6.4
When loading a profile attributes passed into tags that do not take the passed attribute now output that information into the log to help profile authors.
Breaking Changes:
StatusFlag enum has changed, now only contains None,WeaponOut,HadEngagedInCombat,IsDying
If anyone is curious, they merged the previous isdying into the statusflag, and now what was isdying has a flag for incombat
will lisbeth also update for the 6.4? game keeps closing when i try to use it and noticed a log error on load too
Lisbeth is a third party addon not maintained by the RebornBuddy staff.
Saga (the developer of Lisbeth) has already posted that he's working on the update in his Discord. You can check in on it here https://discord.gg/X8B5T8qge4
I wouldn't be opposed to adding the ability to read their positions, but I am against adding the ability to place them. After the kerfuffle that occurred with addons placing them.
I wouldn't be opposed to adding the ability to read their positions, but I am against adding the ability to place them. After the kerfuffle that occurred with addons placing them.
That sounds fine to me. I'd guess the main use-case would be ACRs trying to do strategies relative to markers. Or in my case, using it to quickly extract XYZ of a location I need to go towards but can't stand on and can't detect as GameObjects since it's more AVFX-only(?), like dungeon jump pads or zone lines.