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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Update on progress:

Most offsets have been updated.
A few things such as gathering, and anti-afk im waiting on servers to come up to finish testing.

Currently working on getting the rb database tool updated, going slowly since it is done by hand.

I'm expecting that once a release is ready that alot of stuff in the ActionResourceManager will need to be updated manually.

Good luck on getting in!
 
New version is building now.

Known issues:

New areas are not meshed
GetTo is broken (new aethernet window needs to be reverse engineered)
Combat routines are out of date
Likely some issues teleporting to houses, teleport information struct changed
Anything with gathering hasn't been updated yet
SpecialShop window needs to be looked at

ActionResourceManager needs updates for some classes, executing
Code:
Log(ActionResourceManager.CostTypesStruct);
in the console and then gaining resources, spending resources will be a big help figuring out the changes to the resource systems.
 
New version is building now.

Known issues:

New areas are not meshed
GetTo is broken (new aethernet window needs to be reverse engineered)
Combat routines are out of date
Likely some issues teleporting to houses, teleport information struct changed
Anything with gathering hasn't been updated yet
SpecialShop window needs to be looked at

ActionResourceManager needs updates for some classes, executing
Code:
Log(ActionResourceManager.CostTypesStruct);
in the console and then gaining resources, spending resources will be a big help figuring out the changes to the resource systems.
Getting Version not supported message.
 
same here... saw the new update... deleted folder and reinstalled.. got this.

upload_2021-12-3_20-49-59.webp
 
Grab the new version, something was being weird with the build server and it wasn't pushing the latest build.
 
New version is building now.

ActionResourceManager needs updates for some classes, executing
Code:
Log(ActionResourceManager.CostTypesStruct);
in the console and then gaining resources, spending resources will be a big help figuring out the changes to the resource systems.

I ran some test on Sage,
offset_A: (0-3) Addersgall
offset_B: (0-3) Addersting
offset_C: (0 or 1) Eukrasia
timer is counting up from 0 to 20000 where at 20000 it will add 1 to Addersgall up to max 3.
 
When I was last on 6 hours ago I noticed the new Gunbreaker actions weren't in the Actioncache. Trying to log back in and test stuff now...

Heart of Corundum - ID = 25758,
Hypervelocity - ID = 25759,
Double Down - ID = 25760,
 
When I was last on 6 hours ago I noticed the new Gunbreaker actions weren't in the Actioncache. Trying to log back in and test stuff now...

Heart of Corundum - ID = 25758,
Hypervelocity - ID = 25759,
Double Down - ID = 25760,
I don't see anything in the data that sets these spells apart, the id is high so they will be the very last spells listed. I know the ninja new spells are working fine.

Edit:
25758 and 25760 are listed normally, 25759 has the job listed as 0 and is not marked as a player action
 
I don't see anything in the data that sets these spells apart, the id is high so they will be the very last spells listed. I know the ninja new spells are working fine.

Edit:
25758 and 25760 are listed normally, 25759 has the job listed as 0 and is not marked as a player action

https://www.garlandtools.org/db/#action/25759

Is it because Hypervelocity is a Continuation action? Similar to Jugular Rip / Abdomen Tear / Eye Gouge. Continuation on the hotbar turns into each of those and they all have their own IDs so I assumed it would be the same for this new one (at level 86).

I still haven't been able to login and I'm not 86 yet. I'm pretty sure a workaround can be to just use the Continuation ID to call this action when needed. Only issue will be that it may not pulse on the hotbar when used.
 
https://www.garlandtools.org/db/#action/25759

Is it because Hypervelocity is a Continuation action? Similar to Jugular Rip / Abdomen Tear / Eye Gouge. Continuation on the hotbar turns into each of those and they all have their own IDs so I assumed it would be the same for this new one (at level 86).

I still haven't been able to login and I'm not 86 yet. I'm pretty sure a workaround can be to just use the Continuation ID to call this action when needed. Only issue will be that it may not pulse on the hotbar when used.

That should work.
 
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