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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Reaper ActionResourceManager offsets
Code:
            SoulGauge = ActionResourceManager.CostTypesStruct.offset_8;
            ShroudGauge = ActionResourceManager.CostTypesStruct.offset_9;
            EnshroudCount = ActionResourceManager.CostTypesStruct.offset_C;
 
New build:

ActionResourceManager for Sage and Reaper added
ActionResourceManager.ActiveSong for bard updated, other bard functions still need an update

Two new functions added to the ConditionParser for use in Orderbot Profiles
IsNearChasing(int npcId)
IsAnyENpcChasing()
(These are used early in the EW MSQ, I assume they will likely also show up later on as well)
Considering adding a third function at a later time to check if a specific npc is following you but is currently out of range


ActionResourceManager needs updates for some classes, executing
Code:
Log(ActionResourceManager.CostTypesStruct);
in the console and then gaining resources, spending resources will be a big help figuring out the changes to the resource systems.
 
Considering adding a third function at a later time to check if a specific npc is following you but is currently out of range

I'd like to highly request this function. I've already coded the first part of MSQ up to around quest level 83 and this comes up a LOT. It'd be nice to have a way to check it.
 
This last update keeps prompting me to download it on each re-launch of RB, even after completing the update.
Not seeing this on my end.

I'd like to highly request this function. I've already coded the first part of MSQ up to around quest level 83 and this comes up a LOT. It'd be nice to have a way to check it.
The existing functions are wrappers, to provide the custom one would require a bunch of custom work to be done, and as such would not occur very soon. For now you can combine both of the provided functions as IsAnyENpcChasing returns true even if they are catching up to the player.
 
There also seems to be a nav issue going into Baldesion Annex in Old Sharlayan. I can move to the outside of the building. I can move around once I cross the threshold of the building. But going from outside to inside the bot can't generate a path for it.
 
New build

GetTo aethernet works once again, big thanks to @nt153133
GetTo now supports the main hall in old Sharlayn
GetTo should now support walking across the new zones (I say should, haven't had a chance to test this yet, some of the connections might need to be manually adjusted)
 
The platform around the Aetheryte "The Archeion" in Labyrinthos is poorly meshed. When using the following GetTo the Nav automatically tries to learn the Aetheryte and your character gets stuck spinning at the bottom of the stairs.

<GetTo ZoneId="956" XYZ="392.7867, 165.95, -522.4117"/>
 
The platform around the Aetheryte "The Archeion" in Labyrinthos is poorly meshed. When using the following GetTo the Nav automatically tries to learn the Aetheryte and your character gets stuck spinning at the bottom of the stairs.

<GetTo ZoneId="956" XYZ="392.7867, 165.95, -522.4117"/>

The mesh looks fine. GetTo shifts the aetheryte location a bit because a lot of them are impossible to actually reach, its probably shifting it onto the ledge.
 
I just got there and im not noticing any issues with it learning the aetheryte.
 
[NavGraph] Going to learn Radz-at-Han Aetheryte Plaza - id: 183

This doesnt unlock till a later quest similar to Eulmore.
 
[NavGraph] Going to learn Radz-at-Han Aetheryte Plaza - id: 183

This doesnt unlock till a later quest similar to Eulmore.

I added some special logic for eulmore, if you can find out what quest id unlocks that aetheryte i can replicate it.
 
Please check
Log(WorldManager.HasAetheryteId(198));

Returned False, added info for the Aetheryte below:

Zone Id - 963
Location - <129.5976, 26.99999, 13.47676>
LUA String - AetheryteObject:000001FFC629F670
Max Health - 0
Name - Aethernet shard
NPC ID - 198
Object Id - 9040193
Type - AetheryteObject
 
Returned False, added info for the Aetheryte below:

Zone Id - 963
Location - <129.5976, 26.99999, 13.47676>
LUA String - AetheryteObject:000001FFC629F670
Max Health - 0
Name - Aethernet shard
NPC ID - 198
Object Id - 9040193
Type - AetheryteObject

New build coming now that resolves the issue. Off by one errors are the best.
 
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