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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

I've been running a lot of Syrcus Tower for this Mog event we've got going on and there's on AoE that's not in Side Step called Vile Utterance. I've attached a screen shot, anyway we can get it added? To clarify, it's the cone shaped one to the right of side of the image.

https://imgur.com/a/MU25Jzu
MU25Jzu
can you get me the full log
 
Version 432

Code:
Prestart roslyn compiler so that we shave ~1s off startup compile of botbases,qb's and plugins
Update roslyn compiler to the latest version
Use roslyn for rebornconsole and code tags

Update movetoparams destination if it is null and a message is passed into a helper function
Fix several zone transitions not working correctly with navgraph/getto


Quest Behaviors:
Add UserDialog qb from hb, main profile will begin to replace the overlay messages with the userdialog tags
TalkTo,Pickup,Handover,Turnin,UseTransport now use the XYZ as the initial vector and then once the npc is in the objectmanager it will switch over to that. Helps in cases where npcs have moved slightly from when the tag was created.


Plugins:

Rebornconsole:
Roslyn compiler is slightly slower then the previous compiler, now when ever you finish typing or change to a saved snippet it will precompile it and then execute it once you press the button.

3d overlay:
Add a few more functions to enhance what can be rendered

SideStep:
Add a few different type of dungeon avoids
Add a system to force override the size of some omens
-First boss in deep dungeon will now run to the edge instead of complaining that the entire platform is blocked
 
I've just pushed a large mesh update affecting all the maps. Please let me know if you encounter any issues. This update adds a lot of small missing objects to the mesh and while I checked over most of the overworld maps, there are just too many individual maps to inspect.
 
I have been getting a lot of session expiry issues the last two weeks.

[19:18:38.685 D] DoAction Spell 260 0x1075A1BD
[19:18:38.977 N] Session has expired
[19:18:38.979 N] Stopping the bot. Reason:Session has expired
[19:18:39.050 D] CurrentBot.Stop()
[19:18:39.054 D] TreeHooks.Instance.ClearAll()
[19:18:39.054 N] Clearing all hooks.
[19:18:39.054 D] Replaced hook [PreCombatBuff] 5a2c5d57-e31f-48dc-87e6-246e3e0c6b2e
[19:18:39.054 D] Replaced hook [Heal] b9f8b0f6-0e3a-4b79-917d-43bd9585ad27
[19:18:39.054 D] Replaced hook [Pull] 3203efc1-9c0d-45d1-a421-65bc4cf43ed2
[19:18:39.054 D] Replaced hook [CombatBuff] ac50cf9e-281b-4c7c-aedf-e39029431841
[19:18:39.054 D] Replaced hook [Combat] cfa74730-b9ed-409c-a67d-ca85d54814f3
[19:18:39.054 D] Replaced hook [Rest] 4482bf78-c21a-4b27-93f5-4d54bdc7e627
[19:18:39.054 D] Navigator.Clear()
[19:18:39.054 D] OnStop event
[19:18:39.054 D] OnStop Event Invoking
[19:18:39.055 N] Bot Thread Ended.

None of my keys are anywhere close to expiry. What is going on?
 
I have been getting a lot of session expiry issues the last two weeks.

[19:18:38.685 D] DoAction Spell 260 0x1075A1BD
[19:18:38.977 N] Session has expired
[19:18:38.979 N] Stopping the bot. Reason:Session has expired
[19:18:39.050 D] CurrentBot.Stop()
[19:18:39.054 D] TreeHooks.Instance.ClearAll()
[19:18:39.054 N] Clearing all hooks.
[19:18:39.054 D] Replaced hook [PreCombatBuff] 5a2c5d57-e31f-48dc-87e6-246e3e0c6b2e
[19:18:39.054 D] Replaced hook [Heal] b9f8b0f6-0e3a-4b79-917d-43bd9585ad27
[19:18:39.054 D] Replaced hook [Pull] 3203efc1-9c0d-45d1-a421-65bc4cf43ed2
[19:18:39.054 D] Replaced hook [CombatBuff] ac50cf9e-281b-4c7c-aedf-e39029431841
[19:18:39.054 D] Replaced hook [Combat] cfa74730-b9ed-409c-a67d-ca85d54814f3
[19:18:39.054 D] Replaced hook [Rest] 4482bf78-c21a-4b27-93f5-4d54bdc7e627
[19:18:39.054 D] Navigator.Clear()
[19:18:39.054 D] OnStop event
[19:18:39.054 D] OnStop Event Invoking
[19:18:39.055 N] Bot Thread Ended.

None of my keys are anywhere close to expiry. What is going on?

Key's expiring are not the same as sessions. Sessions can expire if your computer fails to check in with the auth server to keep the session alive. Please upload the entire log.
 
Version 435

Code:
Greymagic has been updated in this release, PatternFinder class now implements IDisposable. Any projects using PatternFinder are urged to switch to using the using pattern to ensure memory resources are released properly. Any precompiled projects that reference GM will likely need to be recompiled, don't post about issues here, contact the authors.

Navgraph/Getto:
Add some logic to exclude zone transitions before they are unlocked

QBs:
Userdialog will now skip cutscenes if it is selected in orderbot settings
 
Version 432

Code:
Prestart roslyn compiler so that we shave ~1s off startup compile of botbases,qb's and plugins
Update roslyn compiler to the latest version
Use roslyn for rebornconsole and code tags

Update movetoparams destination if it is null and a message is passed into a helper function
Fix several zone transitions not working correctly with navgraph/getto


Quest Behaviors:
Add UserDialog qb from hb, main profile will begin to replace the overlay messages with the userdialog tags
TalkTo,Pickup,Handover,Turnin,UseTransport now use the XYZ as the initial vector and then once the npc is in the objectmanager it will switch over to that. Helps in cases where npcs have moved slightly from when the tag was created.


Plugins:

Rebornconsole:
Roslyn compiler is slightly slower then the previous compiler, now when ever you finish typing or change to a saved snippet it will precompile it and then execute it once you press the button.

3d overlay:
Add a few more functions to enhance what can be rendered

SideStep:
Add a few different type of dungeon avoids
Add a system to force override the size of some omens
-First boss in deep dungeon will now run to the edge instead of complaining that the entire platform is blocked
Hi mastahg,
Can you just make SideStep not dodging the whole-platform-AOE of the first boss in deep dungeon? Running to the edge of the platform seems to be a strange behaviour.
 
Hi mastahg,
Can you just make SideStep not dodging the whole-platform-AOE of the first boss in deep dungeon? Running to the edge of the platform seems to be a strange behaviour.
You take less damage if you run to the edge on that aoe last time I checked
 
The rb nav server has been switched to a newer machine ahead of the launch of endwalker. Please let me know if you have any issues connecting to the new server.
 
Ah, alright. I was interested in some feature, but I will wait until after release of update, so license does not expire during downtime.
Thank you for the quick reply.
 
I've been playing around with the upgrade to .net6 and it seems like there is issue after issue. I've got the basic gui launching and were at the stage where there seems to be two issues at the moment:

1)The dynamic compliation system seems to have a few issues
2)There is an issue with our sqlite interface wrapper

Before I invest any further time into this, I am seeking feedback from community developers, are there any features in .net6 that actually warrant an upgrade?

The upgrade to .net 4.8 was seamless and there appears to be no issues, so unless there is some feature that warrants all this additional effort that seems like the likely candidate
 
Update on progress:

Most offsets have been updated.
A few things such as gathering, and anti-afk im waiting on servers to come up to finish testing.

Currently working on getting the rb database tool updated, going slowly since it is done by hand.

I'm expecting that once a release is ready that alot of stuff in the ActionResourceManager will need to be updated manually.
 
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