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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Thanks! It's working now. It seems CraftingManager.Step is returning the wrong value now.
 
Fixed in the new version, please confirm that the simplesynthesis window is working as expected as well.
 
Since the release of the new build I have been unable to get the bot to work in grinding in the DeepDive or Fate grinding modes, both of which will work properly to reach the intended areas and then just stand around doing nothing when arrived. In the case for DeepDive it appears that they are in an endless loop of resting despite being at full HP/MP and will not act unless they are attacked which then after the winning they return to standing doing nothing.
 
I'm noticing some issues with chatlog stuff. Like not being able to detect player ability usage and "M^+0" in front of the log lines. "M^+0Coquecigrue uses Fowl Stench." for example.
 
Message structure probably changed a little bit, ill take a look.
 
Thanks for the update!

Poking around, but it looks like Core.Me.MaxMana and Core.Me.CurrentManaPercent are returning 0.
 
Since the release of the new build I have been unable to get the bot to work in grinding in the DeepDive or Fate grinding modes, both of which will work properly to reach the intended areas and then just stand around doing nothing when arrived. In the case for DeepDive it appears that they are in an endless loop of resting despite being at full HP/MP and will not act unless they are attacked which then after the winning they return to standing doing nothing.
Post a log please.
Just did a full deep dive run and it worked just fine. If your not using kupo then its probably a CR issue.
 
Sorry about that! I tried it again just now and still experienced the issue.

That'll probably be fixed by this new build.

Build 350
Code:
GameLogManager updated
Player.Mana and ManaPercent should return the correct values

Deepdungeon:
Check if the timer has >1hr on it to wait for the barrier to fall
 
That'll probably be fixed by this new build.

Build 350
Code:
GameLogManager updated
Player.Mana and ManaPercent should return the correct values

Deepdungeon:
Check if the timer has >1hr on it to wait for the barrier to fall

Tested it out just now and had a successful run, thank you for the quick help!
 
Hello sir @mastahg!

It looks like they dun goofed the SAM Action Resources with it's update as well.

Looks like the following:

offset_B: Kenki
offset_D: Sen count/Iaijutsu indicator
offset_C: Meditation Stacks

Log(ActionResourceManager.Samurai.Sen.HasFlag(ActionResourceManager.Samurai.Iaijutsu.ANYTHING)); is returning true always.

Thank you as always!
 
Everything seems to be working fine so far, simple synthesis included. Thanks again.
 
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