The hotbar slot needs to have a keybound to it otherwise it won't pulse.
It has a keybind assigned to it. From all the classes I have tried (8 of them) this is the only skill that doesn't pulse.
The hotbar slot needs to have a keybound to it otherwise it won't pulse.
It has a keybind assigned to it. From all the classes I have tried (8 of them) this is the only skill that doesn't pulse.
View attachment 232237
fLog(HotbarManager.HotbarsSlot);
var items = InventoryManager.FilledInventoryAndArmory.Where(i => i.BagId != InventoryBagId.EquippedItems).OrderByDescending(i => i.Count).ToArray();
public static int GetSkybuilderScrips()
{
return (int) SpecialCurrencyManager.GetCurrencyCount((SpecialCurrency) 28063);
}
Sorry I tend to just try to provide a solution with things come up on the many discords and it seems users tend to complain there first. I'll try to filter the issues here as they come up. I agree the non-equipped items should be a separate list, though the ordering is important with quest item handins/turnins because of the possibility of mixed NQ/HQ, we tried using conditions to check if you have 12 NQ or 12 HQ but if you say have 12 NQ and 2 HQ and the HQ is in a earlier bagslot without the count ordering it can try to handin the 2 HQ. I do have code block for handling the Aethernet option for the firament but it would require a check to make sure you completed the quest that unlocked that option. On a side note I've started trying to document some of my reversing techniques starting with RemoteWindows sendaction params but will be continuing onto greymagic and IDA patterns when I get some more done I'll make a forum post on the community dev forum.
Update for patch 5.2
There were a few changes behind the api i did some basic checks but always better to have more eyes.
SpecialShopItem had a shift, I noticed a error before where SpecialShopItem.Collectability was the wrong value, please verify that it is now the correct value
GetDesynthesisLevel backing api changed, I tested it and got the expected results but keep an eye on it.
New anti-afk patch, should resolve the odd issues that would sometimes occur with the old ones.
You are a truly wonderful human beingBuild 348
Code:Update for patch 5.2 There were a few changes behind the api i did some basic checks but always better to have more eyes. SpecialShopItem had a shift, I noticed a error before where SpecialShopItem.Collectability was the wrong value, please verify that it is now the correct value GetDesynthesisLevel backing api changed, I tested it and got the expected results but keep an eye on it. New anti-afk patch, should resolve the odd issues that would sometimes occur with the old ones.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AggregateException: One or more errors occurred. ---> System.Exception: No id mapping found for ff14bot.RemoteAgents.AgentRecipeNote
at ff14bot.Managers.AgentModule.GetAgentInterfaceByType[T]()
at ff14bot.Managers.CraftingManager..()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
at HighVoltz.CodeDriver.CompileAndRun(String input) in C:\Users\Hans Dieter\Documents\Rebornbuddy\Plugins\RebornConsole\RebornConsole.cs:line 520