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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

DMed with log files in case any account information was present.

Thanks.

Logs don't contain anything sensitive usually. Especially not at startup like that. And from what you've shown me something is interfering with how rb interacts with the game client. If your using the game launcher try using the old one. Otherwise I don't know what could be blocking it other then possibly antivirus.
 
It's another column in the item data sheets, I figured since you included MateriaSlots as a column in the db that advanced materia melding would also be logical. That determines if you can over-meld an item (ie if it has 2 slots and advanced melding permitted you can meld to 5 slots, but if it's false you can only meld 2). It should only be adding that column to the db dump and the corresponding field to Item. I've been filling in missing bagslot functions like split, lower quality, discard, entrust quantity (retainer),retrieve quantity (retainer), remove/affix materia, get materia count/list but this is the first one that to use responsibility would require data for every item (keep from trying to over meld on a non-permitted item). I guess i could filter the table and save only true ones and import that as static data but seems repetitive given the Item table in the db.
 

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After updating RB, it does not start up. This is what is stated in the beginning of the log.

RebornBuddy64 1.0.343.0
Something strange has happened, we were denied access even tho we are admin
System.ComponentModel.Win32Exception (0x80004005): Access is denied

I've tried reinstalling RB but i still get the same error. I have attached a log.

Also for some reason I could not post on the support forum for some reason, keeps on saying i'm posting spam?
 

Attachments

After updating RB, it does not start up. This is what is stated in the beginning of the log.

RebornBuddy64 1.0.343.0
Something strange has happened, we were denied access even tho we are admin
System.ComponentModel.Win32Exception (0x80004005): Access is denied

I've tried reinstalling RB but i still get the same error. I have attached a log.

Also for some reason I could not post on the support forum for some reason, keeps on saying i'm posting spam?

Switch to using the old style launcher.
 
Pushing a new build now that should resolve the issue where RB was requiring admin access to attach to the game. Please let me know if the issue persists.
 
Hi mashtag,

Would it be possible to request for Limit Break to be added to ActionManager, It seems to be the only action that is missing as it even has sprint/teleport and return. Would be great to have Limit Break included.

Thanks.
 
Hi mashtag,

Would it be possible to request for Limit Break to be added to ActionManager, It seems to be the only action that is missing as it even has sprint/teleport and return. Would be great to have Limit Break included.

Thanks.

I'll look into this, didn't think it would get much use.

Purchase key email was filled in incorrectly
I sent an E-mail and no one replied

I'll see what I can do.
 
I'll look into this, didn't think it would get much use.



I'll see what I can do.

It is super useful in various ways. When using RB as a CR, running KUPO or any other one, it is extremely hard to cast LB as RB will just keep doing it's rotation, which is what it should be doing.

Allowing custom CR's to allow a "force toggle" to force cast LB to work around the issue of having to fight with RB itself. Also it would be great for Botbases like Dungeon Master and a TRUST botbase that is in the work to cast LB at will, there are quite a few times where a wipe occurs where a LB could have saved the run.

either way, appreciate the time you are looking into it.

P.s more of a FYI, You know how all the skills pulse when you have Pulse Hotbar enabled? For some reason "Burst Shot" from BARD is the only skill that won't do so, no biggie.
 
It is super useful in various ways. When using RB as a CR, running KUPO or any other one, it is extremely hard to cast LB as RB will just keep doing it's rotation, which is what it should be doing.

Allowing custom CR's to allow a "force toggle" to force cast LB to work around the issue of having to fight with RB itself. Also it would be great for Botbases like Dungeon Master and a TRUST botbase that is in the work to cast LB at will, there are quite a few times where a wipe occurs where a LB could have saved the run.

either way, appreciate the time you are looking into it.

P.s more of a FYI, You know how all the skills pulse when you have Pulse Hotbar enabled? For some reason "Burst Shot" from BARD is the only skill that won't do so, no biggie.

The hotbar slot needs to have a keybound to it otherwise it won't pulse.
Still no one got back to me

I still didn't get the key
hlep me
thanks

I'll poke again.
 
Hi Mastahg,
I have a problem when determine summoner's pvp trance status. ActionResourceManager.Summoner.DreadwyrmTrance is bool and didn't return information for player is under firebird trance or dreadwyrm trance. And PetManager.ActivePetType always returns 0. How can I solve this?
Thank you
 
Last edited:
Hey Mastahg, it seems SynthesisSimple.Crafted / SynthesisSimple.Normal are throwing an exception when the SynthesisSimple window is open:

Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Nullable object must have a value.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at ff14bot.RemoteWindows.SynthesisSimple.get_Crafted()
   at Driver.Run() in c:\Rebornbuddy\Plugins\RebornConsole\Temp\2jc04zx1.0.cs:line 37
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
 
Hi Mastahg,
I have a problem when determine summoner's pvp trance status. ActionResourceManager.Summoner.DreadwyrmTrance is bool and didn't return information for player is under firebird trance or dreadwyrm trance. And PetManager.ActivePetType always returns 0. How can I solve this?
Thank you


Can you try running this in the console plugin when the different trances are active?
The data for the pets might be encoded here as well
Code:
Log(ActionResourceManager.CostTypesStruct);


Hey Mastahg, it seems SynthesisSimple.Crafted / SynthesisSimple.Normal are throwing an exception when the SynthesisSimple window is open:

Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Nullable object must have a value.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at ff14bot.RemoteWindows.SynthesisSimple.get_Crafted()
   at Driver.Run() in c:\Rebornbuddy\Plugins\RebornConsole\Temp\2jc04zx1.0.cs:line 37
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)

Is this happening all the time?
 
I see the issue for synthesis, it was checking improper dialog name. Going to try pushing a new build now.
 
Can you try running this in the console plugin when the different trances are active?
The data for the pets might be encoded here as well
Code:
Log(ActionResourceManager.CostTypesStruct);
For dreadwyrm trance
ResourceTable: { timer: 11821, timer2: 0, offset_8: 45, offset_9: 46, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 10814, timer2: 0, offset_8: 62, offset_9: 42, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 9837, timer2: 0, offset_8: 109, offset_9: 38, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 8898, timer2: 0, offset_8: 194, offset_9: 34, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 7963, timer2: 0, offset_8: 27, offset_9: 31, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 7080, timer2: 0, offset_8: 168, offset_9: 27, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 6082, timer2: 0, offset_8: 194, offset_9: 23, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 5233, timer2: 0, offset_8: 113, offset_9: 20, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 4312, timer2: 0, offset_8: 216, offset_9: 16, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 3361, timer2: 0, offset_8: 33, offset_9: 13, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 2430, timer2: 0, offset_8: 126, offset_9: 9, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 1574, timer2: 0, offset_8: 38, offset_9: 6, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 608, timer2: 0, offset_8: 96, offset_9: 2, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 0, timer2: 0, offset_8: 0, offset_9: 0, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
and Firebird trance
ResourceTable: { timer: 13106, timer2: 0, offset_8: 50, offset_9: 51, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 11895, timer2: 0, offset_8: 119, offset_9: 46, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 10700, timer2: 0, offset_8: 204, offset_9: 41, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 9697, timer2: 0, offset_8: 225, offset_9: 37, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 8711, timer2: 0, offset_8: 7, offset_9: 34, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 7796, timer2: 0, offset_8: 116, offset_9: 30, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 6843, timer2: 0, offset_8: 187, offset_9: 26, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 5963, timer2: 0, offset_8: 75, offset_9: 23, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 5051, timer2: 0, offset_8: 187, offset_9: 19, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 4004, timer2: 0, offset_8: 164, offset_9: 15, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 3267, timer2: 0, offset_8: 195, offset_9: 12, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 2221, timer2: 0, offset_8: 173, offset_9: 8, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 1398, timer2: 0, offset_8: 118, offset_9: 5, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 540, timer2: 0, offset_8: 28, offset_9: 2, offset_A: 0, offset_B: 0, offset_C: 16, offset_D: 0, offset_E: 0, offset_F: 0 }
ResourceTable: { timer: 0, timer2: 0, offset_8: 0, offset_9: 0, offset_A: 0, offset_B: 0, offset_C: 0, offset_D: 0, offset_E: 0, offset_F: 0 }

The data keeps changing during trance status, it seems like the only differance is offset_C, but still working. Thank you.
 
Last edited:
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