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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Version 259
Code:
DutyManager api has been overhauled.

The following api functions have been added
DutyManager.QueueState
DutyManager.InQueue
DutyManager.CanLeaveActiveDuty
DutyManager.LeaveActiveDuty()
DutyManager.DutyAction1
DutyManager.DutyAction2
DutyManager.AvailableContent

DutyManager.Queue now functions once again.


Other api changes:

GameSettingsManager.JoinWithMinIlvl added
GameSettingsManager.JoinWithUndersizedParty added
GameSettingsManager.FreeLancer added
GameSettingsManager.JoinInProgress added


RemoteWindows.ChocoboRace.RaceChocoboResult class/window has been added

Treasure.IsOpen added
Treasure.State added
 
Please let us know if there are any issues with these new duty / gamesettings / treasure stuff. I provided a lot of the initial data. Masthag cleaned it up for use in RB ;)
 
In which state is Treasure.IsOpen returning true?
Since I am running solo instance, I found that Treasure.State > 0 is a better way to check if the treasure is opened or not. Although I am not exactly know what the State mean.
In solo instance, once the treasure is opened and the loot drop in my bag, the treasure begin to disappear, and the entire visible lifespan of the treasure the Treasure.IsOpen return false for me.

EDIT: so i run decompiler and saw Treasure.IsOpen is State == 2. However from my use case the State is from 0 (untouched) to 1 (after Interact()) to 3 and 4 and 5 and disappear.
I guess == 2 does not work for solo squadron content? maybe >= 2?
 
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In which state is Treasure.IsOpen returning true?
Since I am running solo instance, I found that Treasure.State > 0 is a better way to check if the treasure is opened or not. Although I am not exactly know what the State mean.
In solo instance, once the treasure is opened and the loot drop in my bag, the treasure begin to disappear, and the entire visible lifespan of the treasure the Treasure.IsOpen return false for me.

EDIT: so i run decompiler and saw Treasure.IsOpen is State == 2. However from my use case the State is from 0 (untouched) to 1 (after Interact()) to 3 and 4 and 5 and disappear.
I guess == 2 does not work for solo squadron content? maybe >= 2?

the ==2 is from dungeon master. This is might be specifically for where the treasure has been opened and the loot roll window has shown up.

I never saw the treasure chests get any value other than 0 or 2 specifically during testing.
 
Version 260
Code:
New botbase added: "MiniCactPot Bot"
This botbase will teleport to the gold saucer then proceed to solve the 3 daily minicactpot tickets
Bot is currently marked as beta, and some checks are not currently done. Bot assumes that you have atleast the 30 MGP required to play 3 rounds

Api changes:
AtkAddonControl.TryFindAgentInterface
AtkAddonControl.FindButton
AtkAddonControl.FindLabel 

Three functions have been added to help developers work with remote windows. These three functions should make it easier to get information that is not provided directly through the existing functions.
 
The new (full) client update for ShB is ready for download at this time. Several more hours until the official release! Get it, @mastahg!

Edit: Officially Live, folks!
 
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Just wanted to make an update post for people waiting. I received some news that throws some doubt on whether or not I'll be able to continue to support rebornbuddy in partner with bossland gmbh. I've reached out to bossland for more information and am waiting on his response before I release something that might end up getting turned off. In the meantime i am considering alternative course of actions etc.
 
Just wanted to make an update post for people waiting. I received some news that throws some doubt on whether or not I'll be able to continue to support rebornbuddy in partner with bossland gmbh. I've reached out to bossland for more information and am waiting on his response before I release something that might end up getting turned off. In the meantime i am considering alternative course of actions etc.

That is a shame, truly. But, if it so happens that a split from Bossland does come to pass, know you'll still have followers to wherever you go.
 
Indeed,after HB got dropped this is the only thing keeping me here and I'll follow you if needed because this bot is awesome.
 
Just wanted to make an update post for people waiting. I received some news that throws some doubt on whether or not I'll be able to continue to support rebornbuddy in partner with bossland gmbh. I've reached out to bossland for more information and am waiting on his response before I release something that might end up getting turned off. In the meantime i am considering alternative course of actions etc.

I just bought a key, should I refund it? Until things are figured out that is.
 
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Any clarification on how to do this? :eek: I bought a key like twoish days ago and didn't realize the issues of what was going on.
It depends what payment method you used, but typically it involves either telling your credit card company that you got scammed and to initiate a chargeback. Otherwise, if you used a debit card, you'll have to go to your bank directly and explain that it was a scam/didn't get your product. Paypal you can file a claim with directly and you shouldn't need to explain much.
 
I love how none of the higher-ups are saying anything. No update, but still charge for it. I even told myself, ill buy it again even after they took away my lifetime key away. What do we get? this nonsense.
I always strive to have the bot updated for the latest version of the game as quick as possible.

I will endeavor to continue to provide the best possible support for RB for as long as it is possible.

LOL so much for that.

for those wondering where I got the quotes from
https://www.thebuddyforum.com/threads/lifetime-key-expiring.422711/page-2
 
I think mastahg is doing all that he can, he's the main dev for RB. It's bossland and all this scummy stuff going on that's unacceptable. mastahg just said that he sent a message out and himself is waiting to hear back from bossland.
 
I hope we find out one way or the other quickly, I hate to say it but my patience with how RB has been handled wears thin.
 
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