Hello
After updating, I could not climb the tower of the dead.
From the point of intrusion, do not proceed ahead.
The language is Japanese
Hi mastahg I'm a rebornbuddyCN user, for now I can't find those "Adventurer Action" for pvp (muse, purify, safeguard etc.) in the ActionManager, and i can not add them to combat rotations (added skillId but got no respond).
Am I missed something or the current version of rb does not support them?
Will these skills get supported soon?
Directly casting the pvp actions was removed because it was easy to cast them in the wrong order which would be easly detectable serverside.
It requires using slighlty different functions to cast pvp spells
All of the following are under ActionManager
uint GetPvPComboCurrentActionId(uint comboId)
SpellData GetPvPComboCurrentAction(uint comboId)
bool DoPvPCombo(uint comboId, GameObject targetObject)
and a list of pvp combos
https://vgy.me/uq8RMA.png
Thank you for replying, the pvp action combo works very well. but what i mean is 7 extra changeable skills which are specialized for pvp (recuperate, enliven, concentrate, purify, safeguard, muse and bolt), and they even don't appear in the Actioncache![]()
Avoidance has received a significant rework
*Avoidance region for cones are now generated correctly
*Reduced likely hood of bot pathing back and forth on a single point
*Reduced likely hood of bot not being able to generate a path out of a avoid
*Reduced time it takes to generate a path out of a avoid, reducing the time frame is frozen
*Increased precision when following an avoidance path
Api changes:
ID3DDrawer now implements a DrawCircle function
Bug fixes:
3D overlay DrawCircleOutline now functions correctly
GetTo will now use Return when off cooldown
Api changes:
Add CommonTasks.Teleport
Add CommonTasks.Return
Add CommonBehaviors.Teleport(aetheryte)
Deprecate CommonBehaviors.Teleport(aetheryte,zoneid)
Rebornconsole:
fLog local function added
fLog(x) will foreach(var item in x) log(item)