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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

If you bothered to read at all, you'd see mashtags post on how he is waiting to hear from bossland.
I did read it. Still, how does someone who is a partner not have a set means of communication? Are they writing letters? They need to be at least a little transparent with what's going on, especially with there subscribers.
 
I did read it. Still, how does someone who is a partner not have a set means of communication? Are they writing letters? They need to be at least a little transparent with what's going on, especially with there subscribers.
Dude relax, he reached out to them and is waiting to hear back.
It's bossland that is being scummy, not mashtag.
 
Just wanted to make an update post for people waiting. I received some news that throws some doubt on whether or not I'll be able to continue to support rebornbuddy in partner with bossland gmbh. I've reached out to bossland for more information and am waiting on his response before I release something that might end up getting turned off. In the meantime i am considering alternative course of actions etc.

Is this again a money issue? I already invested in new 6 months keys just a few days ago. If you think we will migrate to your new bot if you dont update this one (which we paid for in advance) you are mistakening. Besides if the other devs dont migrate it will be useless. Without a good gathering and crafting plugin no one will migrate. Please (everyone involved) show some respect for the people who are paying for these keys. We dont need to know your internal issues. Solve them privately and please update the service.
 
Is this again a money issue? I already invested in new 6 months keys just a few days ago. If you think we will migrate to your new bot if you dont update this one (which we paid for in advance) you are mistakening. Besides if the other devs dont migrate it will be useless. Without a good gathering and crafting plugin no one will migrate. Please (everyone involved) show some respect for the people who are paying for these keys. We dont need to know your internal issues. Solve them privately and please update the service.

I think that you are really impolite and disgracious. Of course we are paying for the keys and we should have a degree of insurance when things go completely wrong. But to accuse the maker that this is some kind of plot to coax buyers into migrating to his new bot and saying we don't need to know his internal issues is just improper. Speak for yourself for that matter. If I paid for something, I want to know what the internal issues are that prevent me from playing it. If, by any chance, he indeed intends to butter up people to migrate to his new bot, then we will take action.
 
I'll be pushing a update for rb for stormblood later this afternoon. Things are going to be continue as per usual.

Excellent! Glad to hear something worked out at least. Keep us updated! (Both on progress and predicament. ;))
 
I'll be pushing a update for rb for stormblood later this afternoon. Things are going to be continue as per usual.

You're a life saver. Thanks a ton for working it out, I'm behind you 100% if you ever take the bot out on your own. It's thee best there is.
 
I did read it. Still, how does someone who is a partner not have a set means of communication? Are they writing letters? They need to be at least a little transparent with what's going on, especially with there subscribers.

Wouldn't it be easier just to ban this crybaby piece of shit?

Mastagh did make a comment about what was happening and he doesn't owe you anything else.

The expansion just released and this little insecure weiner is already crying lol. Go outside bro.
 
Wouldn't it be easier just to ban this crybaby piece of shit?

Mastagh did make a comment about what was happening and he doesn't owe you anything else.

The expansion just released and this little insecure weiner is already crying lol. Go outside bro.

Last time I checked, I am not the only that was complaining about it. Also if you sell goods, you owe it to whoever buys it to keep them updated on anything/everything that happens with that product. As to your insults, they have no merit whatsoever. Insecure how? Crying? I did not know that being concerned about the state of a product that I am subscribed to and the lack of transparency was considered crying. But I can tell your age by your comments.
 
New version is coming now.

I consider this very much a work in progress, only ninja/rogue kupo routine has been updated.

With any bug reports please first try a clean install, if the issue still occurs please post a bug report in this thread with a log file attached.
 
@mastahg It appears that the new role actions are not being auto-added to the Actioncache during initial load. Runnnig Red Mage (Magic Ranged DPS Role), expecting to see `Action Name:Lucid Dreaming Action Id:7562` But it does not appear. Casting it manually through `ActionManager.DoAction(7562, Core.Me);` works on the supported classes class though.

[01:18:32.108 N] Building Actioncache
[01:18:32.160 N] Action Name:Sprint Action Id:3
[01:18:32.160 N] Action Name:Teleport Action Id:5
[01:18:32.160 N] Action Name:Return Action Id:6
[01:18:32.160 N] Action Name:Jolt Action Id:7503
[01:18:32.160 N] Action Name:Riposte Action Id:7504
[01:18:32.160 N] Action Name:Verthunder Action Id:7505
[01:18:32.160 N] Action Name:Corps-a-corps Action Id:7506
[01:18:32.160 N] Action Name:Veraero Action Id:7507
[01:18:32.160 N] Action Name:Scatter Action Id:7509
[01:18:32.160 N] Action Name:Verfire Action Id:7510
[01:18:32.160 N] Action Name:Verstone Action Id:7511
[01:18:32.160 N] Action Name:Zwerchhau Action Id:7512
[01:18:32.160 N] Action Name:Moulinet Action Id:7513
[01:18:32.160 N] Action Name:Vercure Action Id:7514
[01:18:32.160 N] Action Name:Displacement Action Id:7515
[01:18:32.160 N] Action Name:Redoublement Action Id:7516
[01:18:32.160 N] Action Name:Fleche Action Id:7517
[01:18:32.160 N] Action Name:Acceleration Action Id:7518
[01:18:32.160 N] Action Name:Contre Sixte Action Id:7519
[01:18:32.160 N] Action Name:Embolden Action Id:7520
[01:18:32.160 N] Action Name:Manafication Action Id:7521
[01:18:32.160 N] Action Name:Verraise Action Id:7523
[01:18:32.160 N] Action Name:Jolt II Action Id:7524
[01:18:32.160 N] Action Name:Verflare Action Id:7525
[01:18:32.160 N] Action Name:Verholy Action Id:7526
[01:18:32.160 N] Action Name:Enchanted Riposte Action Id:7527
[01:18:32.160 N] Action Name:Enchanted Zwerchhau Action Id:7528
[01:18:32.160 N] Action Name:Enchanted Redoublement Action Id:7529
[01:18:32.160 N] Action Name:Enchanted Moulinet Action Id:7530
[01:18:32.160 N] Action Name:Verthunder II Action Id:16524
[01:18:32.160 N] Action Name:Veraero II Action Id:16525
[01:18:32.160 N] Action Name:Impact Action Id:16526
[01:18:32.160 N] Action Name:Engagement Action Id:16527
[01:18:32.160 N] Action Name:Drain Action Id:17683
[01:18:32.160 N] Action Name:Phantom Dart Action Id:17684
[01:18:32.160 N] Done building Actioncache
 
@mastahg It appears that the new role actions are not being auto-added to the Actioncache during initial load. Runnnig Red Mage (Magic Ranged DPS Role), expecting to see `Action Name:Lucid Dreaming Action Id:7562` But it does not appear. Casting it manually through `ActionManager.DoAction(7562, Core.Me);` works on the supported classes class though.

[01:18:32.108 N] Building Actioncache
[01:18:32.160 N] Action Name:Sprint Action Id:3
[01:18:32.160 N] Action Name:Teleport Action Id:5
[01:18:32.160 N] Action Name:Return Action Id:6
[01:18:32.160 N] Action Name:Jolt Action Id:7503
[01:18:32.160 N] Action Name:Riposte Action Id:7504
[01:18:32.160 N] Action Name:Verthunder Action Id:7505
[01:18:32.160 N] Action Name:Corps-a-corps Action Id:7506
[01:18:32.160 N] Action Name:Veraero Action Id:7507
[01:18:32.160 N] Action Name:Scatter Action Id:7509
[01:18:32.160 N] Action Name:Verfire Action Id:7510
[01:18:32.160 N] Action Name:Verstone Action Id:7511
[01:18:32.160 N] Action Name:Zwerchhau Action Id:7512
[01:18:32.160 N] Action Name:Moulinet Action Id:7513
[01:18:32.160 N] Action Name:Vercure Action Id:7514
[01:18:32.160 N] Action Name:Displacement Action Id:7515
[01:18:32.160 N] Action Name:Redoublement Action Id:7516
[01:18:32.160 N] Action Name:Fleche Action Id:7517
[01:18:32.160 N] Action Name:Acceleration Action Id:7518
[01:18:32.160 N] Action Name:Contre Sixte Action Id:7519
[01:18:32.160 N] Action Name:Embolden Action Id:7520
[01:18:32.160 N] Action Name:Manafication Action Id:7521
[01:18:32.160 N] Action Name:Verraise Action Id:7523
[01:18:32.160 N] Action Name:Jolt II Action Id:7524
[01:18:32.160 N] Action Name:Verflare Action Id:7525
[01:18:32.160 N] Action Name:Verholy Action Id:7526
[01:18:32.160 N] Action Name:Enchanted Riposte Action Id:7527
[01:18:32.160 N] Action Name:Enchanted Zwerchhau Action Id:7528
[01:18:32.160 N] Action Name:Enchanted Redoublement Action Id:7529
[01:18:32.160 N] Action Name:Enchanted Moulinet Action Id:7530
[01:18:32.160 N] Action Name:Verthunder II Action Id:16524
[01:18:32.160 N] Action Name:Veraero II Action Id:16525
[01:18:32.160 N] Action Name:Impact Action Id:16526
[01:18:32.160 N] Action Name:Engagement Action Id:16527
[01:18:32.160 N] Action Name:Drain Action Id:17683
[01:18:32.160 N] Action Name:phantom Dart Action Id:17684
[01:18:32.160 N] Done building Actioncache

Thanks for the report. After looking into this a bit, im going to try and have a fix tomorrow.
 
@mastahg ActionResourceManager.Samurai returning 0 values for both Sen and Kenki

Tested on clean install of build 262, added the following to Kupo's OnPulse to validate:
Code:
        public virtual void OnPulse()
        {
            Logger.Write($"Getsu: {ActionResourceManager.Samurai.Sen.HasFlag(ActionResourceManager.Samurai.Iaijutsu.Getsu)}");
            Logger.Write($"Setsu: {ActionResourceManager.Samurai.Sen.HasFlag(ActionResourceManager.Samurai.Iaijutsu.Setsu)}");
            Logger.Write($"Ka: {ActionResourceManager.Samurai.Sen.HasFlag(ActionResourceManager.Samurai.Iaijutsu.Ka)}");

            Logger.Write($"Kenki: {ActionResourceManager.Samurai.Kenki}");
        }

Log attached. Had all three sen and full kenki at the time, also tested with varying Sen and kenki amounts, no difference.
 

Attachments

Last edited:
Any chance you'd be able to update the ClassJobType to include Dancer and Gunbreaker please? No hurry, just seems like an easy thing to forget. Thanks for the updates and continuing to work on this.
 
@mastahg With the changes to hot pets are handled in game, it seems that the PetManager is completely broken.

Right now, RB won't even load if you start it up while on a class that has a Pet. RB dies when trying to rebuild the PetActionCache.

Log file Attached, but here's the important part.

[06:15:25.887 N] Building Pet Actioncache
[06:15:25.899 D] ReadWriteMemoryException: Error while reading memory! Invalid access to memory location, at addr: C8DAE601C82B7B27, Size: 1
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at ff14bot.Managers.PetManager.get_ActivePetType()
at ff14bot.Managers.PetManager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf.<MainWpf_OnLoaded>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
 

Attachments

[17:37:13.894 D] System.OverflowException: Array dimensions exceeded supported range.
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at ff14bot.Managers.DirectorManager.get_GetRawDirectors()
at ff14bot.Managers.DirectorManager.Update()
at ff14bot.Behavior.Pulsator.Pulse(PulseFlags CurrentPulseFlags)
at ff14bot.TreeRoot.()
 

Attachments

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