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[Release] Demonbuddy - Sunny Monday build (#227)

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I hope they fixed this:

System.AccessViolationException: Could not read bytes from 00000000 [299]!
 
I've pushed an update so next time you run DB you should see improved stability. We found one area that definitely caused the majority of crashes and hopefully any remaining crashes will be fixed when you post logs over next few days.

So this update contain crash fix only i hope
 
This is just weird yesterday i ran the bot 5-6 hours with maybe 1 crash.
Today it crashed 7-8 times for like 3 hours.
 
Is there something in the last build that helps manage CPU usage? Last build running 2 bots on vmware machines would run me about 80% CPU, now 2 is only 50%.
 
The toon is stop attacing Goblin when he open the portal...
 
^ same thing happens to me, he chases the gob but as soon as it starts to port, doesnt attack it, not unless my merc tags it. But That's probably a pluggin issue namely (gilescombat).
 
ill stick to belphegor until the gile plugins start to work proper again. no crash since the update ...using giles stash and profile changer, nothing else.
 
Weird, DB updated to 221, yet there's still no changelog. Probably not worth it I guess?
 
how come after download 1.0.950.221 DB sometimes shut down itself retried like 3-4 times then works fine, didnt crash DB just shut down itself, diablo3 window still open, anyone know what's going on? did enable my all plugin which works fine to me, just curious what make that kind of happening.
 
before 1.04 and db 220, if the bot was tping and there was loot nearby that was in our lootrules, it used to cancel tp and pick it up.. it no longer does this.. how to make it do it again?? coz sometimes goblin or champion mob dies and bot starts tping right away.. and it doesnt cancel and doesnt pick up loot.
 
OK running 221 with Belph test release 279 crashed and got this in the log

Code:
[02:51:03.440 D] Replaced hook [ProfileOrderBehavior_Hook] 0f182a13-683c-419e-ab4b-1310e54e43b0
[02:51:03.569 N] [GilesStashReplacer 1.9.8] Items may need repair, now running town-run routine.
[02:51:03.615 D] Replaced hook [ProfileOrderBehavior_Hook] a1f7bb8f-6f44-40ff-ae96-065321050114
[02:51:19.504 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
   at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
   at Zeta.CommonBot.CommonBehaviors.(Object )
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[02:51:19.505 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[02:58:44.784 N] Stopping the bot.
[02:58:44.784 D] CurrentBot.Stop()
[02:58:44.785 D] Navigator.Clear()
[02:58:44.785 D] Navigator.Clear
[02:58:44.785 D] TreeHooks.Instance.ClearAll()
[02:58:44.785 D] OnStop event
[02:58:44.785 D] OnStop Event Invoking
[02:58:44.787 D] Forcing closed all current windows.
[02:58:44.812 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[02:58:44.812 N] Bot Thread Ended. Was this requested?
 
Code:
[01:10:56.375 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[01:10:56.395 D] Navigator.Clear
[01:10:56.395 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455>
[01:10:56.398 D] Raycast path generated.
[01:10:56.398 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 1 hops.
[01:10:56.889 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[01:10:56.946 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_3-53554] because it was an unknown object type.
[01:10:56.946 V] Blacklisting 478D0029 for 00:10:00
[01:10:57.414 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[01:10:57.464 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_4-53559] because it was an unknown object type.
[01:10:57.464 V] Blacklisting 4792001A for 00:10:00
[01:10:57.932 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[01:12:59.484 N] Inactivity timer tripped! Leaving game
[01:12:59.484 N] Leaving game
[01:12:59.492 D] Navigator.Clear
[01:12:59.493 N] Last run acquired 40511 gold.
[01:12:59.734 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[05:08:47.797 N] Stopping the bot.
[05:08:47.797 D] CurrentBot.Stop()
[05:08:47.798 D] Navigator.Clear()
[05:08:47.798 D] Navigator.Clear
[05:08:47.798 D] TreeHooks.Instance.ClearAll()
[05:08:47.798 D] OnStop event
[05:08:47.798 D] OnStop Event Invoking
[05:08:47.798 D] Forcing closed all current windows.
[05:08:47.801 N] Bot Thread Ended. Was this requested?

After a few good a3 runs bot always simply stops hangs himself..

and again wtf is this shit
Code:
[08:09:47.896 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[08:09:47.917 D] Navigator.Clear
[08:09:47.917 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455>
[08:09:47.917 D] Raycast path generated.
[08:09:47.917 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 1 hops.
[08:09:48.519 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[08:09:48.592 D] [WorldObjectHandler] Blacklisting a world object [Waypoint-21374] because it was an unknown object type.
[08:09:48.592 V] Blacklisting CA89005F for 00:10:00
[08:09:48.594 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_4-21370] because it was an unknown object type.
[08:09:48.594 V] Blacklisting CA850026 for 00:10:00
[08:09:48.595 D] [WorldObjectHandler] Blacklisting a world object [Banner_Player_3-21363] because it was an unknown object type.
[08:09:48.595 V] Blacklisting CA7E002A for 00:10:00
[08:09:49.169 D] [GilesStashReplacer 1.9.9.1] GSDebug: Salvage routine started.
[08:11:50.820 N] Inactivity timer tripped! Leaving game
[08:11:50.821 N] Leaving game
[08:11:50.826 D] Navigator.Clear
[08:11:50.828 N] Last run acquired 11811 gold.
[08:11:51.078 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
 
Last edited:
100% crash free since update now, and its been some days.

remember if you upgrade, beforehand to grab your plugins,charsettings and lootrules for your new build.

new folder, with new plugins solved most my issues every upgrade
 
since patch i have other problem, bot miss a lot of items he should pick up...
 
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