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[Release] Demonbuddy - Sunny Monday build (#227)

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well up until today I have not had D3 crash.
I don't know why but today its crashed 6 times...
WTF
Are we downloading some stealth patches for DB or something in D3 has changed or what?
 
well up until today I have not had D3 crash.
I don't know why but today its crashed 6 times...
WTF
Are we downloading some stealth patches for DB or something in D3 has changed or what?

Crashes are random, you can got 24 hours without crash, or crashing every 15 minutes.
 
Little statistics:
Confirm even every 1 minute

26.08.2012 - 20:57:09
26.08.2012 - 21:17:51
26.08.2012 - 21:21:10
26.08.2012 - 21:26:47
26.08.2012 - 21:29:53
26.08.2012 - 21:51:50
26.08.2012 - 21:59:14
26.08.2012 - 22:00:32
26.08.2012 - 22:01:31
 
Last edited:
Normally I keep my mouth shut, but without any official word from the Buddy team or any updates being released, I agree entirely.

It's not like their lack of updates is slowing sales, people are going to buy licenses regardless. And they know that.

Nope its slowing our sales while they use a version that doesn't crash.
 
Well, still crashin hard for me. I also tried a setup, which a friend of mine provided (he claims to have bots running pretty stable as usual). His setup (full DB folder with all the plugins and settings he uses) didn't help at all, crashed.
Lately DB also keeps unAuthing and asking for the key again (which obviously stops the bot) pretty randomly and strange.
 
Well, still crashin hard for me. I also tried a setup, which a friend of mine provided (he claims to have bots running pretty stable as usual). His setup (full DB folder with all the plugins and settings he uses) didn't help at all, crashed.
Lately DB also keeps unAuthing and asking for the key again (which obviously stops the bot) pretty randomly and strange.

well i also did very fresh install
new windows 7 at vmware

it is crashing. the diablo 3 client
 
i've been running 9 clients for the last 8 hours now. 27 crashes so far.

i dont really care because im using a relogger but i'd really like to see this fixed :/
 
I wouldn't bot if it crashes every 20 minutes. I'm waiting for the fixed version.
 
It just crashed for me, and this time I did not have any plugins (running without crashing for the last 8 hours). With plugins it crashed every 10 to 20 mins.

Log:

Code:
[20:46:34.127 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[20:46:34.180 D]  item rule has no stats. Attempting name match.
[20:46:34.180 D] Rule  matched Gold by name.
[20:46:34.180 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[20:46:34.183 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject )
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Zeta.CommonBot.Targeting.Pulse()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[20:46:44.204 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
   at Zeta.MemoryManagement.ExternalProcessReader.Call[T](UInt32 address, CallingConvention callingConvention, Boolean& defaultedToInjection, Object[] args)
   at Zeta.Internals.SNO.SNORecordGameBalance.GetGameBalanceRecord(Int32 gbid, GameBalanceType type)
   at Zeta.Internals.Actors.ACDItem.()
   at Zeta.Internals.Actors.ACDItem.get_ValidInventorySlots()
   at Zeta.Internals.Actors.ACDItem.get_IsTwoSquareItem()
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.CanPlaceItemInLocation(ACDItem item, InventorySlot place, Int32 column, Int32 row)
   at Zeta.CommonBot.Logic.BrainBehavior.CanPickUpItem(DiaItem item)
   at Zeta.CommonBot.Logic.BrainBehavior.?(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[20:46:44.205 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[21:38:27.312 N] Stopping the bot.
[21:38:27.312 D] CurrentBot.Stop()
[21:38:27.312 D] Navigator.Clear()
[21:38:27.312 D] Navigator.Clear
[21:38:27.312 D] TreeHooks.Instance.ClearAll()
[21:38:27.312 D] OnStop event
[21:38:27.312 D] OnStop Event Invoking
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.312 D] QuestOrderManager.OnBotStop(). Resetting caches.
[21:38:27.312 D] Resetting current behavior.
[21:38:27.331 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[21:38:27.331 N] Bot Thread Ended. Was this requested?
[21:38:37.314 D] Forcing closed all current windows.
 
I wouldn't bot if it crashes every 20 minutes. I'm waiting for the fixed version.

waiting like 90% of the customers. They already said they think they fixed it why not release a version with it fixed. They have paying customers unable to use the bot reasonably and no I am not using arelog this bot should work WITHOUT it. Plugins make a bot better they're not suppose to make the bot work.
 
waiting like 90% of the customers. They already said they think they fixed it why not release a version with it fixed. They have paying customers unable to use the bot reasonably and no I am not using arelog this bot should work WITHOUT it. Plugins make a bot better they're not suppose to make the bot work.
You sound entitled.
 
fix this COME ON please...

IF THEY COULD IT WOULD BE DONE ALREADY. Does caps help?

This issue must be extremely complicated or the buddy team is working on GW2...

The latter is more likely.
 
without giles world object handler it ran the whole night

Going to try this. I get more crashes on my Laptop with i7 and 4G RAM than PC w/ 12G RAM i7. I'm thinking there is just a random memory leak or something stupid that effects lower quality computers in a shorter time but probably not. Thanks
 
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